Document why tile ripping was disabled upstream (#22315)
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@@ -968,6 +968,9 @@ namespace Content.Shared.CCVar
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/// <summary>
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/// <summary>
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/// Whether monstermos explosive depressurization will rip tiles..
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/// Whether monstermos explosive depressurization will rip tiles..
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/// Needs <see cref="MonstermosEqualization"/> and <see cref="MonstermosDepressurization"/> to be enabled to work.
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/// Needs <see cref="MonstermosEqualization"/> and <see cref="MonstermosDepressurization"/> to be enabled to work.
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/// WARNING: This cvar causes MAJOR contrast issues, and usually tends to make any spaced scene look very cluttered.
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/// This not only usually looks strange, but can also reduce playability for people with impaired vision. Please think twice before enabling this on your server.
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/// Also looks weird on slow spacing for unrelated reasons. If you do want to enable this, you should probably turn on instaspacing.
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/// </summary>
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/// </summary>
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public static readonly CVarDef<bool> MonstermosRipTiles =
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public static readonly CVarDef<bool> MonstermosRipTiles =
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CVarDef.Create("atmos.monstermos_rip_tiles", false, CVar.SERVERONLY);
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CVarDef.Create("atmos.monstermos_rip_tiles", false, CVar.SERVERONLY);
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