Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts: # Content.Client/Access/AccessOverlay.cs # Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs # Content.Client/Access/UI/IdCardConsoleWindow.xaml # Content.Client/Access/UI/IdCardConsoleWindow.xaml.cs # Content.Client/Chemistry/UI/InjectorStatusControl.cs # Content.Client/StatusIcon/StatusIconOverlay.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Systems/Chat/ChatUIController.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml # Content.Server/Access/Systems/IdCardConsoleSystem.cs # Content.Server/Administration/Commands/AGhost.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs # Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs # Content.Server/Resist/EscapeInventorySystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Shared/Access/Components/IdCardConsoleComponent.cs # Content.Shared/Anomaly/SharedAnomalySystem.cs # Content.Shared/Bed/Sleep/SharedSleepingSystem.cs # Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/RCD/Systems/RCDSystem.cs # Content.Shared/Roles/JobPrototype.cs # Content.Shared/StatusIcon/StatusIconPrototype.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Resources/Audio/Machines/attributions.yml # Resources/Locale/en-US/rcd/components/rcd-component.ftl # Resources/Maps/reach.yml # Resources/Prototypes/Catalog/Cargo/cargo_vending.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/cola.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/pwrgame.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/shamblersjuice.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/soda.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/spaceup.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/starkist.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/DeviceLinking/sink_ports.yml # Resources/Prototypes/Entities/Clothing/Back/duffel.yml # Resources/Prototypes/Entities/Clothing/Belt/base_clothingbelt.yml # Resources/Prototypes/Entities/Clothing/Neck/misc.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml # Resources/Prototypes/Entities/Mobs/Customization/Markings/gauze.yml # Resources/Prototypes/Entities/Objects/Devices/Electronics/door.yml # Resources/Prototypes/Entities/Objects/Magic/books.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Misc/tiles.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/morgue.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_assembly.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/frame.yml # Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml # Resources/Prototypes/Entities/Structures/Doors/SecretDoor/secret_door.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/assembly.yml # Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Power/cable_terminal.yml # Resources/Prototypes/Entities/Structures/Storage/Tanks/base_structuretanks.yml # Resources/Prototypes/Entities/Structures/Walls/grille.yml # Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/flowercrown.yml # Resources/Prototypes/Recipes/Crafting/improvised.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/StatusEffects/health.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi/equipped-OUTERCLOTHING-body-slim.png # Resources/Textures/Decals/bricktile.rsi/white_box.png # Resources/Textures/Objects/Misc/books.rsi/meta.json # Resources/migration.yml
This commit is contained in:
@@ -124,9 +124,7 @@
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<BoxContainer
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VerticalExpand="True"
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HorizontalExpand="True"
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Orientation="Vertical"
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MinHeight="225"
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>
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Orientation="Vertical">
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<Label Text="{Loc 'lathe-menu-materials-title'}" Margin="5 5 5 5" HorizontalAlignment="Center"/>
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<BoxContainer
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Orientation="Vertical"
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@@ -104,41 +104,12 @@ public sealed partial class LatheMenu : DefaultWindow
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RecipeList.Children.Clear();
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foreach (var prototype in sortedRecipesToShow)
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{
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StringBuilder sb = new();
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var first = true;
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foreach (var (id, amount) in prototype.RequiredMaterials)
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{
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if (!_prototypeManager.TryIndex<MaterialPrototype>(id, out var proto))
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continue;
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if (first)
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first = false;
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else
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sb.Append('\n');
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var adjustedAmount = SharedLatheSystem.AdjustMaterial(amount, prototype.ApplyMaterialDiscount, component.MaterialUseMultiplier);
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var sheetVolume = _materialStorage.GetSheetVolume(proto);
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var unit = Loc.GetString(proto.Unit);
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// rounded in locale not here
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var sheets = adjustedAmount / (float) sheetVolume;
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var amountText = Loc.GetString("lathe-menu-material-amount", ("amount", sheets), ("unit", unit));
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var name = Loc.GetString(proto.Name);
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sb.Append(Loc.GetString("lathe-menu-tooltip-display", ("material", name), ("amount", amountText)));
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}
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if (!string.IsNullOrWhiteSpace(prototype.Description))
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{
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sb.Append('\n');
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sb.Append(Loc.GetString("lathe-menu-description-display", ("description", prototype.Description)));
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}
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var icon = prototype.Icon == null
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? _spriteSystem.GetPrototypeIcon(prototype.Result).Default
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: _spriteSystem.Frame0(prototype.Icon);
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var canProduce = _lathe.CanProduce(_owner, prototype, quantity);
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var control = new RecipeControl(prototype, sb.ToString(), canProduce, icon);
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var control = new RecipeControl(prototype, () => GenerateTooltipText(prototype), canProduce, icon);
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control.OnButtonPressed += s =>
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{
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if (!int.TryParse(AmountLineEdit.Text, out var amount) || amount <= 0)
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@@ -149,6 +120,51 @@ public sealed partial class LatheMenu : DefaultWindow
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}
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}
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private string GenerateTooltipText(LatheRecipePrototype prototype)
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{
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StringBuilder sb = new();
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foreach (var (id, amount) in prototype.RequiredMaterials)
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{
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if (!_prototypeManager.TryIndex<MaterialPrototype>(id, out var proto))
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continue;
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var adjustedAmount = SharedLatheSystem.AdjustMaterial(amount, prototype.ApplyMaterialDiscount, _entityManager.GetComponent<LatheComponent>(_owner).MaterialUseMultiplier);
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var sheetVolume = _materialStorage.GetSheetVolume(proto);
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var unit = Loc.GetString(proto.Unit);
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var sheets = adjustedAmount / (float) sheetVolume;
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var availableAmount = _materialStorage.GetMaterialAmount(_owner, id);
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var missingAmount = Math.Max(0, adjustedAmount - availableAmount);
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var missingSheets = missingAmount / (float) sheetVolume;
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var name = Loc.GetString(proto.Name);
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string tooltipText;
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if (missingSheets > 0)
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{
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tooltipText = Loc.GetString("lathe-menu-material-amount-missing", ("amount", sheets), ("missingAmount", missingSheets), ("unit", unit), ("material", name));
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}
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else
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{
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var amountText = Loc.GetString("lathe-menu-material-amount", ("amount", sheets), ("unit", unit));
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tooltipText = Loc.GetString("lathe-menu-tooltip-display", ("material", name), ("amount", amountText));
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}
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sb.AppendLine(tooltipText);
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}
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if (!string.IsNullOrWhiteSpace(prototype.Description))
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sb.AppendLine(Loc.GetString("lathe-menu-description-display", ("description", prototype.Description)));
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// Remove last newline
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if (sb.Length > 0)
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sb.Remove(sb.Length - 1, 1);
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return sb.ToString();
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}
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public void UpdateCategories()
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{
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var currentCategories = new List<ProtoId<LatheCategoryPrototype>>();
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@@ -11,17 +11,16 @@ namespace Content.Client.Lathe.UI;
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public sealed partial class RecipeControl : Control
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{
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public Action<string>? OnButtonPressed;
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public Func<string> TooltipTextSupplier;
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public string TooltipText;
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public RecipeControl(LatheRecipePrototype recipe, string tooltip, bool canProduce, Texture? texture = null)
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public RecipeControl(LatheRecipePrototype recipe, Func<string> tooltipTextSupplier, bool canProduce, Texture? texture = null)
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{
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RobustXamlLoader.Load(this);
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RecipeName.Text = recipe.Name;
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RecipeTexture.Texture = texture;
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Button.Disabled = !canProduce;
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TooltipText = tooltip;
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TooltipTextSupplier = tooltipTextSupplier;
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Button.TooltipSupplier = SupplyTooltip;
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Button.OnPressed += (_) =>
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@@ -32,6 +31,6 @@ public sealed partial class RecipeControl : Control
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private Control? SupplyTooltip(Control sender)
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{
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return new RecipeTooltip(TooltipText);
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return new RecipeTooltip(TooltipTextSupplier());
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}
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}
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