Compatability with sawmills. (#60)

This commit is contained in:
Pieter-Jan Briers
2018-04-19 20:23:49 +02:00
committed by GitHub
parent 41bda76980
commit 74193d1182
2 changed files with 13 additions and 13 deletions

View File

@@ -84,7 +84,7 @@ namespace Content.Server.GameObjects.Components.Power
return;
}
//Storage doesn't have anything, depower everything
else if(storage.RequestAllCharge() == 0)
else if (storage.RequestAllCharge() == 0)
{
DepowerAllDevices();
return;
@@ -130,7 +130,7 @@ namespace Content.Server.GameObjects.Components.Power
foreach (var entity in entities)
{
var device = entity.GetComponent<PowerDeviceComponent>();
//Make sure the device can accept power providers to give it power
if (device.Drawtype == DrawTypes.Provider || device.Drawtype == DrawTypes.Both)
{
@@ -194,7 +194,7 @@ namespace Content.Server.GameObjects.Components.Power
else
{
var name = device.Owner.Prototype.Name;
Logger.Log(String.Format("We tried to remove a device twice from the same {0} somehow, prototype {1}", Name, name));
Logger.Info(String.Format("We tried to remove a device twice from the same {0} somehow, prototype {1}", Name, name));
}
}
}

View File

@@ -152,11 +152,11 @@ namespace Content.Server.GameObjects.Components.Power
{
PowerAllDevices(); //This merely makes our inevitable betrayal all the sweeter
RetrievePassiveStorage();
var depowervalue = activeload - (activesupply + passivesupply);
//Providers use same method to recreate functionality
foreach(var device in Deviceloadlist)
foreach (var device in Deviceloadlist)
{
device.Powered = false;
DepoweredDevices.Add(device);
@@ -169,7 +169,7 @@ namespace Content.Server.GameObjects.Components.Power
private void PowerAllDevices()
{
foreach(var device in DepoweredDevices)
foreach (var device in DepoweredDevices)
{
device.Powered = true;
}
@@ -206,7 +206,7 @@ namespace Content.Server.GameObjects.Components.Power
public void DirtyKill()
{
Wirelist.Clear();
while(Nodelist.Count != 0)
while (Nodelist.Count != 0)
{
Nodelist[0].DisconnectFromPowernet();
}
@@ -291,7 +291,7 @@ namespace Content.Server.GameObjects.Components.Power
/// </summary>
public void UpdateDevice(PowerDeviceComponent device, float oldLoad)
{
if(Deviceloadlist.Contains(device))
if (Deviceloadlist.Contains(device))
{
Load -= oldLoad;
Load += device.Load;
@@ -303,7 +303,7 @@ namespace Content.Server.GameObjects.Components.Power
/// </summary>
public void RemoveDevice(PowerDeviceComponent device)
{
if(Deviceloadlist.Contains(device))
if (Deviceloadlist.Contains(device))
{
Load -= device.Load;
Deviceloadlist.Remove(device);
@@ -313,7 +313,7 @@ namespace Content.Server.GameObjects.Components.Power
else
{
var name = device.Owner.Prototype.Name;
Logger.Log(String.Format("We tried to remove a device twice from the same powernet somehow, prototype {0}", name));
Logger.Info(String.Format("We tried to remove a device twice from the same powernet somehow, prototype {0}", name));
}
}
@@ -352,7 +352,7 @@ namespace Content.Server.GameObjects.Components.Power
else
{
var name = generator.Owner.Prototype.Name;
Logger.Log(String.Format("We tried to remove a device twice from the same power somehow, prototype {1}", name));
Logger.Info(String.Format("We tried to remove a device twice from the same power somehow, prototype {1}", name));
}
}
@@ -361,12 +361,12 @@ namespace Content.Server.GameObjects.Components.Power
/// </summary>
public void AddPowerStorage(PowerStorageComponent storage)
{
if(storage.ChargePowernet)
if (storage.ChargePowernet)
PowerStorageSupplierlist.Add(storage);
else
PowerStorageConsumerlist.Add(storage);
}
//How do I even call this? TODO: fix
public void UpdateStorageType(PowerStorageComponent storage)
{