Automatic server replay recordings (#18235)
Co-authored-by: Moony <moony@hellomouse.net>
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Content.Server/GameTicking/GameTicker.Replays.cs
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104
Content.Server/GameTicking/GameTicker.Replays.cs
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using Content.Shared.CCVar;
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using Robust.Shared;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Replays;
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using Robust.Shared.Utility;
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namespace Content.Server.GameTicking;
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public sealed partial class GameTicker
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{
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[Dependency] private readonly IReplayRecordingManager _replays = default!;
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[Dependency] private readonly IResourceManager _resourceManager = default!;
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private ISawmill _sawmillReplays = default!;
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private void InitializeReplays()
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{
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_replays.RecordingFinished += ReplaysOnRecordingFinished;
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}
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/// <summary>
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/// A round has started: start recording replays if auto record is enabled.
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/// </summary>
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private void ReplayStartRound()
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{
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if (!_cfg.GetCVar(CCVars.ReplayAutoRecord))
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return;
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if (_replays.IsRecording)
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{
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_sawmillReplays.Warning("Already an active replay recording before the start of the round, not starting automatic recording.");
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return;
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}
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_sawmillReplays.Debug($"Starting replay recording for round {RoundId}");
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var finalPath = GetAutoReplayPath();
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var recordPath = finalPath;
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var tempDir = _cfg.GetCVar(CCVars.ReplayAutoRecordTempDir);
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ResPath? moveToPath = null;
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if (!string.IsNullOrEmpty(tempDir))
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{
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var baseReplayPath = new ResPath(_cfg.GetCVar(CVars.ReplayDirectory)).ToRootedPath();
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moveToPath = baseReplayPath / finalPath;
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var fileName = finalPath.Filename;
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recordPath = new ResPath(tempDir) / fileName;
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_sawmillReplays.Debug($"Replay will record in temporary position: {recordPath}");
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}
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var recordState = new ReplayRecordState(moveToPath);
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if (!_replays.TryStartRecording(_resourceManager.UserData, recordPath.ToString(), state: recordState))
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{
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_sawmillReplays.Error("Can't start automatic replay recording!");
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}
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}
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/// <summary>
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/// A round has ended: stop recording replays and make sure they're moved to the correct spot.
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/// </summary>
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private void ReplayEndRound()
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{
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if (_replays.ActiveRecordingState is ReplayRecordState)
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{
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_replays.StopRecording();
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}
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}
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private void ReplaysOnRecordingFinished(ReplayRecordingFinished data)
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{
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if (data.State is not ReplayRecordState state)
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return;
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if (state.MoveToPath != null)
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{
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_sawmillReplays.Info($"Moving replay into final position: {state.MoveToPath}");
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_taskManager.BlockWaitOnTask(_replays.WaitWriteTasks());
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data.Directory.Rename(data.Path, state.MoveToPath.Value);
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}
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}
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private ResPath GetAutoReplayPath()
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{
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var cfgValue = _cfg.GetCVar(CCVars.ReplayAutoRecordName);
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var time = DateTime.UtcNow;
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var interpolated = cfgValue
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.Replace("{year}", time.Year.ToString("D4"))
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.Replace("{month}", time.Month.ToString("D2"))
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.Replace("{day}", time.Day.ToString("D2"))
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.Replace("{hour}", time.Hour.ToString("D2"))
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.Replace("{minute}", time.Minute.ToString("D2"))
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.Replace("{round}", RoundId.ToString());
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return new ResPath(interpolated);
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}
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private sealed record ReplayRecordState(ResPath? MoveToPath);
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}
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@@ -170,6 +170,8 @@ namespace Content.Server.GameTicking
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_startingRound = true;
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ReplayStartRound();
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DebugTools.Assert(RunLevel == GameRunLevel.PreRoundLobby);
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_sawmill.Info("Starting round!");
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@@ -365,6 +367,8 @@ namespace Content.Server.GameTicking
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if (DummyTicker)
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return;
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ReplayEndRound();
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// Handle restart for server update
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if (_serverUpdates.RoundEnded())
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return;
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@@ -56,6 +56,7 @@ namespace Content.Server.GameTicking
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DebugTools.Assert(!_postInitialized);
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_sawmill = _logManager.GetSawmill("ticker");
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_sawmillReplays = _logManager.GetSawmill("ticker.replays");
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// Initialize the other parts of the game ticker.
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InitializeStatusShell();
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@@ -67,6 +68,7 @@ namespace Content.Server.GameTicking
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DebugTools.Assert(_prototypeManager.Index<JobPrototype>(FallbackOverflowJob).Name == FallbackOverflowJobName,
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"Overflow role does not have the correct name!");
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InitializeGameRules();
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InitializeReplays();
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_initialized = true;
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}
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@@ -307,8 +307,8 @@ namespace Content.Shared.CCVar
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CVarDef.Create("game.alert_level_change_delay", 30, CVar.SERVERONLY);
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/// <summary>
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/// How many times per second artifacts when the round is over.
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/// If set to 0, they won't activate (on a timer) when the round ends.
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/// How many times per second artifacts when the round is over.
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/// If set to 0, they won't activate (on a timer) when the round ends.
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/// </summary>
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public static readonly CVarDef<float> ArtifactRoundEndTimer = CVarDef.Create("game.artifact_round_end_timer", 0.5f, CVar.NOTIFY | CVar.REPLICATED);
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@@ -1676,5 +1676,32 @@ namespace Content.Shared.CCVar
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/// </summary>
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public static readonly CVarDef<bool> ReplayRecordAdminChat =
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CVarDef.Create("replay.record_admin_chat", false, CVar.ARCHIVE);
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/// <summary>
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/// Automatically record full rounds as replays.
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/// </summary>
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public static readonly CVarDef<bool> ReplayAutoRecord =
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CVarDef.Create("replay.auto_record", false, CVar.SERVERONLY);
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/// <summary>
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/// The file name to record automatic replays to. The path is relative to <see cref="CVars.ReplayDirectory"/>.
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/// </summary>
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/// <remarks>
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/// <para>
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/// If the path includes slashes, directories will be automatically created if necessary.
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/// </para>
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/// <para>
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/// A number of substitutions can be used to automatically fill in the file name: <c>{year}</c>, <c>{month}</c>, <c>{day}</c>, <c>{hour}</c>, <c>{minute}</c>, <c>{round}</c>.
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/// </para>
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/// </remarks>
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public static readonly CVarDef<string> ReplayAutoRecordName =
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CVarDef.Create("replay.auto_record_name", "{year}_{month}_{day}-{hour}_{minute}-round_{round}.zip", CVar.SERVERONLY);
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/// <summary>
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/// Path that, if provided, automatic replays are initially recorded in.
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/// When the recording is done, the file is moved into its final destination.
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/// </summary>
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public static readonly CVarDef<string> ReplayAutoRecordTempDir =
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CVarDef.Create("replay.auto_record_temp_dir", "", CVar.SERVERONLY);
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}
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}
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