fix: fix proebanniy inhands (#390)
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@@ -10,7 +10,6 @@
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- state: icon
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map: [ "enum.GunVisualLayers.Base" ]
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- type: Item
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# If you update this also update the bulldog's size.
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size: Large
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- type: Clothing
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sprite: Objects/Weapons/Guns/Shotguns/db_shotgun.rsi
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@@ -52,6 +51,7 @@
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- type: EmitSoundOnLand
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sound:
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collection: ShotgunsDrop
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- type: Appearance
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- type: entity
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@@ -126,7 +126,6 @@
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shape:
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- 0,0,4,0
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sprite: White/Objects/Weapons/Guns/Shotguns/db_shotgun-inhands.rsi
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heldPrefix: db
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- type: Gun
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fireRate: 2
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- type: BallisticAmmoProvider
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@@ -159,7 +158,6 @@
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sprite: White/Objects/Weapons/Guns/Shotguns/enforcer-inhands.rsi
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- type: Item
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sprite: White/Objects/Weapons/Guns/Shotguns/enforcer-inhands.rsi
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heldPrefix: enforcer
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- type: BallisticAmmoProvider
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- type: entity
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@@ -177,11 +175,10 @@
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description: When an old Remington design meets modern materials, this is the result. A favourite weapon of militia forces throughout many worlds. Uses .50 shotgun shells.
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components:
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- type: Item
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sprite: White/Objects/Weapons/Guns/Shotguns/pump-inhands.rsi
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size: Normal
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shape:
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- 0,0,4,0
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sprite: White/Objects/Weapons/Guns/Shotguns/pump-inhands.rsi
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heldPrefix: pump
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- type: Sprite
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sprite: White/Objects/Weapons/Guns/Shotguns/pump-icons.rsi
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- type: Clothing
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@@ -289,7 +286,6 @@
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shape:
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- 0,0,4,0
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sprite: White/Objects/Weapons/Guns/Shotguns/improvised_shotgun-inhands.rsi
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heldPrefix: improvised
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- type: Gun
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fireRate: 4 #No reason to stifle the firerate since you have to manually reload every time anyways.
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- type: BallisticAmmoProvider
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