Wake bodies being conveyed (#6495)
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@@ -72,6 +72,9 @@ namespace Content.Server.Physics.Controllers
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worldPos += Convey(direction, speed, frameTime, itemRelative);
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transform.WorldPosition = worldPos;
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if (TryComp<PhysicsComponent>(entity, out var body))
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body.Awake = true;
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}
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}
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