Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts: # Content.Client/Access/AccessOverlay.cs # Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs # Content.Client/Access/UI/IdCardConsoleWindow.xaml # Content.Client/Access/UI/IdCardConsoleWindow.xaml.cs # Content.Client/Chemistry/UI/InjectorStatusControl.cs # Content.Client/StatusIcon/StatusIconOverlay.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Systems/Chat/ChatUIController.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml # Content.Server/Access/Systems/IdCardConsoleSystem.cs # Content.Server/Administration/Commands/AGhost.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs # Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs # Content.Server/Resist/EscapeInventorySystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Shared/Access/Components/IdCardConsoleComponent.cs # Content.Shared/Anomaly/SharedAnomalySystem.cs # Content.Shared/Bed/Sleep/SharedSleepingSystem.cs # Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/RCD/Systems/RCDSystem.cs # Content.Shared/Roles/JobPrototype.cs # Content.Shared/StatusIcon/StatusIconPrototype.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Resources/Audio/Machines/attributions.yml # Resources/Locale/en-US/rcd/components/rcd-component.ftl # Resources/Maps/reach.yml # Resources/Prototypes/Catalog/Cargo/cargo_vending.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/cola.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/pwrgame.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/shamblersjuice.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/soda.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/spaceup.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/starkist.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/DeviceLinking/sink_ports.yml # Resources/Prototypes/Entities/Clothing/Back/duffel.yml # Resources/Prototypes/Entities/Clothing/Belt/base_clothingbelt.yml # Resources/Prototypes/Entities/Clothing/Neck/misc.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml # Resources/Prototypes/Entities/Mobs/Customization/Markings/gauze.yml # Resources/Prototypes/Entities/Objects/Devices/Electronics/door.yml # Resources/Prototypes/Entities/Objects/Magic/books.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Misc/tiles.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/morgue.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_assembly.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/frame.yml # Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml # Resources/Prototypes/Entities/Structures/Doors/SecretDoor/secret_door.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/assembly.yml # Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Power/cable_terminal.yml # Resources/Prototypes/Entities/Structures/Storage/Tanks/base_structuretanks.yml # Resources/Prototypes/Entities/Structures/Walls/grille.yml # Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/flowercrown.yml # Resources/Prototypes/Recipes/Crafting/improvised.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/StatusEffects/health.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi/equipped-OUTERCLOTHING-body-slim.png # Resources/Textures/Decals/bricktile.rsi/white_box.png # Resources/Textures/Objects/Misc/books.rsi/meta.json # Resources/migration.yml
This commit is contained in:
@@ -1,4 +1,5 @@
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using Content.Shared.Cargo;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Cargo.Components;
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@@ -32,4 +33,16 @@ public sealed partial class StationCargoBountyDatabaseComponent : Component
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/// </summary>
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[DataField]
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public HashSet<string> CheckedBounties = new();
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/// <summary>
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/// The time at which players will be able to skip the next bounty.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan NextSkipTime = TimeSpan.Zero;
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/// <summary>
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/// The time between skipping bounties.
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/// </summary>
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[DataField]
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public TimeSpan SkipDelay = TimeSpan.FromMinutes(15);
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}
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@@ -4,7 +4,7 @@ using Content.Server.Cargo.Components;
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using Content.Server.Labels;
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using Content.Server.NameIdentifier;
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using Content.Server.Paper;
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using Content.Server.Station.Systems;
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using Content.Shared.Access.Components;
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using Content.Shared.Cargo;
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using Content.Shared.Cargo.Components;
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using Content.Shared.Cargo.Prototypes;
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@@ -35,6 +35,7 @@ public sealed partial class CargoSystem
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{
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SubscribeLocalEvent<CargoBountyConsoleComponent, BoundUIOpenedEvent>(OnBountyConsoleOpened);
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SubscribeLocalEvent<CargoBountyConsoleComponent, BountyPrintLabelMessage>(OnPrintLabelMessage);
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SubscribeLocalEvent<CargoBountyConsoleComponent, BountySkipMessage>(OnSkipBountyMessage);
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SubscribeLocalEvent<CargoBountyLabelComponent, PriceCalculationEvent>(OnGetBountyPrice);
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SubscribeLocalEvent<EntitySoldEvent>(OnSold);
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SubscribeLocalEvent<StationCargoBountyDatabaseComponent, MapInitEvent>(OnMapInit);
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@@ -50,7 +51,8 @@ public sealed partial class CargoSystem
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!TryComp<StationCargoBountyDatabaseComponent>(station, out var bountyDb))
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return;
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_uiSystem.TrySetUiState(uid, CargoConsoleUiKey.Bounty, new CargoBountyConsoleState(bountyDb.Bounties));
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var untilNextSkip = bountyDb.NextSkipTime - _timing.CurTime;
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_uiSystem.TrySetUiState(uid, CargoConsoleUiKey.Bounty, new CargoBountyConsoleState(bountyDb.Bounties, untilNextSkip));
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}
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private void OnPrintLabelMessage(EntityUid uid, CargoBountyConsoleComponent component, BountyPrintLabelMessage args)
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@@ -70,6 +72,37 @@ public sealed partial class CargoSystem
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_audio.PlayPvs(component.PrintSound, uid);
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}
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private void OnSkipBountyMessage(EntityUid uid, CargoBountyConsoleComponent component, BountySkipMessage args)
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{
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if (_station.GetOwningStation(uid) is not { } station || !TryComp<StationCargoBountyDatabaseComponent>(station, out var db))
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return;
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if (_timing.CurTime < db.NextSkipTime)
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return;
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if (!TryGetBountyFromId(station, args.BountyId, out var bounty))
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return;
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if (args.Session.AttachedEntity is not { Valid: true } mob)
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return;
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if (TryComp<AccessReaderComponent>(uid, out var accessReaderComponent) &&
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!_accessReaderSystem.IsAllowed(mob, uid, accessReaderComponent))
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{
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_audio.PlayPvs(component.DenySound, uid);
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return;
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}
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if (!TryRemoveBounty(station, bounty.Value))
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return;
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FillBountyDatabase(station);
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db.NextSkipTime = _timing.CurTime + db.SkipDelay;
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var untilNextSkip = db.NextSkipTime - _timing.CurTime;
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_uiSystem.TrySetUiState(uid, CargoConsoleUiKey.Bounty, new CargoBountyConsoleState(db.Bounties, untilNextSkip));
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_audio.PlayPvs(component.SkipSound, uid);
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}
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public void SetupBountyLabel(EntityUid uid, EntityUid stationId, CargoBountyData bounty, PaperComponent? paper = null, CargoBountyLabelComponent? label = null)
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{
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if (!Resolve(uid, ref paper, ref label) || !_protoMan.TryIndex<CargoBountyPrototype>(bounty.Bounty, out var prototype))
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@@ -431,7 +464,8 @@ public sealed partial class CargoSystem
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!TryComp<StationCargoBountyDatabaseComponent>(station, out var db))
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continue;
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_uiSystem.TrySetUiState(uid, CargoConsoleUiKey.Bounty, new CargoBountyConsoleState(db.Bounties), ui: ui);
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var untilNextSkip = db.NextSkipTime - _timing.CurTime;
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_uiSystem.TrySetUiState(uid, CargoConsoleUiKey.Bounty, new CargoBountyConsoleState(db.Bounties, untilNextSkip), ui: ui);
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}
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}
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