fix: fix proebanniy inhands (#390)

This commit is contained in:
ThereDrD0
2024-06-28 12:43:09 +03:00
committed by GitHub
parent ca62beb91f
commit 66b951b0a6

View File

@@ -10,7 +10,6 @@
- state: icon
map: [ "enum.GunVisualLayers.Base" ]
- type: Item
# If you update this also update the bulldog's size.
size: Large
- type: Clothing
sprite: Objects/Weapons/Guns/Shotguns/db_shotgun.rsi
@@ -52,6 +51,7 @@
- type: EmitSoundOnLand
sound:
collection: ShotgunsDrop
- type: Appearance
- type: entity
@@ -126,7 +126,6 @@
shape:
- 0,0,4,0
sprite: White/Objects/Weapons/Guns/Shotguns/db_shotgun-inhands.rsi
heldPrefix: db
- type: Gun
fireRate: 2
- type: BallisticAmmoProvider
@@ -159,7 +158,6 @@
sprite: White/Objects/Weapons/Guns/Shotguns/enforcer-inhands.rsi
- type: Item
sprite: White/Objects/Weapons/Guns/Shotguns/enforcer-inhands.rsi
heldPrefix: enforcer
- type: BallisticAmmoProvider
- type: entity
@@ -177,11 +175,10 @@
description: When an old Remington design meets modern materials, this is the result. A favourite weapon of militia forces throughout many worlds. Uses .50 shotgun shells.
components:
- type: Item
sprite: White/Objects/Weapons/Guns/Shotguns/pump-inhands.rsi
size: Normal
shape:
- 0,0,4,0
sprite: White/Objects/Weapons/Guns/Shotguns/pump-inhands.rsi
heldPrefix: pump
- type: Sprite
sprite: White/Objects/Weapons/Guns/Shotguns/pump-icons.rsi
- type: Clothing
@@ -289,7 +286,6 @@
shape:
- 0,0,4,0
sprite: White/Objects/Weapons/Guns/Shotguns/improvised_shotgun-inhands.rsi
heldPrefix: improvised
- type: Gun
fireRate: 4 #No reason to stifle the firerate since you have to manually reload every time anyways.
- type: BallisticAmmoProvider