Add missing POCKET1 and POCKET2 sprite layers to mobs.

This commit is contained in:
Vera Aguilera Puerto
2021-05-10 19:56:45 +02:00
parent add711114c
commit aa128c1880
3 changed files with 8 additions and 0 deletions

View File

@@ -133,6 +133,8 @@
sprite: Mobs/Customization/human_hair.rsi
- map: [ "enum.Slots.MASK" ]
- map: [ "enum.Slots.HEAD" ]
- map: [ "enum.Slots.POCKET1" ]
- map: [ "enum.Slots.POCKET2" ]
- type: Physics
bodyType: KinematicController
fixtures: # TODO: This needs a second fixture just for mob collisions.
@@ -314,6 +316,8 @@
sprite: Mobs/Customization/human_hair.rsi
- map: ["enum.Slots.MASK"]
- map: ["enum.Slots.HEAD"]
- map: [ "enum.Slots.POCKET1" ]
- map: [ "enum.Slots.POCKET2" ]
- map: ["hand-left"]
- map: ["hand-right"]
- type: Physics

View File

@@ -113,6 +113,8 @@
sprite: Mobs/Customization/human_hair.rsi
- map: [ "enum.Slots.MASK" ]
- map: [ "enum.Slots.HEAD" ]
- map: [ "enum.Slots.POCKET1" ]
- map: [ "enum.Slots.POCKET2" ]
- type: Physics
bodyType: Dynamic
fixtures:

View File

@@ -79,6 +79,8 @@
sprite: Mobs/Customization/human_hair.rsi
- map: [ "enum.Slots.MASK" ]
- map: [ "enum.Slots.HEAD" ]
- map: [ "enum.Slots.POCKET1" ]
- map: [ "enum.Slots.POCKET2" ]
- type: Body
template: HumanoidTemplate
preset: VoxPreset