Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts: # Content.Client/Access/AccessOverlay.cs # Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs # Content.Client/Access/UI/IdCardConsoleWindow.xaml # Content.Client/Access/UI/IdCardConsoleWindow.xaml.cs # Content.Client/Chemistry/UI/InjectorStatusControl.cs # Content.Client/StatusIcon/StatusIconOverlay.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Systems/Chat/ChatUIController.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml # Content.Server/Access/Systems/IdCardConsoleSystem.cs # Content.Server/Administration/Commands/AGhost.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs # Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs # Content.Server/Resist/EscapeInventorySystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Shared/Access/Components/IdCardConsoleComponent.cs # Content.Shared/Anomaly/SharedAnomalySystem.cs # Content.Shared/Bed/Sleep/SharedSleepingSystem.cs # Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/RCD/Systems/RCDSystem.cs # Content.Shared/Roles/JobPrototype.cs # Content.Shared/StatusIcon/StatusIconPrototype.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Resources/Audio/Machines/attributions.yml # Resources/Locale/en-US/rcd/components/rcd-component.ftl # Resources/Maps/reach.yml # Resources/Prototypes/Catalog/Cargo/cargo_vending.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/cola.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/pwrgame.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/shamblersjuice.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/soda.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/spaceup.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/starkist.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/DeviceLinking/sink_ports.yml # Resources/Prototypes/Entities/Clothing/Back/duffel.yml # Resources/Prototypes/Entities/Clothing/Belt/base_clothingbelt.yml # Resources/Prototypes/Entities/Clothing/Neck/misc.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml # Resources/Prototypes/Entities/Mobs/Customization/Markings/gauze.yml # Resources/Prototypes/Entities/Objects/Devices/Electronics/door.yml # Resources/Prototypes/Entities/Objects/Magic/books.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Misc/tiles.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/morgue.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_assembly.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/frame.yml # Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml # Resources/Prototypes/Entities/Structures/Doors/SecretDoor/secret_door.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/assembly.yml # Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Power/cable_terminal.yml # Resources/Prototypes/Entities/Structures/Storage/Tanks/base_structuretanks.yml # Resources/Prototypes/Entities/Structures/Walls/grille.yml # Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/flowercrown.yml # Resources/Prototypes/Recipes/Crafting/improvised.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/StatusEffects/health.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi/equipped-OUTERCLOTHING-body-slim.png # Resources/Textures/Decals/bricktile.rsi/white_box.png # Resources/Textures/Objects/Misc/books.rsi/meta.json # Resources/migration.yml
This commit is contained in:
@@ -1,6 +1,6 @@
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using System.Collections.Immutable;
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using System.Runtime.InteropServices;
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using System.Linq;
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using System.Text.Json.Nodes;
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using System.Threading.Tasks;
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using Content.Server.Database;
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using Content.Server.GameTicking;
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@@ -13,6 +13,7 @@ using Content.Shared._White;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Network;
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using Robust.Shared.Timing;
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namespace Content.Server.Connection
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@@ -21,6 +22,18 @@ namespace Content.Server.Connection
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{
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void Initialize();
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Task<bool> HavePrivilegedJoin(NetUserId userId); // WD-EDIT
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/// <summary>
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/// Temporarily allow a user to bypass regular connection requirements.
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/// </summary>
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/// <remarks>
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/// The specified user will be allowed to bypass regular player cap,
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/// whitelist and panic bunker restrictions for <paramref name="duration"/>.
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/// Bans are not bypassed.
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/// </remarks>
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/// <param name="user">The user to give a temporary bypass.</param>
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/// <param name="duration">How long the bypass should last for.</param>
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void AddTemporaryConnectBypass(NetUserId user, TimeSpan duration);
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}
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/// <summary>
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@@ -35,19 +48,36 @@ namespace Content.Server.Connection
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly ILocalizationManager _loc = default!;
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[Dependency] private readonly ServerDbEntryManager _serverDbEntry = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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private readonly Dictionary<NetUserId, TimeSpan> _temporaryBypasses = [];
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private ISawmill _sawmill = default!;
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//WD-EDIT
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly SponsorsManager _sponsorsManager = default!;
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//WD-EDIT
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public void Initialize()
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{
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_sawmill = _logManager.GetSawmill("connections");
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_netMgr.Connecting += NetMgrOnConnecting;
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_netMgr.AssignUserIdCallback = AssignUserIdCallback;
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// Approval-based IP bans disabled because they don't play well with Happy Eyeballs.
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// _netMgr.HandleApprovalCallback = HandleApproval;
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}
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public void AddTemporaryConnectBypass(NetUserId user, TimeSpan duration)
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{
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ref var time = ref CollectionsMarshal.GetValueRefOrAddDefault(_temporaryBypasses, user, out _);
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var newTime = _gameTiming.RealTime + duration;
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// Make sure we only update the time if we wouldn't shrink it.
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if (newTime > time)
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time = newTime;
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}
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/*
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private async Task<NetApproval> HandleApproval(NetApprovalEventArgs eventArgs)
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{
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@@ -117,6 +147,20 @@ namespace Content.Server.Connection
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hwId = null;
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}
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var bans = await _db.GetServerBansAsync(addr, userId, hwId, includeUnbanned: false);
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if (bans.Count > 0 && bans.Any(x=> x.ExpirationTime == null)) // Miracle Edit
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{
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var firstBan = bans[0];
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var message = firstBan.FormatBanMessage(_cfg, _loc);
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return (ConnectionDenyReason.Ban, message, bans);
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}
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if (HasTemporaryBypass(userId))
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{
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_sawmill.Verbose("User {UserId} has temporary bypass, skipping further connection checks", userId);
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return null;
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}
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var adminData = await _dbManager.GetAdminDataForAsync(e.UserId);
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if (_cfg.GetCVar(CCVars.PanicBunkerEnabled) && adminData == null)
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@@ -175,14 +219,6 @@ namespace Content.Server.Connection
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}
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//WD-EDIT
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var bans = await _db.GetServerBansAsync(addr, userId, hwId, includeUnbanned: false, _cfg.GetCVar(CCVars.AdminLogsServerName));
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if (bans.Count > 0 && bans.Any(x=> x.ExpirationTime == null)) //Miracle edit
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{
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var firstBan = bans[0];
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var message = firstBan.FormatBanMessage(_cfg, _loc);
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return (ConnectionDenyReason.Ban, message, bans);
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}
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if (_cfg.GetCVar(CCVars.WhitelistEnabled))
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{
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var min = _cfg.GetCVar(CCVars.WhitelistMinPlayers);
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@@ -203,6 +239,11 @@ namespace Content.Server.Connection
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return null;
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}
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private bool HasTemporaryBypass(NetUserId user)
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{
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return _temporaryBypasses.TryGetValue(user, out var time) && time > _gameTiming.RealTime;
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}
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private async Task<NetUserId?> AssignUserIdCallback(string name)
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{
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if (!_cfg.GetCVar(CCVars.GamePersistGuests))
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@@ -227,8 +268,7 @@ namespace Content.Server.Connection
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var adminData = await _dbManager.GetAdminDataForAsync(userId);
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var havePriorityJoin = _sponsorsManager.TryGetInfo(userId, out var sponsorData) && sponsorData.HavePriorityJoin;
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var wasInGame = EntitySystem.TryGet<GameTicker>(out var ticker) &&
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ticker.PlayerGameStatuses.TryGetValue(userId, out var status) &&
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var wasInGame = _gameTicker.PlayerGameStatuses.TryGetValue(userId, out var status) &&
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status == PlayerGameStatus.JoinedGame;
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return adminData != null ||
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havePriorityJoin ||
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