hotfixes bed healing not taking sleeping into account (#11560)

This commit is contained in:
Paul Ritter
2022-09-27 18:54:22 +02:00
committed by GitHub
parent f8b7dc69f5
commit 373261a4ee

View File

@@ -78,7 +78,7 @@ namespace Content.Server.Bed
if (HasComp<SleepingComponent>(healedEntity))
damage *= bedComponent.SleepMultiplier;
_damageableSystem.TryChangeDamage(healedEntity, bedComponent.Damage, true);
_damageableSystem.TryChangeDamage(healedEntity, damage, true);
}
}
}