Make shader bool constant (#19660)
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@@ -2,7 +2,7 @@ light_mode unshaded;
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const highp float c = 0.3;
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const highp float c = 0.3;
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const highp float alphaModifier = 0.2;
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const highp float alphaModifier = 0.2;
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uniform bool below = true;
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const bool below = true;
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void fragment()
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void fragment()
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{
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{
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