remove gib by blunt damage + some human buffs (#476)
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@@ -92,8 +92,8 @@
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species: Human
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species: Human
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- type: SlowOnDamage
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- type: SlowOnDamage
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speedModifierThresholds:
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speedModifierThresholds:
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60: 0.7
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60: 0.8 # WD
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80: 0.5
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80: 0.6 # WD
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- type: Fixtures
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- type: Fixtures
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fixtures: # TODO: This needs a second fixture just for mob collisions.
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fixtures: # TODO: This needs a second fixture just for mob collisions.
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fix1:
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fix1:
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@@ -246,7 +246,7 @@
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attributes:
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attributes:
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proper: true
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proper: true
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- type: MobPrice
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- type: MobPrice
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price: 1500 # Kidnapping a living person and selling them for cred is a good move.
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price: 10000 # Kidnapping a living person and selling them for cred is a good move.
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deathPenalty: 0.01 # However they really ought to be living and intact, otherwise they're worth 100x less.
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deathPenalty: 0.01 # However they really ought to be living and intact, otherwise they're worth 100x less.
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- type: Tag
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- type: Tag
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tags:
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tags:
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@@ -259,7 +259,7 @@
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- type: ExaminableClothes
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- type: ExaminableClothes
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- type: CharacterInformation
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- type: CharacterInformation
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- type: Penetrated
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- type: Penetrated
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- type: Mood
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- type: Mood # WD
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- type: OfferItem # WD-EDIT
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- type: OfferItem # WD-EDIT
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- type: entity
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- type: entity
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@@ -54,12 +54,6 @@
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damageContainer: Biological
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damageContainer: Biological
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- type: Destructible
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- type: Destructible
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thresholds:
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thresholds:
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- trigger:
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!type:DamageTypeTrigger
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damageType: Blunt
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damage: 400
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behaviors:
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- !type:GibBehavior { }
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- trigger:
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- trigger:
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!type:DamageTypeTrigger
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!type:DamageTypeTrigger
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damageType: Heat
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damageType: Heat
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