Fix chatty zombies (#16139)
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@@ -107,6 +107,9 @@ namespace Content.Server.Zombies
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RemComp<HungerComponent>(target);
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RemComp<ThirstComponent>(target);
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//funny voice
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EnsureComp<ReplacementAccentComponent>(target).Accent = "zombie";
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//This is needed for stupid entities that fuck up combat mode component
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//in an attempt to make an entity not attack. This is the easiest way to do it.
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RemComp<CombatModeComponent>(target);
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