правочки

This commit is contained in:
BIGZi0348
2024-12-02 20:15:00 +03:00
parent ef4d440bf7
commit 38e39d7ccf
7 changed files with 9 additions and 12 deletions

View File

@@ -4,7 +4,6 @@
<BoxContainer Name="Buttons"
Orientation="Vertical"
SeparationOverride="5">
<!-- Updated before upstream!!! -->
<!-- Buttons are added here by code -->
</BoxContainer>
</BoxContainer>

View File

@@ -1,4 +1,4 @@
using System.Numerics; // Updated before upstream
using System.Numerics;
using Content.Shared.Ghost.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
@@ -10,13 +10,13 @@ using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
{
[GenerateTypedNameReferences]
public sealed partial class GhostRoleButtonsBox : BoxContainer
public sealed partial class GhostRoleButtonsBox : BoxContainer // WD Edit ahead of wizden upstream
{
private SpriteSystem _spriteSystem;
public event Action<GhostRoleInfo>? OnRoleSelected;
public event Action<GhostRoleInfo>? OnRoleFollow;
public GhostRoleButtonsBox(bool hasAccess, FormattedMessage? reason, IEnumerable<GhostRoleInfo> roles, SpriteSystem spriteSystem)
public GhostRoleButtonsBox(bool hasAccess, FormattedMessage? reason, IEnumerable<GhostRoleInfo> roles, SpriteSystem spriteSystem) // WD Edit ahead of wizden upstream
{
RobustXamlLoader.Load(this);
_spriteSystem = spriteSystem;
@@ -42,7 +42,7 @@ namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
{
TextureScale = new Vector2(0.4f, 0.4f),
Stretch = TextureRect.StretchMode.KeepCentered,
Texture = _spriteSystem.Frame0(new SpriteSpecifier.Texture(new ("/Textures/Interface/Nano/lock.svg.192dpi.png"))),
Texture = _spriteSystem.Frame0(new SpriteSpecifier.Texture(new("/Textures/Interface/Nano/lock.svg.192dpi.png"))),
HorizontalExpand = true,
HorizontalAlignment = HAlignment.Right,
});

View File

@@ -1,7 +1,6 @@
<BoxContainer xmlns="https://spacestation14.io"
Orientation="Horizontal"
HorizontalAlignment="Stretch">
<!-- Updated before upstream!!! -->
<Button Name="RequestButton"
Access="Public"
Text="{Loc 'ghost-roles-window-request-role-button'}"

View File

@@ -1,6 +1,5 @@
<BoxContainer xmlns="https://spacestation14.io"
Orientation="Vertical">
<!-- Updated before upstream!!! -->
<Label Name="Title"
StyleClasses="LabelKeyText"/>
<PanelContainer StyleClasses="HighDivider" />

View File

@@ -1,4 +1,4 @@
using Robust.Client.AutoGenerated; // Updated before upstream
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;

View File

@@ -1,4 +1,4 @@
using System.Linq; // Updated before upstream
using System.Linq;
using Content.Client.Eui;
using Content.Client.Players.PlayTimeTracking;
using Content.Shared.Eui;
@@ -9,7 +9,7 @@ using Robust.Client.GameObjects;
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
{
[UsedImplicitly]
public sealed class GhostRolesEui : BaseEui
public sealed class GhostRolesEui : BaseEui // WD Edit ahead of wizden upstream
{
private readonly GhostRolesWindow _window;
private GhostRoleRulesWindow? _windowRules = null;

View File

@@ -1,4 +1,4 @@
using System.Linq; // Updated before upstream
using System.Linq;
using Content.Shared.Ghost.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
@@ -10,7 +10,7 @@ using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
{
[GenerateTypedNameReferences]
public sealed partial class GhostRolesWindow : DefaultWindow
public sealed partial class GhostRolesWindow : DefaultWindow // WD Edit ahead of wizden upstream
{
public event Action<GhostRoleInfo>? OnRoleRequestButtonClicked;
public event Action<GhostRoleInfo>? OnRoleFollow;