Update keybinds.yml to be compatible with new engine changes.

Fixed capitalization on "State"
This commit is contained in:
Pieter-Jan Briers
2020-09-07 10:57:17 +02:00
parent a1c1769d23
commit 90248ad448

View File

@@ -1,19 +1,24 @@
version: 1 # Not used right now, whatever. version: 1 # Not used right now, whatever.
binds: binds:
- function: UIClick - function: UIClick
type: state type: State
key: MouseLeft key: MouseLeft
canFocus: true canFocus: true
- function: UIRightClick
type: State
key: MouseRight
canFocus: true
priority: 10
- function: CloseModals - function: CloseModals
type: state type: State
key: Escape key: Escape
priority: 10 priority: 10
- function: Use - function: Use
type: state type: State
key: MouseLeft key: MouseLeft
canFocus: true canFocus: true
- function: WideAttack - function: WideAttack
type: state type: State
key: Space key: Space
- function: ShowDebugMonitors - function: ShowDebugMonitors
type: Toggle type: Toggle
@@ -86,7 +91,7 @@ binds:
# TextCursorSelect HAS to be above ExamineEntity # TextCursorSelect HAS to be above ExamineEntity
# So that LineEdit receives it correctly. # So that LineEdit receives it correctly.
# TODO: Make it so that UI keybinds are somehow prioritized so this ordering stuff isn't necessary. # TODO: Make it so that UI keybinds are somehow prioritized so this ordering stuff isn't necessary.
type: state type: State
key: MouseLeft key: MouseLeft
mod1: Shift mod1: Shift
canFocus: true canFocus: true
@@ -96,37 +101,37 @@ binds:
canFocus: true canFocus: true
mod1: Shift mod1: Shift
- function: ActivateItemInWorld - function: ActivateItemInWorld
type: state type: State
key: E key: E
- function: ThrowItemInHand - function: ThrowItemInHand
type: state type: State
key: MouseLeft key: MouseLeft
canFocus: true canFocus: true
mod1: Alt mod1: Alt
- function: TryPullObject - function: TryPullObject
type: state type: State
canFocus: true canFocus: true
key: MouseLeft key: MouseLeft
mod1: Control mod1: Control
- function: MovePulledObject - function: MovePulledObject
type: state type: State
key: MouseRight key: MouseRight
mod1: Control mod1: Control
- function: OpenContextMenu - function: OpenContextMenu
type: state type: State
key: MouseRight key: MouseRight
canFocus: true canFocus: true
- function: ToggleCombatMode - function: ToggleCombatMode
type: State type: State
key: R key: R
- function: OpenCraftingMenu - function: OpenCraftingMenu
type: state type: State
key: G key: G
- function: OpenTutorial - function: OpenTutorial
type: state type: State
key: F1 key: F1
- function: OpenInventoryMenu - function: OpenInventoryMenu
type: state type: State
key: I key: I
- function: SmartEquipBackpack - function: SmartEquipBackpack
type: State type: State
@@ -137,135 +142,135 @@ binds:
key: E key: E
mod1: Shift mod1: Shift
- function: ShowDebugConsole - function: ShowDebugConsole
type: state type: State
key: Tilde key: Tilde
- function: MouseMiddle - function: MouseMiddle
type: state type: State
key: MouseMiddle key: MouseMiddle
canFocus: true canFocus: true
- function: TextCursorLeft - function: TextCursorLeft
type: state type: State
key: Left key: Left
canRepeat: true canRepeat: true
- function: TextCursorRight - function: TextCursorRight
type: state type: State
key: Right key: Right
canRepeat: true canRepeat: true
- function: TextCursorWordLeft - function: TextCursorWordLeft
type: state type: State
key: Left key: Left
mod1: Control mod1: Control
canRepeat: true canRepeat: true
- function: TextCursorWordRight - function: TextCursorWordRight
type: state type: State
key: Right key: Right
mod1: Control mod1: Control
canRepeat: true canRepeat: true
- function: TextCursorBegin - function: TextCursorBegin
type: state type: State
key: Home key: Home
- function: TextCursorEnd - function: TextCursorEnd
type: state type: State
key: End key: End
canRepeat: true canRepeat: true
- function: TextCursorSelectLeft - function: TextCursorSelectLeft
type: state type: State
key: Left key: Left
mod1: Shift mod1: Shift
canRepeat: true canRepeat: true
- function: TextCursorSelectRight - function: TextCursorSelectRight
type: state type: State
key: Right key: Right
mod1: Shift mod1: Shift
canRepeat: true canRepeat: true
- function: TextCursorSelectWordLeft - function: TextCursorSelectWordLeft
type: state type: State
key: Left key: Left
mod1: Shift mod1: Shift
mod2: Control mod2: Control
canRepeat: true canRepeat: true
- function: TextCursorSelectWordRight - function: TextCursorSelectWordRight
type: state type: State
key: Right key: Right
mod1: Shift mod1: Shift
mod2: Control mod2: Control
canRepeat: true canRepeat: true
- function: TextCursorSelectBegin - function: TextCursorSelectBegin
type: state type: State
mod1: Shift mod1: Shift
key: Home key: Home
- function: TextCursorSelectEnd - function: TextCursorSelectEnd
type: state type: State
mod1: Shift mod1: Shift
key: End key: End
canRepeat: true canRepeat: true
- function: TextBackspace - function: TextBackspace
type: state type: State
key: BackSpace key: BackSpace
canRepeat: true canRepeat: true
- function: TextSubmit - function: TextSubmit
type: state type: State
key: Return key: Return
- function: TextSubmit - function: TextSubmit
type: state type: State
key: NumpadEnter key: NumpadEnter
- function: TextSelectAll - function: TextSelectAll
type: state type: State
key: A key: A
mod1: Control mod1: Control
- function: TextCopy - function: TextCopy
type: state type: State
key: C key: C
mod1: Control mod1: Control
- function: TextCut - function: TextCut
type: state type: State
key: X key: X
mod1: Control mod1: Control
- function: TextPaste - function: TextPaste
type: state type: State
key: V key: V
mod1: Control mod1: Control
- function: TextHistoryPrev - function: TextHistoryPrev
type: state type: State
key: Up key: Up
- function: TextHistoryNext - function: TextHistoryNext
type: state type: State
key: Down key: Down
- function: TextReleaseFocus - function: TextReleaseFocus
type: state type: State
key: Escape key: Escape
priority: 15 priority: 15
- function: TextScrollToBottom - function: TextScrollToBottom
type: state type: State
key: PageDown key: PageDown
- function: TextDelete - function: TextDelete
type: state type: State
key: Delete key: Delete
canRepeat: true canRepeat: true
- function: OpenEntitySpawnWindow - function: OpenEntitySpawnWindow
type: state type: State
key: F5 key: F5
- function: OpenTileSpawnWindow - function: OpenTileSpawnWindow
type: state type: State
key: F6 key: F6
- function: OpenAdminMenu - function: OpenAdminMenu
type: state type: State
key: F7 key: F7
- function: OpenSandboxWindow - function: OpenSandboxWindow
type: state type: State
key: B key: B
- function: TakeScreenshot - function: TakeScreenshot
type: state type: State
key: F2 key: F2
- function: TakeScreenshotNoUI - function: TakeScreenshotNoUI
type: state type: State
key: F2 key: F2
mod1: Shift mod1: Shift
- function: GuiTabNavigateNext - function: GuiTabNavigateNext
type: state type: State
key: Tab key: Tab
- function: GuiTabNavigatePrev - function: GuiTabNavigatePrev
type: state type: State
key: Tab key: Tab
mod1: Shift mod1: Shift
- function: Point - function: Point