Re-organize human layers more so that facial hair is below regular hair.

This commit is contained in:
Pieter-Jan Briers
2020-01-15 14:12:35 +01:00
parent e0a4735fe2
commit b5af7b1c3e

View File

@@ -33,12 +33,12 @@
- map: ["enum.Slots.EYES"]
- map: ["enum.Slots.BELT"]
- map: ["enum.Slots.BACKPACK"]
- map: ["enum.HumanoidVisualLayers.Hair"]
state: bald
sprite: Mob/human_hair.rsi
- map: ["enum.HumanoidVisualLayers.FacialHair"]
state: shaved
sprite: Mob/human_facial_hair.rsi
- map: ["enum.HumanoidVisualLayers.Hair"]
state: bald
sprite: Mob/human_hair.rsi
- map: ["enum.Slots.MASK"]
- map: ["enum.Slots.HEAD"]
- map: ["hand-left"]