Tweak color gain factor to reduce disparity between walls and non-walls.
Also increases the brightness of *specifically* walls to make up for it, in content.
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@@ -11,7 +11,7 @@
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- type: InteractionOutline
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- type: Sprite
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netsync: false
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color: "#71797a"
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color: "#889192"
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drawdepth: Walls
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sprite: Buildings/low_wall.rsi
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@@ -40,6 +40,6 @@
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abstract: true
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components:
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- type: Sprite
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color: "#71797a"
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color: "#889192"
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drawdepth: WallMountedItems
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sprite: Buildings/low_wall.rsi
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@@ -285,7 +285,7 @@
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parent: base_wall
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components:
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- type: Sprite
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color: "#71797a"
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color: "#889192"
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sprite: Buildings/Walls/solid.rsi
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- type: Icon
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sprite: Buildings/Walls/solid.rsi
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