Tweak color gain factor to reduce disparity between walls and non-walls.

Also increases the brightness of *specifically* walls to make up for it, in content.
This commit is contained in:
Pieter-Jan Briers
2020-04-20 18:16:32 +02:00
parent 3c5228b978
commit 221882afa5
2 changed files with 3 additions and 3 deletions

View File

@@ -11,7 +11,7 @@
- type: InteractionOutline
- type: Sprite
netsync: false
color: "#71797a"
color: "#889192"
drawdepth: Walls
sprite: Buildings/low_wall.rsi
@@ -40,6 +40,6 @@
abstract: true
components:
- type: Sprite
color: "#71797a"
color: "#889192"
drawdepth: WallMountedItems
sprite: Buildings/low_wall.rsi

View File

@@ -285,7 +285,7 @@
parent: base_wall
components:
- type: Sprite
color: "#71797a"
color: "#889192"
sprite: Buildings/Walls/solid.rsi
- type: Icon
sprite: Buildings/Walls/solid.rsi