removes the free syndicate headset from the syndicate footsoldier (#25764)
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@@ -57,7 +57,7 @@
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- Syndicate
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- type: Loadout
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prototypes:
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- SyndicateFootsoldierGear
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- SyndicateFootsoldierGearRuin
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- type: InputMover
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- type: MobMover
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- type: HTN
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@@ -157,79 +157,40 @@
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satchel: ClothingBackpackDuffelSyndicateOperativeMedic
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duffelbag: ClothingBackpackDuffelSyndicateOperativeMedic
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# Syndicate Footsoldier Gear - Unarmed
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# Syndicate Footsoldier Gear
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- type: startingGear
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id: SyndicateFootsoldierGear
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equipment:
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jumpsuit: ClothingUniformJumpsuitOperative
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head: ClothingHeadHelmetSwatSyndicate
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mask: ClothingMaskGas
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outerClothing: ClothingOuterArmorBasicSlim
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outerClothing: ClothingOuterArmorBasic
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ears: ClothingHeadsetAltSyndicate
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gloves: ClothingHandsGlovesCombat
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back: ClothingBackpackFilled
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shoes: ClothingShoesBootsCombat
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id: SyndiPDA #a subtype of this for footsoldiers would probably be good to have
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id: SyndiPDA
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innerClothingSkirt: ClothingUniformJumpsuitOperative
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satchel: ClothingBackpackDuffelSyndicateOperative
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satchel: ClothingBackpackSatchelFilled
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duffelbag: ClothingBackpackDuffelSyndicateOperative
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# Syndicate Footsoldier Gear - Knife
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# Syndicate Footsoldier Gear - No Headset
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- type: startingGear
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id: SyndicateFootsoldierGearKnife
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id: SyndicateFootsoldierGearRuin
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equipment:
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jumpsuit: ClothingUniformJumpsuitOperative
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head: ClothingHeadHelmetSwatSyndicate
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mask: ClothingMaskGas
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outerClothing: ClothingOuterArmorBasicSlim
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ears: ClothingHeadsetAltSyndicate
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outerClothing: ClothingOuterArmorBasic
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gloves: ClothingHandsGlovesCombat
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back: ClothingBackpackFilled
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shoes: ClothingShoesBootsCombat
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pocket1: CombatKnife
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id: SyndiPDA
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innerClothingSkirt: ClothingUniformJumpsuitOperative
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satchel: ClothingBackpackDuffelSyndicateOperative
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satchel: ClothingBackpackSatchelFilled
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duffelbag: ClothingBackpackDuffelSyndicateOperative
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# Syndicate Footsoldier Gear - Energy Sword
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- type: startingGear
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id: SyndicateFootsoldierGearESword
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equipment:
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jumpsuit: ClothingUniformJumpsuitOperative
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head: ClothingHeadHelmetSwatSyndicate
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mask: ClothingMaskGas
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outerClothing: ClothingOuterArmorBasicSlim
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ears: ClothingHeadsetAltSyndicate
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gloves: ClothingHandsGlovesCombat
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back: ClothingBackpackFilled
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shoes: ClothingShoesBootsCombatFilled
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pocket1: EnergySword
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pocket2: EnergyShield
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id: SyndiPDA
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innerClothingSkirt: ClothingUniformJumpsuitOperative
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satchel: ClothingBackpackDuffelSyndicateOperative
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duffelbag: ClothingBackpackDuffelSyndicateOperative
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# Syndicate Footsoldier Gear - Viper
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- type: startingGear
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id: SyndicateFootsoldierGearPistol
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equipment:
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jumpsuit: ClothingUniformJumpsuitOperative
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head: ClothingHeadHelmetSwatSyndicate
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mask: ClothingMaskGas
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outerClothing: ClothingOuterArmorBasicSlim
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ears: ClothingHeadsetAltSyndicate
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gloves: ClothingHandsGlovesCombat
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back: ClothingBackpackFilled
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shoes: ClothingShoesBootsCombat
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pocket1: WeaponPistolViper
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id: SyndiPDA
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innerClothingSkirt: ClothingUniformJumpsuitOperative
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satchel: ClothingBackpackDuffelSyndicateOperative
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duffelbag: ClothingBackpackDuffelSyndicateOperative
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# Nanotrasen Paramilitary Unit Gear - pistol
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# Nanotrasen Paramilitary Unit Gear
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- type: startingGear
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id: NanotrasenParamilitaryGear
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equipment:
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