change stun to lying

This commit is contained in:
CaYpeN1
2024-03-23 16:25:36 +05:00
parent 039b8dd1fc
commit 91b6dd8b62
2 changed files with 10 additions and 14 deletions

View File

@@ -1,24 +1,20 @@
using System.Threading;
using Content.Server.Speech.EntitySystems;
using Content.Server.Stunnable;
using Content.Shared._White.Mood;
using Content.Shared.Damage.Systems;
using Content.Shared.Drunk;
using Content.Shared.Standing;
using Content.Shared.StatusEffect;
using Robust.Shared.Random;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server._White.Chemistry;
namespace Content.Shared._White.Chemistry;
/// <summary>
/// This handles system?
/// </summary>
public sealed class NarcoticEffect : EntitySystem
{
[Dependency] private readonly StunSystem _stun = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
[Dependency] private readonly StaminaSystem _stamina = default!;
[Dependency] private readonly StandingStateSystem _standingStateSystem = default!;
/// <inheritdoc/>
public override void Initialize()
@@ -43,6 +39,9 @@ public sealed class NarcoticEffect : EntitySystem
private void Effects(EntityUid uid, NarcoticEffectComponent component, int index)
{
if(!TryComp<StandingStateComponent>(uid, out var standingComp))
return;
RaiseLocalEvent(uid, new MoodEffectEvent("Stimulator"));
CancellationToken token = component.CancelTokenSource.Token;
@@ -63,12 +62,12 @@ public sealed class NarcoticEffect : EntitySystem
break;
case NarcoticEffects.StunAndShake when _statusEffectsSystem.HasStatusEffect(uid, "Drunk", statusEffectsComp):
Timer.SpawnRepeating(timer, () => _stun.TryParalyze(uid, TimeSpan.FromSeconds(component.StunTime), true), token);
Timer.SpawnRepeating(timer, () => _standingStateSystem.TryLieDown(uid, standingComp), token);
_statusEffectsSystem.TryAddTime(uid, "Drunk", TimeSpan.FromSeconds(slur), statusEffectsComp);
break;
case NarcoticEffects.Stun:
Timer.SpawnRepeating(timer, () => _stun.TryParalyze(uid, TimeSpan.FromSeconds(component.StunTime), true), token);
Timer.SpawnRepeating(timer, () => _standingStateSystem.TryLieDown(uid, standingComp), token);
break;
case NarcoticEffects.TremorAndShake:
@@ -85,7 +84,7 @@ public sealed class NarcoticEffect : EntitySystem
break;
case NarcoticEffects.StunAndShake:
Timer.SpawnRepeating(timer, () => _stun.TryParalyze(uid, TimeSpan.FromSeconds(component.StunTime), true), token);
Timer.SpawnRepeating(timer, () => _standingStateSystem.TryLieDown(uid, standingComp), token);
_statusEffectsSystem.TryAddStatusEffect<DrunkComponent>(uid, "Drunk", TimeSpan.FromSeconds(slur), true, statusEffectsComp);
break;
}

View File

@@ -1,7 +1,7 @@
using System.Threading;
using Robust.Shared.Serialization;
namespace Content.Server._White.Chemistry;
namespace Content.Shared._White.Chemistry;
/// <summary>
/// This is used for...
@@ -9,9 +9,6 @@ namespace Content.Server._White.Chemistry;
[RegisterComponent]
public sealed partial class NarcoticEffectComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField]
public float StunTime = 0.7f;
[ViewVariables(VVAccess.ReadWrite), DataField]
public CancellationTokenSource CancelTokenSource = new();