Document why tile ripping was disabled upstream (#22315)

This commit is contained in:
Flareguy
2023-12-11 13:45:26 -06:00
committed by GitHub
parent 2b5fd0ed97
commit a69c5e3742

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@@ -968,6 +968,9 @@ namespace Content.Shared.CCVar
/// <summary>
/// Whether monstermos explosive depressurization will rip tiles..
/// Needs <see cref="MonstermosEqualization"/> and <see cref="MonstermosDepressurization"/> to be enabled to work.
/// WARNING: This cvar causes MAJOR contrast issues, and usually tends to make any spaced scene look very cluttered.
/// This not only usually looks strange, but can also reduce playability for people with impaired vision. Please think twice before enabling this on your server.
/// Also looks weird on slow spacing for unrelated reasons. If you do want to enable this, you should probably turn on instaspacing.
/// </summary>
public static readonly CVarDef<bool> MonstermosRipTiles =
CVarDef.Create("atmos.monstermos_rip_tiles", false, CVar.SERVERONLY);