hotfixes bed healing not taking sleeping into account (#11560)
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@@ -78,7 +78,7 @@ namespace Content.Server.Bed
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if (HasComp<SleepingComponent>(healedEntity))
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if (HasComp<SleepingComponent>(healedEntity))
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damage *= bedComponent.SleepMultiplier;
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damage *= bedComponent.SleepMultiplier;
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_damageableSystem.TryChangeDamage(healedEntity, bedComponent.Damage, true);
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_damageableSystem.TryChangeDamage(healedEntity, damage, true);
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}
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}
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}
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}
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}
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}
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