Re-organize human layers more so that facial hair is below regular hair.
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@@ -33,12 +33,12 @@
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- map: ["enum.Slots.EYES"]
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- map: ["enum.Slots.BELT"]
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- map: ["enum.Slots.BACKPACK"]
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- map: ["enum.HumanoidVisualLayers.Hair"]
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state: bald
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sprite: Mob/human_hair.rsi
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- map: ["enum.HumanoidVisualLayers.FacialHair"]
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state: shaved
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sprite: Mob/human_facial_hair.rsi
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- map: ["enum.HumanoidVisualLayers.Hair"]
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state: bald
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sprite: Mob/human_hair.rsi
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- map: ["enum.Slots.MASK"]
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- map: ["enum.Slots.HEAD"]
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- map: ["hand-left"]
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