Automatic server replay recordings (#18235)

Co-authored-by: Moony <moony@hellomouse.net>
This commit is contained in:
Pieter-Jan Briers
2023-07-23 16:02:23 +02:00
committed by GitHub
parent 3f12b2816c
commit c6d2dd6c7b
4 changed files with 139 additions and 2 deletions

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@@ -0,0 +1,104 @@
using Content.Shared.CCVar;
using Robust.Shared;
using Robust.Shared.ContentPack;
using Robust.Shared.Replays;
using Robust.Shared.Utility;
namespace Content.Server.GameTicking;
public sealed partial class GameTicker
{
[Dependency] private readonly IReplayRecordingManager _replays = default!;
[Dependency] private readonly IResourceManager _resourceManager = default!;
private ISawmill _sawmillReplays = default!;
private void InitializeReplays()
{
_replays.RecordingFinished += ReplaysOnRecordingFinished;
}
/// <summary>
/// A round has started: start recording replays if auto record is enabled.
/// </summary>
private void ReplayStartRound()
{
if (!_cfg.GetCVar(CCVars.ReplayAutoRecord))
return;
if (_replays.IsRecording)
{
_sawmillReplays.Warning("Already an active replay recording before the start of the round, not starting automatic recording.");
return;
}
_sawmillReplays.Debug($"Starting replay recording for round {RoundId}");
var finalPath = GetAutoReplayPath();
var recordPath = finalPath;
var tempDir = _cfg.GetCVar(CCVars.ReplayAutoRecordTempDir);
ResPath? moveToPath = null;
if (!string.IsNullOrEmpty(tempDir))
{
var baseReplayPath = new ResPath(_cfg.GetCVar(CVars.ReplayDirectory)).ToRootedPath();
moveToPath = baseReplayPath / finalPath;
var fileName = finalPath.Filename;
recordPath = new ResPath(tempDir) / fileName;
_sawmillReplays.Debug($"Replay will record in temporary position: {recordPath}");
}
var recordState = new ReplayRecordState(moveToPath);
if (!_replays.TryStartRecording(_resourceManager.UserData, recordPath.ToString(), state: recordState))
{
_sawmillReplays.Error("Can't start automatic replay recording!");
}
}
/// <summary>
/// A round has ended: stop recording replays and make sure they're moved to the correct spot.
/// </summary>
private void ReplayEndRound()
{
if (_replays.ActiveRecordingState is ReplayRecordState)
{
_replays.StopRecording();
}
}
private void ReplaysOnRecordingFinished(ReplayRecordingFinished data)
{
if (data.State is not ReplayRecordState state)
return;
if (state.MoveToPath != null)
{
_sawmillReplays.Info($"Moving replay into final position: {state.MoveToPath}");
_taskManager.BlockWaitOnTask(_replays.WaitWriteTasks());
data.Directory.Rename(data.Path, state.MoveToPath.Value);
}
}
private ResPath GetAutoReplayPath()
{
var cfgValue = _cfg.GetCVar(CCVars.ReplayAutoRecordName);
var time = DateTime.UtcNow;
var interpolated = cfgValue
.Replace("{year}", time.Year.ToString("D4"))
.Replace("{month}", time.Month.ToString("D2"))
.Replace("{day}", time.Day.ToString("D2"))
.Replace("{hour}", time.Hour.ToString("D2"))
.Replace("{minute}", time.Minute.ToString("D2"))
.Replace("{round}", RoundId.ToString());
return new ResPath(interpolated);
}
private sealed record ReplayRecordState(ResPath? MoveToPath);
}

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@@ -170,6 +170,8 @@ namespace Content.Server.GameTicking
_startingRound = true;
ReplayStartRound();
DebugTools.Assert(RunLevel == GameRunLevel.PreRoundLobby);
_sawmill.Info("Starting round!");
@@ -365,6 +367,8 @@ namespace Content.Server.GameTicking
if (DummyTicker)
return;
ReplayEndRound();
// Handle restart for server update
if (_serverUpdates.RoundEnded())
return;

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@@ -56,6 +56,7 @@ namespace Content.Server.GameTicking
DebugTools.Assert(!_postInitialized);
_sawmill = _logManager.GetSawmill("ticker");
_sawmillReplays = _logManager.GetSawmill("ticker.replays");
// Initialize the other parts of the game ticker.
InitializeStatusShell();
@@ -67,6 +68,7 @@ namespace Content.Server.GameTicking
DebugTools.Assert(_prototypeManager.Index<JobPrototype>(FallbackOverflowJob).Name == FallbackOverflowJobName,
"Overflow role does not have the correct name!");
InitializeGameRules();
InitializeReplays();
_initialized = true;
}

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@@ -307,8 +307,8 @@ namespace Content.Shared.CCVar
CVarDef.Create("game.alert_level_change_delay", 30, CVar.SERVERONLY);
/// <summary>
/// How many times per second artifacts when the round is over.
/// If set to 0, they won't activate (on a timer) when the round ends.
/// How many times per second artifacts when the round is over.
/// If set to 0, they won't activate (on a timer) when the round ends.
/// </summary>
public static readonly CVarDef<float> ArtifactRoundEndTimer = CVarDef.Create("game.artifact_round_end_timer", 0.5f, CVar.NOTIFY | CVar.REPLICATED);
@@ -1676,5 +1676,32 @@ namespace Content.Shared.CCVar
/// </summary>
public static readonly CVarDef<bool> ReplayRecordAdminChat =
CVarDef.Create("replay.record_admin_chat", false, CVar.ARCHIVE);
/// <summary>
/// Automatically record full rounds as replays.
/// </summary>
public static readonly CVarDef<bool> ReplayAutoRecord =
CVarDef.Create("replay.auto_record", false, CVar.SERVERONLY);
/// <summary>
/// The file name to record automatic replays to. The path is relative to <see cref="CVars.ReplayDirectory"/>.
/// </summary>
/// <remarks>
/// <para>
/// If the path includes slashes, directories will be automatically created if necessary.
/// </para>
/// <para>
/// A number of substitutions can be used to automatically fill in the file name: <c>{year}</c>, <c>{month}</c>, <c>{day}</c>, <c>{hour}</c>, <c>{minute}</c>, <c>{round}</c>.
/// </para>
/// </remarks>
public static readonly CVarDef<string> ReplayAutoRecordName =
CVarDef.Create("replay.auto_record_name", "{year}_{month}_{day}-{hour}_{minute}-round_{round}.zip", CVar.SERVERONLY);
/// <summary>
/// Path that, if provided, automatic replays are initially recorded in.
/// When the recording is done, the file is moved into its final destination.
/// </summary>
public static readonly CVarDef<string> ReplayAutoRecordTempDir =
CVarDef.Create("replay.auto_record_temp_dir", "", CVar.SERVERONLY);
}
}