Laser namechange and some buffs (#18951)
* Laser naming * More laser changes
This commit is contained in:
@@ -8,7 +8,7 @@ ent-CrateTrackingImplants = Tracking implants
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.desc = Contains a handful of tracking implanters. Good for prisoners you'd like to release but still keep track of.
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ent-CrateArmoryLaser = lasers crate
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.desc = Contains three lethal, high-energy laser guns. Requires Armory access to open.
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.desc = Contains three standard-issue laser rifles. Requires Armory access to open.
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ent-CrateArmoryPistols = pistols crate
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.desc = Contains two standard NT pistols with four mags. Requires Armory access to open.
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@@ -35,7 +35,7 @@
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components:
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- type: StorageFill
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contents:
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- id: WeaponLaserGun
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- id: WeaponLaserCarbine
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amount: 3
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- type: entity
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@@ -63,7 +63,7 @@
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- "As an Engineer, you can repair windows by using a welding tool on them while not in combat mode."
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- "As an Engineer, you can electrify grilles by placing powered cables beneath them."
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- "As an Engineer, you can use plasma glass to reinforce an area and prevent radiation. Uranium glass can also be used to prevent radiation."
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- "As the Captain, you are one of the highest priority targets on the station. Everything from revolutions, to nuclear operatives, to traitors that need to rob you of your unique laser gun or your life are things to worry about."
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- "As the Captain, you are one of the highest priority targets on the station. Everything from revolutions, to nuclear operatives, to traitors that need to rob you of your unique laser pistol or your life are things to worry about."
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- "As the Captain, always take the nuclear disk and pinpointer with you every shift. It's a good idea to give one of these to another head you can trust with keeping it safe."
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- "As the Captain, you have absolute access and control over the station, but this does not mean that being a horrible person won't result in mutiny."
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- "As the Captain, try to be active and patrol the station. Staying in the bridge might be tempting, but you'll just end up putting a bigger target on your back!"
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@@ -45,7 +45,7 @@
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- Belt
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- type: entity
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name: retro laser gun
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name: retro laser blaster
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parent: BaseWeaponBatterySmall
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id: WeaponLaserGun
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description: A weapon using light amplified by the stimulated emission of radiation.
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@@ -59,7 +59,7 @@
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: HitscanBatteryAmmoProvider
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proto: RedLaser
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proto: RedMediumLaser
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fireCost: 62.5
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- type: MagazineVisuals
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magState: mag
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@@ -68,7 +68,7 @@
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- type: Appearance
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- type: entity
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name: makeshift laser gun
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name: makeshift laser pistol
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parent: BaseWeaponBatterySmall
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id: WeaponMakeshiftLaser
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description: Better pray it won't burn your hands off.
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@@ -91,7 +91,7 @@
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startingCharge: 500
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- type: entity
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name: laser gun
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name: laser rifle
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parent: BaseWeaponBattery
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id: WeaponLaserCarbine
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description: Favoured by Nanotrasen Security for being cheap and easy to use.
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@@ -115,10 +115,10 @@
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fireCost: 62.5
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- type: entity
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name: practice laser gun
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name: practice laser rifle
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parent: WeaponLaserCarbine
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id: WeaponLaserCarbinePractice
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description: A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice.
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description: This modified laser rifle fires harmless beams in the 40-watt range, for target practice.
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components:
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- type: HitscanBatteryAmmoProvider
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proto: RedLaserPractice
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@@ -357,13 +357,11 @@
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- type: Appearance
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- type: entity
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name: antique laser gun
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name: antique laser pistol
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parent: BaseWeaponBatterySmall
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id: WeaponAntiqueLaser
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description: This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy.
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description: This is an antique laser pistol. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy.
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components:
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- type: Item
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size: 30
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/antiquelasergun.rsi
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layers:
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@@ -395,13 +393,13 @@
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price: 750
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- type: entity
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name: advanced laser gun
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name: advanced laser pistol
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parent: BaseWeaponBatterySmall
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id: WeaponAdvancedLaser
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description: An experimental laser gun with a self charging nuclear powered battery.
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description: An experimental high-energy laser pistol with a self-charging nuclear battery.
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components:
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- type: Item
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size: 30
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size: 30 # Intentionally larger than other pistols
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/advancedlasergun.rsi
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layers:
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@@ -436,8 +434,6 @@
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id: WeaponBehonkerLaser
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description: The eye of a behonker, it fires a laser when squeezed.
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components:
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- type: Item
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size: 30
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/behonker_eye.rsi
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layers:
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@@ -44,9 +44,9 @@
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<Box>
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<GuideEntityEmbed Entity="CaptainIDCard" Caption="Captain's ID Card"/>
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</Box>
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- Steal the Captain's [color=#a4885c]Antique Laser Gun[/color].
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- Steal the Captain's [color=#a4885c]Antique Laser Pistol[/color].
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<Box>
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<GuideEntityEmbed Entity="WeaponAntiqueLaser" Caption="Captain's Antique Laser Gun"/>
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<GuideEntityEmbed Entity="WeaponAntiqueLaser" Caption="Captain's Antique Laser Pistol"/>
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</Box>
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- Steal the Captain's [color=#a4885c]Jetpack[/color].
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<Box>
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