Wake bodies being conveyed (#6495)

This commit is contained in:
metalgearsloth
2022-02-06 18:22:38 +11:00
committed by GitHub
parent 1c99082d19
commit b82926e324

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@@ -72,6 +72,9 @@ namespace Content.Server.Physics.Controllers
worldPos += Convey(direction, speed, frameTime, itemRelative);
transform.WorldPosition = worldPos;
if (TryComp<PhysicsComponent>(entity, out var body))
body.Awake = true;
}
}