Fix tiledef reloads AKA void planet (#23864)
This commit is contained in:
@@ -83,8 +83,12 @@ namespace Content.Shared.Entry
|
||||
|
||||
private void PrototypeReload(PrototypesReloadedEventArgs obj)
|
||||
{
|
||||
/* I am leaving this here commented out to re-iterate
|
||||
- our game is shitcode
|
||||
- tiledefmanager no likey proto reloads and you must re-assign the tile ids.
|
||||
if (!obj.WasModified<ContentTileDefinition>())
|
||||
return;
|
||||
*/
|
||||
|
||||
// Need to re-allocate tiledefs due to how prototype reloads work
|
||||
foreach (var def in _prototypeManager.EnumeratePrototypes<ContentTileDefinition>())
|
||||
|
||||
Reference in New Issue
Block a user