Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts: # Content.Client/Access/AccessOverlay.cs # Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs # Content.Client/Access/UI/IdCardConsoleWindow.xaml # Content.Client/Access/UI/IdCardConsoleWindow.xaml.cs # Content.Client/Chemistry/UI/InjectorStatusControl.cs # Content.Client/StatusIcon/StatusIconOverlay.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Systems/Chat/ChatUIController.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml # Content.Server/Access/Systems/IdCardConsoleSystem.cs # Content.Server/Administration/Commands/AGhost.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs # Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs # Content.Server/Resist/EscapeInventorySystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Shared/Access/Components/IdCardConsoleComponent.cs # Content.Shared/Anomaly/SharedAnomalySystem.cs # Content.Shared/Bed/Sleep/SharedSleepingSystem.cs # Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/RCD/Systems/RCDSystem.cs # Content.Shared/Roles/JobPrototype.cs # Content.Shared/StatusIcon/StatusIconPrototype.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Resources/Audio/Machines/attributions.yml # Resources/Locale/en-US/rcd/components/rcd-component.ftl # Resources/Maps/reach.yml # Resources/Prototypes/Catalog/Cargo/cargo_vending.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/cola.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/pwrgame.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/shamblersjuice.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/soda.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/spaceup.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/starkist.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/DeviceLinking/sink_ports.yml # Resources/Prototypes/Entities/Clothing/Back/duffel.yml # Resources/Prototypes/Entities/Clothing/Belt/base_clothingbelt.yml # Resources/Prototypes/Entities/Clothing/Neck/misc.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml # Resources/Prototypes/Entities/Mobs/Customization/Markings/gauze.yml # Resources/Prototypes/Entities/Objects/Devices/Electronics/door.yml # Resources/Prototypes/Entities/Objects/Magic/books.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Misc/tiles.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/morgue.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_assembly.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/frame.yml # Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml # Resources/Prototypes/Entities/Structures/Doors/SecretDoor/secret_door.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/assembly.yml # Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Power/cable_terminal.yml # Resources/Prototypes/Entities/Structures/Storage/Tanks/base_structuretanks.yml # Resources/Prototypes/Entities/Structures/Walls/grille.yml # Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/flowercrown.yml # Resources/Prototypes/Recipes/Crafting/improvised.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/StatusEffects/health.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi/equipped-OUTERCLOTHING-body-slim.png # Resources/Textures/Decals/bricktile.rsi/white_box.png # Resources/Textures/Objects/Misc/books.rsi/meta.json # Resources/migration.yml
This commit is contained in:
@@ -13,7 +13,18 @@
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</BoxContainer>
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<Control MinWidth="10"/>
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<BoxContainer Orientation="Vertical" MinWidth="120">
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<Button Name="PrintButton" Text="{Loc 'bounty-console-label-button-text'}" HorizontalExpand="False" HorizontalAlignment="Right"/>
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<BoxContainer Orientation="Horizontal" MinWidth="120">
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<Button Name="PrintButton"
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Text="{Loc 'bounty-console-label-button-text'}"
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HorizontalExpand="False"
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HorizontalAlignment="Right"
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StyleClasses="OpenRight"/>
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<Button Name="SkipButton"
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Text="{Loc 'bounty-console-skip-button-text'}"
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HorizontalExpand="False"
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HorizontalAlignment="Right"
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StyleClasses="OpenLeft"/>
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</BoxContainer>
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<RichTextLabel Name="IdLabel" HorizontalAlignment="Right" Margin="0 0 5 0"/>
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</BoxContainer>
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</BoxContainer>
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@@ -1,11 +1,13 @@
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using Content.Client.Message;
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using Content.Shared.Cargo;
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using Content.Shared.Cargo.Prototypes;
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using Content.Shared.Random;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Serilog;
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namespace Content.Client.Cargo.UI;
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@@ -14,15 +16,19 @@ public sealed partial class BountyEntry : BoxContainer
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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public Action? OnButtonPressed;
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public Action? OnLabelButtonPressed;
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public Action? OnSkipButtonPressed;
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public TimeSpan EndTime;
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public TimeSpan UntilNextSkip;
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public BountyEntry(CargoBountyData bounty)
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public BountyEntry(CargoBountyData bounty, TimeSpan untilNextSkip)
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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UntilNextSkip = untilNextSkip;
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if (!_prototype.TryIndex<CargoBountyPrototype>(bounty.Bounty, out var bountyPrototype))
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return;
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@@ -38,6 +44,27 @@ public sealed partial class BountyEntry : BoxContainer
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DescriptionLabel.SetMarkup(Loc.GetString("bounty-console-description-label", ("description", Loc.GetString(bountyPrototype.Description))));
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IdLabel.SetMarkup(Loc.GetString("bounty-console-id-label", ("id", bounty.Id)));
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PrintButton.OnPressed += _ => OnButtonPressed?.Invoke();
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PrintButton.OnPressed += _ => OnLabelButtonPressed?.Invoke();
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SkipButton.OnPressed += _ => OnSkipButtonPressed?.Invoke();
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}
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private void UpdateSkipButton(float deltaSeconds)
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{
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UntilNextSkip -= TimeSpan.FromSeconds(deltaSeconds);
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if (UntilNextSkip > TimeSpan.Zero)
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{
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SkipButton.Label.Text = UntilNextSkip.ToString("mm\\:ss");
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SkipButton.Disabled = true;
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return;
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}
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SkipButton.Label.Text = Loc.GetString("bounty-console-skip-button-text");
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SkipButton.Disabled = false;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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UpdateSkipButton(args.DeltaSeconds);
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}
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}
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@@ -10,19 +10,21 @@ namespace Content.Client.Cargo.UI;
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public sealed partial class CargoBountyMenu : FancyWindow
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{
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public Action<string>? OnLabelButtonPressed;
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public Action<string>? OnSkipButtonPressed;
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public CargoBountyMenu()
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{
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RobustXamlLoader.Load(this);
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}
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public void UpdateEntries(List<CargoBountyData> bounties)
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public void UpdateEntries(List<CargoBountyData> bounties, TimeSpan untilNextSkip)
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{
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BountyEntriesContainer.Children.Clear();
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foreach (var b in bounties)
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{
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var entry = new BountyEntry(b);
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entry.OnButtonPressed += () => OnLabelButtonPressed?.Invoke(b.Id);
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var entry = new BountyEntry(b, untilNextSkip);
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entry.OnLabelButtonPressed += () => OnLabelButtonPressed?.Invoke(b.Id);
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entry.OnSkipButtonPressed += () => OnSkipButtonPressed?.Invoke(b.Id);
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BountyEntriesContainer.AddChild(entry);
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}
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