tweak: timers, effects
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@@ -1,8 +1,10 @@
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using System.Threading;
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using Content.Server.Speech.EntitySystems;
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using Content.Server.Stunnable;
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using Content.Shared._White.Mood;
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using Content.Shared.Alert;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Drunk;
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using Content.Shared.StatusEffect;
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using Robust.Shared.Random;
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using Timer = Robust.Shared.Timing.Timer;
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@@ -15,8 +17,8 @@ public sealed class NarcoticEffect : EntitySystem
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{
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[Dependency] private readonly StunSystem _stun = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
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[Dependency] private readonly StaminaSystem _stamina = default!;
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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/// <inheritdoc/>
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public override void Initialize()
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@@ -37,35 +39,40 @@ public sealed class NarcoticEffect : EntitySystem
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private void OnRemove(EntityUid uid, NarcoticEffectComponent component, ComponentRemove args)
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{
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component.cancelTokenSource.Cancel();
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_alertsSystem.ClearAlert(uid, AlertType.Bleeding);
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}
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private void Effects(EntityUid uid, NarcoticEffectComponent component, int index)
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{
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RaiseLocalEvent(uid, new MoodEffectEvent("Stimulator"));
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CancellationToken token = component.cancelTokenSource.Token;
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TryComp<StatusEffectsComponent>(uid, out var statusEffectsComp);
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int timer = component.TimerInterval[_robustRandom.Next(0, component.TimerInterval.Count)];
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int slur = component.SlurTime[_robustRandom.Next(0, component.SlurTime.Count)];
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switch (component.Effects[index])
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{
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case "Stun":
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Timer.SpawnRepeating(10000, () => _stun.TryParalyze(uid, TimeSpan.FromSeconds(component.StunTime), true), token);
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Timer.SpawnRepeating(timer, () => _stun.TryParalyze(uid, TimeSpan.FromSeconds(component.StunTime), true), token);
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break;
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case "TremorAndShake":
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Timer.SpawnRepeating(6000, () => _stamina.TakeStaminaDamage(uid, 20F), token);
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_alertsSystem.ShowAlert(uid, AlertType.Bleeding);
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Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 20F), token);
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_statusEffectsSystem.TryAddStatusEffect<DrunkComponent>(uid, "Drunk", TimeSpan.FromSeconds(slur), true, statusEffectsComp);
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break;
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case "Tremor":
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Timer.SpawnRepeating(6000, () => _stamina.TakeStaminaDamage(uid, 20F), token);
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Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 20F), token);
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break;
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case "Shake":
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_alertsSystem.ShowAlert(uid, AlertType.Bleeding);
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_statusEffectsSystem.TryAddStatusEffect<DrunkComponent>(uid, "Drunk", TimeSpan.FromSeconds(slur), true, statusEffectsComp);
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break;
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case "StunAndShake":
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Timer.SpawnRepeating(10000, () => _stun.TryParalyze(uid, TimeSpan.FromSeconds(component.StunTime), true), token);
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_alertsSystem.ShowAlert(uid, AlertType.Bleeding);
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Timer.SpawnRepeating(timer, () => _stun.TryParalyze(uid, TimeSpan.FromSeconds(component.StunTime), true), token);
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_statusEffectsSystem.TryAddStatusEffect<DrunkComponent>(uid, "Drunk", TimeSpan.FromSeconds(slur), true, statusEffectsComp);
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break;
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}
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}
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@@ -9,11 +9,17 @@ namespace Content.Server._White.Chemistry;
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public sealed partial class NarcoticEffectComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public float StunTime = 3f;
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public float StunTime = 2.5f;
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public CancellationTokenSource cancelTokenSource = new();
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[ViewVariables(VVAccess.ReadOnly), DataField]
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public List<string> Effects = new() { "Stun", "TremorAndShake", "Tremor", "Shake", "StunAndShake" };
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[ViewVariables(VVAccess.ReadOnly), DataField]
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public List<int> TimerInterval = new() { 3000, 6000, 3800, 7000, 5000 };
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[ViewVariables(VVAccess.ReadOnly), DataField]
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public List<int> SlurTime = new() { 35, 60, 80, 90, 45 };
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}
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@@ -32,8 +32,8 @@
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key: Stutter
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component: StutteringAccent
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- !type:GenericStatusEffect
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key: BlurryVision
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component: BlurryVision
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key: NarcoticEffect
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component: NarcoticEffect
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- !type:Jitter
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- !type:GenericStatusEffect
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key: Stun
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