Improve human sprite layering.
Matches TG, means hair goes over clothing now.
This commit is contained in:
@@ -24,21 +24,21 @@
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layers:
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layers:
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- sprite: Mob/human.rsi
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- sprite: Mob/human.rsi
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state: male
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state: male
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- map: ["enum.Slots.INNERCLOTHING"]
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- map: ["enum.Slots.IDCARD"]
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- map: ["enum.Slots.GLOVES"]
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- map: ["enum.Slots.SHOES"]
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- map: ["enum.Slots.EARS"]
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- map: ["enum.Slots.OUTERCLOTHING"]
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- map: ["enum.Slots.EYES"]
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- map: ["enum.Slots.BELT"]
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- map: ["enum.Slots.BACKPACK"]
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- map: ["enum.HumanoidVisualLayers.Hair"]
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- map: ["enum.HumanoidVisualLayers.Hair"]
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state: bald
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state: bald
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sprite: Mob/human_hair.rsi
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sprite: Mob/human_hair.rsi
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- map: ["enum.HumanoidVisualLayers.FacialHair"]
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- map: ["enum.HumanoidVisualLayers.FacialHair"]
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state: shaved
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state: shaved
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sprite: Mob/human_facial_hair.rsi
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sprite: Mob/human_facial_hair.rsi
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- map: ["enum.Slots.INNERCLOTHING"]
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- map: ["enum.Slots.IDCARD"]
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- map: ["enum.Slots.SHOES"]
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- map: ["enum.Slots.GLOVES"]
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- map: ["enum.Slots.BELT"]
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- map: ["enum.Slots.OUTERCLOTHING"]
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- map: ["enum.Slots.EYES"]
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- map: ["enum.Slots.BACKPACK"]
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- map: ["enum.Slots.EARS"]
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- map: ["enum.Slots.MASK"]
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- map: ["enum.Slots.MASK"]
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- map: ["enum.Slots.HEAD"]
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- map: ["enum.Slots.HEAD"]
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- map: ["hand-left"]
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- map: ["hand-left"]
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