Add missing POCKET1 and POCKET2 sprite layers to mobs.
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@@ -133,6 +133,8 @@
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sprite: Mobs/Customization/human_hair.rsi
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- map: [ "enum.Slots.MASK" ]
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- map: [ "enum.Slots.HEAD" ]
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- map: [ "enum.Slots.POCKET1" ]
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- map: [ "enum.Slots.POCKET2" ]
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- type: Physics
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bodyType: KinematicController
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fixtures: # TODO: This needs a second fixture just for mob collisions.
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@@ -314,6 +316,8 @@
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sprite: Mobs/Customization/human_hair.rsi
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- map: ["enum.Slots.MASK"]
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- map: ["enum.Slots.HEAD"]
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- map: [ "enum.Slots.POCKET1" ]
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- map: [ "enum.Slots.POCKET2" ]
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- map: ["hand-left"]
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- map: ["hand-right"]
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- type: Physics
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@@ -113,6 +113,8 @@
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sprite: Mobs/Customization/human_hair.rsi
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- map: [ "enum.Slots.MASK" ]
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- map: [ "enum.Slots.HEAD" ]
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- map: [ "enum.Slots.POCKET1" ]
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- map: [ "enum.Slots.POCKET2" ]
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- type: Physics
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bodyType: Dynamic
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fixtures:
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@@ -79,6 +79,8 @@
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sprite: Mobs/Customization/human_hair.rsi
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- map: [ "enum.Slots.MASK" ]
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- map: [ "enum.Slots.HEAD" ]
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- map: [ "enum.Slots.POCKET1" ]
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- map: [ "enum.Slots.POCKET2" ]
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- type: Body
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template: HumanoidTemplate
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preset: VoxPreset
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