Cool atmos

This commit is contained in:
Aviu00
2024-01-27 12:34:38 +03:00
parent d95382d63c
commit d24f4410cf

View File

@@ -1002,7 +1002,7 @@ namespace Content.Shared.CCVar
/// Whether gas differences will move entities.
/// </summary>
public static readonly CVarDef<bool> SpaceWind =
CVarDef.Create("atmos.space_wind", false, CVar.SERVERONLY);
CVarDef.Create("atmos.space_wind", true, CVar.SERVERONLY);
/// <summary>
/// Divisor from maxForce (pressureDifference * 2.25f) to force applied on objects.
@@ -1051,7 +1051,7 @@ namespace Content.Shared.CCVar
/// Also looks weird on slow spacing for unrelated reasons. If you do want to enable this, you should probably turn on instaspacing.
/// </summary>
public static readonly CVarDef<bool> MonstermosRipTiles =
CVarDef.Create("atmos.monstermos_rip_tiles", false, CVar.SERVERONLY);
CVarDef.Create("atmos.monstermos_rip_tiles", true, CVar.SERVERONLY);
/// <summary>
/// Whether explosive depressurization will cause the grid to gain an impulse.
@@ -1065,7 +1065,7 @@ namespace Content.Shared.CCVar
/// 1.0 for instant spacing, 0.2 means 20% of remaining air lost each time
/// </summary>
public static readonly CVarDef<float> AtmosSpacingEscapeRatio =
CVarDef.Create("atmos.mmos_spacing_speed", 0.05f, CVar.SERVERONLY);
CVarDef.Create("atmos.mmos_spacing_speed", 1f, CVar.SERVERONLY);
/// <summary>
/// Minimum amount of air allowed on a spaced tile before it is reset to 0 immediately in kPa