Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts: # Content.Client/Access/AccessOverlay.cs # Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs # Content.Client/Access/UI/IdCardConsoleWindow.xaml # Content.Client/Access/UI/IdCardConsoleWindow.xaml.cs # Content.Client/Chemistry/UI/InjectorStatusControl.cs # Content.Client/StatusIcon/StatusIconOverlay.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Systems/Chat/ChatUIController.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml # Content.Server/Access/Systems/IdCardConsoleSystem.cs # Content.Server/Administration/Commands/AGhost.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs # Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs # Content.Server/Resist/EscapeInventorySystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Shared/Access/Components/IdCardConsoleComponent.cs # Content.Shared/Anomaly/SharedAnomalySystem.cs # Content.Shared/Bed/Sleep/SharedSleepingSystem.cs # Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/RCD/Systems/RCDSystem.cs # Content.Shared/Roles/JobPrototype.cs # Content.Shared/StatusIcon/StatusIconPrototype.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Resources/Audio/Machines/attributions.yml # Resources/Locale/en-US/rcd/components/rcd-component.ftl # Resources/Maps/reach.yml # Resources/Prototypes/Catalog/Cargo/cargo_vending.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/cola.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/pwrgame.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/shamblersjuice.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/soda.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/spaceup.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/starkist.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/DeviceLinking/sink_ports.yml # Resources/Prototypes/Entities/Clothing/Back/duffel.yml # Resources/Prototypes/Entities/Clothing/Belt/base_clothingbelt.yml # Resources/Prototypes/Entities/Clothing/Neck/misc.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml # Resources/Prototypes/Entities/Mobs/Customization/Markings/gauze.yml # Resources/Prototypes/Entities/Objects/Devices/Electronics/door.yml # Resources/Prototypes/Entities/Objects/Magic/books.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Misc/tiles.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/morgue.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_assembly.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/frame.yml # Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml # Resources/Prototypes/Entities/Structures/Doors/SecretDoor/secret_door.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/assembly.yml # Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Power/cable_terminal.yml # Resources/Prototypes/Entities/Structures/Storage/Tanks/base_structuretanks.yml # Resources/Prototypes/Entities/Structures/Walls/grille.yml # Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/flowercrown.yml # Resources/Prototypes/Recipes/Crafting/improvised.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/StatusEffects/health.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi/equipped-OUTERCLOTHING-body-slim.png # Resources/Textures/Decals/bricktile.rsi/white_box.png # Resources/Textures/Objects/Misc/books.rsi/meta.json # Resources/migration.yml
This commit is contained in:
@@ -1,22 +1,27 @@
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using Content.Shared.Store;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using System.Linq;
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using System.Threading;
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using Serilog;
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using Timer = Robust.Shared.Timing.Timer;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Store.Ui;
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[UsedImplicitly]
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public sealed class StoreBoundUserInterface : BoundUserInterface
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{
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private IPrototypeManager _prototypeManager = default!;
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[ViewVariables]
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private StoreMenu? _menu;
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[ViewVariables]
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private string _windowName = Loc.GetString("store-ui-default-title");
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[ViewVariables]
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private string _search = "";
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[ViewVariables]
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private HashSet<ListingData> _listings = new();
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public StoreBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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@@ -49,6 +54,12 @@ public sealed class StoreBoundUserInterface : BoundUserInterface
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SendMessage(new StoreRequestUpdateInterfaceMessage());
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};
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_menu.SearchTextUpdated += (_, search) =>
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{
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_search = search.Trim().ToLowerInvariant();
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UpdateListingsWithSearchFilter();
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};
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_menu.OnRefundAttempt += (_) =>
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{
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SendMessage(new StoreRequestRefundMessage());
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@@ -64,10 +75,10 @@ public sealed class StoreBoundUserInterface : BoundUserInterface
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switch (state)
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{
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case StoreUpdateState msg:
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_menu.UpdateBalance(msg.Balance);
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_menu.PopulateStoreCategoryButtons(msg.Listings);
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_listings = msg.Listings;
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_menu.UpdateListing(msg.Listings.ToList());
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_menu.UpdateBalance(msg.Balance);
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UpdateListingsWithSearchFilter();
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_menu.SetFooterVisibility(msg.ShowFooter);
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_menu.UpdateRefund(msg.AllowRefund);
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break;
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@@ -89,4 +100,19 @@ public sealed class StoreBoundUserInterface : BoundUserInterface
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_menu?.Close();
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_menu?.Dispose();
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}
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private void UpdateListingsWithSearchFilter()
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{
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if (_menu == null)
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return;
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var filteredListings = new HashSet<ListingData>(_listings);
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if (!string.IsNullOrEmpty(_search))
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{
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filteredListings.RemoveWhere(listingData => !ListingLocalisationHelpers.GetLocalisedNameOrEntityName(listingData, _prototypeManager).Trim().ToLowerInvariant().Contains(_search) &&
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!ListingLocalisationHelpers.GetLocalisedDescriptionOrEntityDescription(listingData, _prototypeManager).Trim().ToLowerInvariant().Contains(_search));
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}
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_menu.PopulateStoreCategoryButtons(filteredListings);
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_menu.UpdateListing(filteredListings.ToList());
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}
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}
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@@ -28,7 +28,8 @@
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HorizontalAlignment="Right"
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Text="Refund" />
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</BoxContainer>
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<PanelContainer VerticalExpand="True">
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<LineEdit Name="SearchBar" Margin="4" PlaceHolder="Search" HorizontalExpand="True"/>
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<PanelContainer VerticalExpand="True">
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<PanelContainer.PanelOverride>
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<gfx:StyleBoxFlat BackgroundColor="#000000FF" />
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</PanelContainer.PanelOverride>
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@@ -1,5 +1,4 @@
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using System.Linq;
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using System.Threading;
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using Content.Client.Actions;
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using Content.Client.GameTicking.Managers;
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using Content.Client.Message;
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@@ -27,6 +26,7 @@ public sealed partial class StoreMenu : DefaultWindow
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private StoreWithdrawWindow? _withdrawWindow;
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public event EventHandler<string>? SearchTextUpdated;
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public event Action<BaseButton.ButtonEventArgs, ListingData>? OnListingButtonPressed;
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public event Action<BaseButton.ButtonEventArgs, string>? OnCategoryButtonPressed;
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public event Action<BaseButton.ButtonEventArgs, string, int>? OnWithdrawAttempt;
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@@ -46,6 +46,7 @@ public sealed partial class StoreMenu : DefaultWindow
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WithdrawButton.OnButtonDown += OnWithdrawButtonDown;
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RefreshButton.OnButtonDown += OnRefreshButtonDown;
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RefundButton.OnButtonDown += OnRefundButtonDown;
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SearchBar.OnTextChanged += _ => SearchTextUpdated?.Invoke(this, SearchBar.Text);
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if (Window != null)
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Window.Title = name;
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@@ -59,7 +60,7 @@ public sealed partial class StoreMenu : DefaultWindow
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(type.Key, type.Value), type => _prototypeManager.Index<CurrencyPrototype>(type.Key));
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var balanceStr = string.Empty;
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foreach (var ((type, amount),proto) in currency)
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foreach (var ((_, amount), proto) in currency)
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{
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balanceStr += Loc.GetString("store-ui-balance-display", ("amount", amount),
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("currency", Loc.GetString(proto.DisplayName, ("amount", 1))));
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@@ -81,7 +82,6 @@ public sealed partial class StoreMenu : DefaultWindow
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{
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var sorted = listings.OrderBy(l => l.Priority).ThenBy(l => l.Cost.Values.Sum());
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// should probably chunk these out instead. to-do if this clogs the internet tubes.
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// maybe read clients prototypes instead?
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ClearListings();
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@@ -129,8 +129,8 @@ public sealed partial class StoreMenu : DefaultWindow
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if (!listing.Categories.Contains(CurrentCategory))
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return;
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var listingName = Loc.GetString(listing.Name);
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var listingDesc = Loc.GetString(listing.Description);
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var listingName = ListingLocalisationHelpers.GetLocalisedNameOrEntityName(listing, _prototypeManager);
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var listingDesc = ListingLocalisationHelpers.GetLocalisedDescriptionOrEntityDescription(listing, _prototypeManager);
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var listingPrice = listing.Cost;
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var canBuy = CanBuyListing(Balance, listingPrice);
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@@ -144,12 +144,6 @@ public sealed partial class StoreMenu : DefaultWindow
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{
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if (texture == null)
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texture = spriteSys.GetPrototypeIcon(listing.ProductEntity).Default;
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var proto = _prototypeManager.Index<EntityPrototype>(listing.ProductEntity);
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if (listingName == string.Empty)
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listingName = proto.Name;
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if (listingDesc == string.Empty)
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listingDesc = proto.Description;
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}
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else if (listing.ProductAction != null)
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{
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@@ -254,13 +248,16 @@ public sealed partial class StoreMenu : DefaultWindow
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allCategories = allCategories.OrderBy(c => c.Priority).ToList();
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// This will reset the Current Category selection if nothing matches the search.
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if (allCategories.All(category => category.ID != CurrentCategory))
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CurrentCategory = string.Empty;
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if (CurrentCategory == string.Empty && allCategories.Count > 0)
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CurrentCategory = allCategories.First().ID;
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if (allCategories.Count <= 1)
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return;
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CategoryListContainer.Children.Clear();
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if (allCategories.Count < 1)
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return;
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foreach (var proto in allCategories)
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{
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