Automatic changelog update

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PJBot
2022-09-29 01:53:02 -04:00
parent f51248ecaa
commit ca108d4194

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@@ -1,11 +1,4 @@
Entries:
- author: EmoGarbage404
changes:
- {message: The security techfab now starts with all technologies unlocked., type: Tweak}
- {message: Removed security tech tree from science., type: Remove}
- {message: Department lathes no longer print common items., type: Tweak}
id: 1875
time: '2022-07-05T19:56:58.0000000+00:00'
- author: themias
changes:
- {message: You can no longer become so hungry that you ascend hunger, type: Fix}
@@ -2916,3 +2909,21 @@ Entries:
- {message: Fixed revenants spawning out into space when killed., type: Fix}
id: 2374
time: '2022-09-29T02:30:48.0000000+00:00'
- author: metalgearsloth
changes:
- {message: Melee combat swings are now predicted. The damage effect still only
shows when the server confirms the hit., type: Fix}
- {message: Melee combat sprite lunge direction has been fixed., type: Fix}
- {message: 'You won''t pick up items (e.g. rats, spears) when trying to melee them
anymore.', type: Fix}
- {message: Melee combat now has light and heavy attacks. Light attacks under your
cursor and heavy attack in your cursor's direction. Heavy attacks also do more
DPS and can cleave but require a windup., type: Add}
- {message: Disarm is now on right-click when you have a free hand., type: Tweak}
- {message: The context menu won't show up when in combat mode anymore as right-click
has been repurposed., type: Tweak}
- {message: Most melee values have been tweaked (mainly attack rates and damage
values) to make weapons more distinct. DPS values are similar (excluding the
change in frequency on bleeding / chemical injection procs)., type: Tweak}
id: 2375
time: '2022-09-29T05:51:59.0000000+00:00'