Improve human sprite layering.

Matches TG, means hair goes over clothing now.
This commit is contained in:
Pieter-Jan Briers
2020-01-12 02:02:38 +01:00
parent 92da411ea5
commit ca01e245cb

View File

@@ -24,21 +24,21 @@
layers:
- sprite: Mob/human.rsi
state: male
- map: ["enum.Slots.INNERCLOTHING"]
- map: ["enum.Slots.IDCARD"]
- map: ["enum.Slots.GLOVES"]
- map: ["enum.Slots.SHOES"]
- map: ["enum.Slots.EARS"]
- map: ["enum.Slots.OUTERCLOTHING"]
- map: ["enum.Slots.EYES"]
- map: ["enum.Slots.BELT"]
- map: ["enum.Slots.BACKPACK"]
- map: ["enum.HumanoidVisualLayers.Hair"]
state: bald
sprite: Mob/human_hair.rsi
- map: ["enum.HumanoidVisualLayers.FacialHair"]
state: shaved
sprite: Mob/human_facial_hair.rsi
- map: ["enum.Slots.INNERCLOTHING"]
- map: ["enum.Slots.IDCARD"]
- map: ["enum.Slots.SHOES"]
- map: ["enum.Slots.GLOVES"]
- map: ["enum.Slots.BELT"]
- map: ["enum.Slots.OUTERCLOTHING"]
- map: ["enum.Slots.EYES"]
- map: ["enum.Slots.BACKPACK"]
- map: ["enum.Slots.EARS"]
- map: ["enum.Slots.MASK"]
- map: ["enum.Slots.HEAD"]
- map: ["hand-left"]