Make anomaly generator 1x3 instead of 3x3 (#13529)

- More consistent with other tall sprites (e.g. trees)
- More gameplay (can actually hide stuff behind it)
- Aligns more closely with the sprite silhouette
- Also made gravity gen not snap at cardinals for consistency
This commit is contained in:
metalgearsloth
2023-01-17 19:07:06 +11:00
committed by GitHub
parent d97d227ffb
commit 32d30640e4
2 changed files with 6 additions and 4 deletions

View File

@@ -163,10 +163,12 @@
placement:
mode: AlignTileAny
components:
- type: SpriteFade
- type: Sprite
netsync: false
sprite: Structures/Machines/Anomaly/anomaly_generator.rsi
snapCardinals: true
offset: 0,1
drawdepth: Mobs
layers:
- state: base
- state: panel
@@ -201,7 +203,7 @@
fixtures:
- shape:
!type:PhysShapeAabb
bounds: "-1.3,-1.3,1.3,1.3"
bounds: "-1.5,-0.5,1.5,0.6"
density: 50
mask:
- LargeMobMask
@@ -237,4 +239,4 @@
False: { visible: false }
- type: WiresVisuals
- type: StaticPrice
price: 5000
price: 5000

View File

@@ -12,10 +12,10 @@
range: 7
sound:
path: /Audio/Ambience/Objects/gravity_gen_hum.ogg
- type: Sprite
netsync: false
sprite: Structures/Machines/gravity_generator.rsi
snapCardinals: true
layers:
- state: on
map: ["enum.GravityGeneratorVisualLayers.Base"]