Fix the thing (#203)
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committed by
Pieter-Jan Briers
parent
0598578ed9
commit
29caf4cf53
@@ -62,14 +62,14 @@ namespace Content.Server.Materials
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/// Multiplier that determines damage on sharpness-based weapons like knives.
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/// Multiplier that determines damage on sharpness-based weapons like knives.
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/// Higher means more damage is done.
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/// Higher means more damage is done.
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/// </summary>
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/// </summary>
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public double SharpDamage { get; } = 1;
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public double SharpDamage => _sharpDamage;
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private double _sharpDamage = 1;
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private double _sharpDamage = 1;
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/// <summary>
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/// <summary>
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/// Multiplier that determines damage on blunt-based weapons like clubs.
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/// Multiplier that determines damage on blunt-based weapons like clubs.
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/// Higher means more damage is done.
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/// Higher means more damage is done.
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/// </summary>
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/// </summary>
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public double BluntDamage { get; } = 1;
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public double BluntDamage => _bluntDamage;
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private double _bluntDamage = 1;
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private double _bluntDamage = 1;
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public void ExposeData(ObjectSerializer serializer)
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public void ExposeData(ObjectSerializer serializer)
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