Suiciding no longer sends you to The Void (#19710)
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@@ -41,9 +41,9 @@ public sealed class RespawnRuleSystem : GameRuleSystem<RespawnDeadRuleComponent>
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var query = EntityQueryEnumerator<RespawnTrackerComponent>();
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while (query.MoveNext(out _, out var respawn))
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{
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respawn.Players.Remove(actor.PlayerSession.UserId);
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if (respawn.Players.Remove(actor.PlayerSession.UserId))
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QueueDel(ev.Victim);
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}
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QueueDel(ev.Victim);
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}
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private void OnMobStateChanged(MobStateChangedEvent args)
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