Fixes glass priority (#3183)

This commit is contained in:
Alex Evgrashin
2021-02-13 19:52:00 +03:00
committed by GitHub
parent f4978d1b9e
commit 18584d77fd

View File

@@ -33,6 +33,8 @@ namespace Content.Server.GameObjects.Components.Nutrition
public override string Name => "Drink"; public override string Name => "Drink";
int IAfterInteract.Priority => 10;
[ViewVariables] [ViewVariables]
private bool _opened; private bool _opened;
@@ -150,9 +152,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
return false; return false;
} }
TryUseDrink(eventArgs.Target, true); return TryUseDrink(eventArgs.Target, true);
return true;
} }
public void Examine(FormattedMessage message, bool inDetailsRange) public void Examine(FormattedMessage message, bool inDetailsRange)