Suiciding no longer sends you to The Void (#19710)
This commit is contained in:
@@ -41,9 +41,9 @@ public sealed class RespawnRuleSystem : GameRuleSystem<RespawnDeadRuleComponent>
|
|||||||
var query = EntityQueryEnumerator<RespawnTrackerComponent>();
|
var query = EntityQueryEnumerator<RespawnTrackerComponent>();
|
||||||
while (query.MoveNext(out _, out var respawn))
|
while (query.MoveNext(out _, out var respawn))
|
||||||
{
|
{
|
||||||
respawn.Players.Remove(actor.PlayerSession.UserId);
|
if (respawn.Players.Remove(actor.PlayerSession.UserId))
|
||||||
|
QueueDel(ev.Victim);
|
||||||
}
|
}
|
||||||
QueueDel(ev.Victim);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnMobStateChanged(MobStateChangedEvent args)
|
private void OnMobStateChanged(MobStateChangedEvent args)
|
||||||
|
|||||||
Reference in New Issue
Block a user