Tweaks (#247)
* fix: stimulator now have rainbow effect * tweak: botany return * tweak: up delay * tweak: change delay
This commit is contained in:
@@ -15,12 +15,6 @@ namespace Content.Server.Botany.Components
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[DataField("seed")]
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public SeedData? Seed;
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/// <summary>
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/// If not null, overrides the plant's initial health. Otherwise, the plant's initial health is set to the Endurance value.
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/// </summary>
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[DataField]
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public float? HealthOverride = null;
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/// <summary>
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/// Name of a base seed prototype that is used if <see cref="Seed"/> is null.
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/// </summary>
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@@ -104,12 +104,11 @@ public sealed partial class BotanySystem : EntitySystem
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/// <summary>
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/// Spawns a new seed packet on the floor at a position, then tries to put it in the user's hands if possible.
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/// </summary>
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public EntityUid SpawnSeedPacket(SeedData proto, EntityCoordinates coords, EntityUid user, float? healthOverride = null)
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public EntityUid SpawnSeedPacket(SeedData proto, EntityCoordinates coords, EntityUid user)
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{
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var seed = Spawn(proto.PacketPrototype, coords);
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var seedComp = EnsureComp<SeedComponent>(seed);
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seedComp.Seed = proto;
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seedComp.HealthOverride = healthOverride;
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var name = Loc.GetString(proto.Name);
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var noun = Loc.GetString(proto.Noun);
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@@ -71,17 +71,6 @@ public sealed class PlantHolderSystem : EntitySystem
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}
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}
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private int GetCurrentGrowthStage(Entity<PlantHolderComponent> entity)
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{
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var (uid, component) = entity;
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if (component.Seed == null)
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return 0;
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var result = Math.Max(1, (int) (component.Age * component.Seed.GrowthStages / component.Seed.Maturation));
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return result;
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}
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private void OnExamine(Entity<PlantHolderComponent> entity, ref ExaminedEvent args)
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{
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if (!args.IsInDetailsRange)
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@@ -159,7 +148,6 @@ public sealed class PlantHolderSystem : EntitySystem
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if (!_botany.TryGetSeed(seeds, out var seed))
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return;
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float? seedHealth = seeds.HealthOverride;
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var name = Loc.GetString(seed.Name);
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var noun = Loc.GetString(seed.Noun);
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_popup.PopupCursor(Loc.GetString("plant-holder-component-plant-success-message",
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@@ -169,14 +157,7 @@ public sealed class PlantHolderSystem : EntitySystem
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component.Seed = seed;
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component.Dead = false;
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component.Age = 1;
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if (seedHealth is float realSeedHealth)
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{
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component.Health = realSeedHealth;
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}
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else
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{
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component.Health = component.Seed.Endurance;
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}
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component.Health = component.Seed.Endurance;
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component.LastCycle = _gameTiming.CurTime;
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QueueDel(args.Used);
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@@ -277,15 +258,9 @@ public sealed class PlantHolderSystem : EntitySystem
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return;
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}
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if (GetCurrentGrowthStage(entity) <= 1)
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{
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_popup.PopupCursor(Loc.GetString("plant-holder-component-early-sample-message"), args.User);
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return;
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}
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component.Health -= (_random.Next(3, 5) * 10);
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component.Seed.Unique = false;
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var seed = _botany.SpawnSeedPacket(component.Seed, Transform(args.User).Coordinates, args.User, component.Health);
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var seed = _botany.SpawnSeedPacket(component.Seed, Transform(args.User).Coordinates, args.User);
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_randomHelper.RandomOffset(seed, 0.25f);
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var displayName = Loc.GetString(component.Seed.DisplayName);
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_popup.PopupCursor(Loc.GetString("plant-holder-component-take-sample-message",
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@@ -919,7 +894,7 @@ public sealed class PlantHolderSystem : EntitySystem
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}
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else if (component.Age < component.Seed.Maturation)
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{
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var growthStage = GetCurrentGrowthStage((uid, component));
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var growthStage = Math.Max(1, (int) (component.Age * component.Seed.GrowthStages / component.Seed.Maturation));
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_appearance.SetData(uid, PlantHolderVisuals.PlantRsi, component.Seed.PlantRsi.ToString(), app);
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_appearance.SetData(uid, PlantHolderVisuals.PlantState, $"stage-{growthStage}", app);
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@@ -2,6 +2,7 @@
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using Content.Shared._White.Mood;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Drugs;
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using Content.Shared.Drunk;
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using Content.Shared.Standing;
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using Content.Shared.StatusEffect;
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@@ -48,44 +49,29 @@ public sealed class NarcoticEffect : EntitySystem
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RaiseLocalEvent(uid, new MoodEffectEvent("Stimulator"));
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CancellationToken token = movespeedModifierComponent.CancelTokenSource.Token;
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int timer = component.TimerInterval[_robustRandom.Next(0, component.TimerInterval.Count)];
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int slur = component.SlurTime[_robustRandom.Next(0, component.SlurTime.Count)];
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switch (Enum.GetValues(typeof(NarcoticEffects)).GetValue(index))
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{
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case NarcoticEffects.TremorAndShake when _statusEffectsSystem.HasStatusEffect(uid, "Drunk", statusEffectsComp):
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Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 25F), token);
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_statusEffectsSystem.TryAddTime(uid, "Drunk", TimeSpan.FromSeconds(slur), statusEffectsComp);
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break;
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case NarcoticEffects.Shake when _statusEffectsSystem.HasStatusEffect(uid, "Drunk", statusEffectsComp):
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_statusEffectsSystem.TryAddTime(uid, "Drunk", TimeSpan.FromSeconds(slur), statusEffectsComp);
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break;
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case NarcoticEffects.StunAndShake when _statusEffectsSystem.HasStatusEffect(uid, "Drunk", statusEffectsComp):
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case NarcoticEffects.LieDownAndShake when _statusEffectsSystem.HasStatusEffect(uid, "Drunk", statusEffectsComp):
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Timer.SpawnRepeating(timer, () => _standingStateSystem.TryLieDown(uid, standingComp), token);
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_statusEffectsSystem.TryAddTime(uid, "Drunk", TimeSpan.FromSeconds(slur), statusEffectsComp);
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break;
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case NarcoticEffects.Stun:
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case NarcoticEffects.LieDown:
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Timer.SpawnRepeating(timer, () => _standingStateSystem.TryLieDown(uid, standingComp), token);
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break;
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case NarcoticEffects.TremorAndShake:
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Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 25F), token);
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_statusEffectsSystem.TryAddStatusEffect<DrunkComponent>(uid, "Drunk", TimeSpan.FromSeconds(slur), true, statusEffectsComp);
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break;
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case NarcoticEffects.Tremor:
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Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 25F), token);
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break;
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case NarcoticEffects.Shake:
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_statusEffectsSystem.TryAddStatusEffect<DrunkComponent>(uid, "Drunk", TimeSpan.FromSeconds(slur), true, statusEffectsComp);
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break;
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case NarcoticEffects.StunAndShake:
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case NarcoticEffects.LieDownAndShake:
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Timer.SpawnRepeating(timer, () => _standingStateSystem.TryLieDown(uid, standingComp), token);
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_statusEffectsSystem.TryAddStatusEffect<DrunkComponent>(uid, "Drunk", TimeSpan.FromSeconds(slur), true, statusEffectsComp);
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break;
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@@ -19,9 +19,7 @@ public sealed partial class NarcoticEffectComponent : Component
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[Serializable, NetSerializable]
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public enum NarcoticEffects
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{
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Stun,
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Tremor,
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LieDown,
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Shake,
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TremorAndShake,
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StunAndShake
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LieDownAndShake
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}
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@@ -31,4 +31,4 @@ plant-holder-component-toxins-high-warning = Горит [color=red]предуп
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plant-holder-component-light-improper-warning = Мигает [color=yellow]предупреждение о неподходящем уровне освещения[/color].
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plant-holder-component-heat-improper-warning = Мигает [color=orange]предупреждение о неподходящем уровне температуры[/color].
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plant-holder-component-pressure-improper-warning = Мигает [color=lightblue]предупреждение о неподходящем атмосферном давлении[/color].
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plant-holder-component-gas-missing-warning = Мигает [color=cyan]предупреждение о неподходящем атмосферном составе[/color].
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plant-holder-component-gas-missing-warning = Мигает [color=cyan]предупреждение о неподходящем атмосферном составе[/color].
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@@ -127,8 +127,7 @@
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noSpawn: true
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components:
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- type: InstantAction
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charges: 2
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useDelay: 5
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useDelay: 100
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itemIconStyle: BigAction
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priority: -20
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icon:
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@@ -206,7 +206,7 @@
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implantAction: ActionActivateScramImplant
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- type: TriggerImplantAction
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- type: ScramImplant
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teleportAttempts: 10 # small amount of risk of being teleported into space and lets you teleport off shuttles
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teleportAttempts: 6 # small amount of risk of being teleported into space and lets you teleport off shuttles
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- type: entity
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parent: BaseSubdermalImplant
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@@ -25,6 +25,12 @@
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Asphyxiation: 2
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Narcotic:
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effects:
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- !type:GenericStatusEffect
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key: SeeingRainbows
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component: SeeingRainbows
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type: Add
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time: 4
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refresh: false
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- !type:MovespeedModifier
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walkSpeedModifier: 1.35
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sprintSpeedModifier: 1.35
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@@ -63,6 +69,12 @@
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metabolisms:
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Narcotic:
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effects:
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- !type:GenericStatusEffect
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key: SeeingRainbows
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component: SeeingRainbows
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type: Add
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time: 4
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refresh: false
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- !type:MovespeedModifier
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walkSpeedModifier: 1.25
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sprintSpeedModifier: 1.25
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