Update keybinds.yml to be compatible with new engine changes.

Fixed capitalization on "State"
This commit is contained in:
Pieter-Jan Briers
2020-09-07 10:57:17 +02:00
parent a1c1769d23
commit 90248ad448

View File

@@ -1,19 +1,24 @@
version: 1 # Not used right now, whatever.
binds:
- function: UIClick
type: state
type: State
key: MouseLeft
canFocus: true
- function: UIRightClick
type: State
key: MouseRight
canFocus: true
priority: 10
- function: CloseModals
type: state
type: State
key: Escape
priority: 10
- function: Use
type: state
type: State
key: MouseLeft
canFocus: true
- function: WideAttack
type: state
type: State
key: Space
- function: ShowDebugMonitors
type: Toggle
@@ -86,7 +91,7 @@ binds:
# TextCursorSelect HAS to be above ExamineEntity
# So that LineEdit receives it correctly.
# TODO: Make it so that UI keybinds are somehow prioritized so this ordering stuff isn't necessary.
type: state
type: State
key: MouseLeft
mod1: Shift
canFocus: true
@@ -96,37 +101,37 @@ binds:
canFocus: true
mod1: Shift
- function: ActivateItemInWorld
type: state
type: State
key: E
- function: ThrowItemInHand
type: state
type: State
key: MouseLeft
canFocus: true
mod1: Alt
- function: TryPullObject
type: state
type: State
canFocus: true
key: MouseLeft
mod1: Control
- function: MovePulledObject
type: state
type: State
key: MouseRight
mod1: Control
- function: OpenContextMenu
type: state
type: State
key: MouseRight
canFocus: true
- function: ToggleCombatMode
type: State
key: R
- function: OpenCraftingMenu
type: state
type: State
key: G
- function: OpenTutorial
type: state
type: State
key: F1
- function: OpenInventoryMenu
type: state
type: State
key: I
- function: SmartEquipBackpack
type: State
@@ -137,135 +142,135 @@ binds:
key: E
mod1: Shift
- function: ShowDebugConsole
type: state
type: State
key: Tilde
- function: MouseMiddle
type: state
type: State
key: MouseMiddle
canFocus: true
- function: TextCursorLeft
type: state
type: State
key: Left
canRepeat: true
- function: TextCursorRight
type: state
type: State
key: Right
canRepeat: true
- function: TextCursorWordLeft
type: state
type: State
key: Left
mod1: Control
canRepeat: true
- function: TextCursorWordRight
type: state
type: State
key: Right
mod1: Control
canRepeat: true
- function: TextCursorBegin
type: state
type: State
key: Home
- function: TextCursorEnd
type: state
type: State
key: End
canRepeat: true
- function: TextCursorSelectLeft
type: state
type: State
key: Left
mod1: Shift
canRepeat: true
- function: TextCursorSelectRight
type: state
type: State
key: Right
mod1: Shift
canRepeat: true
- function: TextCursorSelectWordLeft
type: state
type: State
key: Left
mod1: Shift
mod2: Control
canRepeat: true
- function: TextCursorSelectWordRight
type: state
type: State
key: Right
mod1: Shift
mod2: Control
canRepeat: true
- function: TextCursorSelectBegin
type: state
type: State
mod1: Shift
key: Home
- function: TextCursorSelectEnd
type: state
type: State
mod1: Shift
key: End
canRepeat: true
- function: TextBackspace
type: state
type: State
key: BackSpace
canRepeat: true
- function: TextSubmit
type: state
type: State
key: Return
- function: TextSubmit
type: state
type: State
key: NumpadEnter
- function: TextSelectAll
type: state
type: State
key: A
mod1: Control
- function: TextCopy
type: state
type: State
key: C
mod1: Control
- function: TextCut
type: state
type: State
key: X
mod1: Control
- function: TextPaste
type: state
type: State
key: V
mod1: Control
- function: TextHistoryPrev
type: state
type: State
key: Up
- function: TextHistoryNext
type: state
type: State
key: Down
- function: TextReleaseFocus
type: state
type: State
key: Escape
priority: 15
- function: TextScrollToBottom
type: state
type: State
key: PageDown
- function: TextDelete
type: state
type: State
key: Delete
canRepeat: true
- function: OpenEntitySpawnWindow
type: state
type: State
key: F5
- function: OpenTileSpawnWindow
type: state
type: State
key: F6
- function: OpenAdminMenu
type: state
type: State
key: F7
- function: OpenSandboxWindow
type: state
type: State
key: B
- function: TakeScreenshot
type: state
type: State
key: F2
- function: TakeScreenshotNoUI
type: state
type: State
key: F2
mod1: Shift
- function: GuiTabNavigateNext
type: state
type: State
key: Tab
- function: GuiTabNavigatePrev
type: state
type: State
key: Tab
mod1: Shift
- function: Point