Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts: # Content.Client/Access/AccessOverlay.cs # Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs # Content.Client/Access/UI/IdCardConsoleWindow.xaml # Content.Client/Access/UI/IdCardConsoleWindow.xaml.cs # Content.Client/Chemistry/UI/InjectorStatusControl.cs # Content.Client/StatusIcon/StatusIconOverlay.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Systems/Chat/ChatUIController.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml # Content.Server/Access/Systems/IdCardConsoleSystem.cs # Content.Server/Administration/Commands/AGhost.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs # Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs # Content.Server/Resist/EscapeInventorySystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Shared/Access/Components/IdCardConsoleComponent.cs # Content.Shared/Anomaly/SharedAnomalySystem.cs # Content.Shared/Bed/Sleep/SharedSleepingSystem.cs # Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/RCD/Systems/RCDSystem.cs # Content.Shared/Roles/JobPrototype.cs # Content.Shared/StatusIcon/StatusIconPrototype.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Resources/Audio/Machines/attributions.yml # Resources/Locale/en-US/rcd/components/rcd-component.ftl # Resources/Maps/reach.yml # Resources/Prototypes/Catalog/Cargo/cargo_vending.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/cola.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/pwrgame.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/shamblersjuice.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/soda.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/spaceup.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/starkist.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/DeviceLinking/sink_ports.yml # Resources/Prototypes/Entities/Clothing/Back/duffel.yml # Resources/Prototypes/Entities/Clothing/Belt/base_clothingbelt.yml # Resources/Prototypes/Entities/Clothing/Neck/misc.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml # Resources/Prototypes/Entities/Mobs/Customization/Markings/gauze.yml # Resources/Prototypes/Entities/Objects/Devices/Electronics/door.yml # Resources/Prototypes/Entities/Objects/Magic/books.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Misc/tiles.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/morgue.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_assembly.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/frame.yml # Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml # Resources/Prototypes/Entities/Structures/Doors/SecretDoor/secret_door.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/assembly.yml # Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Power/cable_terminal.yml # Resources/Prototypes/Entities/Structures/Storage/Tanks/base_structuretanks.yml # Resources/Prototypes/Entities/Structures/Walls/grille.yml # Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/flowercrown.yml # Resources/Prototypes/Recipes/Crafting/improvised.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/StatusEffects/health.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi/equipped-OUTERCLOTHING-body-slim.png # Resources/Textures/Decals/bricktile.rsi/white_box.png # Resources/Textures/Objects/Misc/books.rsi/meta.json # Resources/migration.yml
This commit is contained in:
@@ -14,6 +14,6 @@ public sealed partial class AccessGroupPrototype : IPrototype
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[IdDataField]
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public string ID { get; private set; } = default!;
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[DataField("tags", required: true, customTypeSerializer: typeof(PrototypeIdHashSetSerializer<AccessLevelPrototype>))]
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public HashSet<string> Tags = default!;
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[DataField("tags", required: true)]
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public HashSet<ProtoId<AccessLevelPrototype>> Tags = default!;
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}
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@@ -17,5 +17,13 @@ namespace Content.Shared.Access
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/// </summary>
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[DataField("name")]
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public string? Name { get; set; }
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public string GetAccessLevelName()
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{
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if (Name is { } name)
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return Loc.GetString(name);
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return ID;
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}
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}
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}
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@@ -20,17 +20,17 @@ public sealed partial class AccessComponent : Component
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[AutoNetworkedField]
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public bool Enabled = true;
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[DataField(customTypeSerializer: typeof(PrototypeIdHashSetSerializer<AccessLevelPrototype>))]
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[DataField]
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[Access(typeof(SharedAccessSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
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[AutoNetworkedField]
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public HashSet<string> Tags = new();
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public HashSet<ProtoId<AccessLevelPrototype>> Tags = new();
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/// <summary>
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/// Access Groups. These are added to the tags during map init. After map init this will have no effect.
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/// </summary>
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[DataField(readOnly: true, customTypeSerializer: typeof(PrototypeIdHashSetSerializer<AccessGroupPrototype>))]
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[DataField(readOnly: true)]
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[AutoNetworkedField]
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public HashSet<string> Groups = new();
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public HashSet<ProtoId<AccessGroupPrototype>> Groups = new();
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}
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/// <summary>
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@@ -47,9 +47,9 @@ public struct GetAdditionalAccessEvent
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}
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[ByRefEvent]
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public record struct GetAccessTagsEvent(HashSet<string> Tags, IPrototypeManager PrototypeManager)
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public record struct GetAccessTagsEvent(HashSet<ProtoId<AccessLevelPrototype>> Tags, IPrototypeManager PrototypeManager)
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{
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public void AddGroup(string group)
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public void AddGroup(ProtoId<AccessGroupPrototype> group)
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{
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if (!PrototypeManager.TryIndex<AccessGroupPrototype>(group, out var groupPrototype))
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return;
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@@ -25,9 +25,9 @@ public sealed partial class AccessOverriderComponent : Component
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[Serializable, NetSerializable]
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public sealed class WriteToTargetAccessReaderIdMessage : BoundUserInterfaceMessage
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{
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public readonly List<string> AccessList;
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public readonly List<ProtoId<AccessLevelPrototype>> AccessList;
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public WriteToTargetAccessReaderIdMessage(List<string> accessList)
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public WriteToTargetAccessReaderIdMessage(List<ProtoId<AccessLevelPrototype>> accessList)
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{
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AccessList = accessList;
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}
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@@ -48,15 +48,15 @@ public sealed partial class AccessOverriderComponent : Component
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public readonly string PrivilegedIdName;
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public readonly bool IsPrivilegedIdPresent;
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public readonly bool IsPrivilegedIdAuthorized;
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public readonly string[]? TargetAccessReaderIdAccessList;
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public readonly string[]? AllowedModifyAccessList;
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public readonly string[]? MissingPrivilegesList;
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public readonly ProtoId<AccessLevelPrototype>[]? TargetAccessReaderIdAccessList;
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public readonly ProtoId<AccessLevelPrototype>[]? AllowedModifyAccessList;
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public readonly ProtoId<AccessLevelPrototype>[]? MissingPrivilegesList;
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public AccessOverriderBoundUserInterfaceState(bool isPrivilegedIdPresent,
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bool isPrivilegedIdAuthorized,
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string[]? targetAccessReaderIdAccessList,
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string[]? allowedModifyAccessList,
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string[]? missingPrivilegesList,
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ProtoId<AccessLevelPrototype>[]? targetAccessReaderIdAccessList,
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ProtoId<AccessLevelPrototype>[]? allowedModifyAccessList,
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ProtoId<AccessLevelPrototype>[]? missingPrivilegesList,
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string privilegedIdName,
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string targetLabel,
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Color targetLabelColor)
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@@ -1,5 +1,6 @@
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using Content.Shared.StationRecords;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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@@ -23,15 +24,15 @@ public sealed partial class AccessReaderComponent : Component
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/// The set of tags that will automatically deny an allowed check, if any of them are present.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField(customTypeSerializer: typeof(PrototypeIdHashSetSerializer<AccessLevelPrototype>))]
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public HashSet<string> DenyTags = new();
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[DataField]
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public HashSet<ProtoId<AccessLevelPrototype>> DenyTags = new();
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/// <summary>
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/// List of access groups that grant access to this reader. Only a single matching group is required to gain access.
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/// A group matches if it is a subset of the set being checked against.
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/// </summary>
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[DataField("access")] [ViewVariables(VVAccess.ReadWrite)]
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public List<HashSet<string>> AccessLists = new();
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public List<HashSet<ProtoId<AccessLevelPrototype>>> AccessLists = new();
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/// <summary>
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/// A list of <see cref="StationRecordKey"/>s that grant access. Only a single matching key is required to gain
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@@ -88,9 +89,9 @@ public sealed class AccessReaderComponentState : ComponentState
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{
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public bool Enabled;
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public HashSet<string> DenyTags;
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public HashSet<ProtoId<AccessLevelPrototype>> DenyTags;
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public List<HashSet<string>> AccessLists;
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public List<HashSet<ProtoId<AccessLevelPrototype>>> AccessLists;
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public List<(NetEntity, uint)> AccessKeys;
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@@ -98,7 +99,7 @@ public sealed class AccessReaderComponentState : ComponentState
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public int AccessLogLimit;
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public AccessReaderComponentState(bool enabled, HashSet<string> denyTags, List<HashSet<string>> accessLists, List<(NetEntity, uint)> accessKeys, Queue<AccessRecord> accessLog, int accessLogLimit)
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public AccessReaderComponentState(bool enabled, HashSet<ProtoId<AccessLevelPrototype>> denyTags, List<HashSet<ProtoId<AccessLevelPrototype>>> accessLists, List<(NetEntity, uint)> accessKeys, Queue<AccessRecord> accessLog, int accessLogLimit)
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{
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Enabled = enabled;
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DenyTags = denyTags;
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@@ -108,3 +109,10 @@ public sealed class AccessReaderComponentState : ComponentState
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AccessLogLimit = accessLogLimit;
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}
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}
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public sealed class AccessReaderConfigurationChangedEvent : EntityEventArgs
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{
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public AccessReaderConfigurationChangedEvent()
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{
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}
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}
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@@ -27,16 +27,12 @@ public sealed partial class IdCardConsoleComponent : Component
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{
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public readonly string FullName;
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public readonly string JobTitle;
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public readonly List<string> AccessList;
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public readonly string JobPrototype;
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public readonly List<ProtoId<AccessLevelPrototype>> AccessList;
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public readonly ProtoId<AccessLevelPrototype> JobPrototype;
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public readonly string? SelectedIcon; //WD-EDIT
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public WriteToTargetIdMessage(
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string fullName,
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string jobTitle,
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List<string> accessList,
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string jobPrototype,
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string? selectedIcon) //WD-EDIT (selectedIcon)
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public WriteToTargetIdMessage(string fullName, string jobTitle, List<ProtoId<AccessLevelPrototype>> accessList, ProtoId<AccessLevelPrototype> jobPrototype,
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string? selectedIcon)
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{
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FullName = fullName;
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JobTitle = jobTitle;
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@@ -150,20 +146,20 @@ public sealed partial class IdCardConsoleComponent : Component
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public readonly string TargetIdName;
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public readonly string? TargetIdFullName;
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public readonly string? TargetIdJobTitle;
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public readonly string[]? TargetIdAccessList;
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public readonly string[]? AllowedModifyAccessList;
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public readonly string TargetIdJobPrototype;
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public readonly List<ProtoId<AccessLevelPrototype>>? TargetIdAccessList;
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public readonly List<ProtoId<AccessLevelPrototype>>? AllowedModifyAccessList;
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public readonly ProtoId<AccessLevelPrototype> TargetIdJobPrototype;
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public readonly string? TargetIdJobIcon; //WD-EDIT
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public IdCardConsoleBoundUserInterfaceState(
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bool isPrivilegedIdPresent,
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bool isPrivilegedIdAuthorized,
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bool isTargetIdPresent,
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string? targetIdFullName,
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string? targetIdJobTitle,
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string[]? targetIdAccessList,
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string[]? allowedModifyAccessList,
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string targetIdJobPrototype,
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List<ProtoId<AccessLevelPrototype>>? targetIdAccessList,
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List<ProtoId<AccessLevelPrototype>>? allowedModifyAccessList,
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ProtoId<AccessLevelPrototype> targetIdJobPrototype,
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string privilegedIdName,
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string targetIdName,
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string? targetIdJobIcon) // #WD EDIT (targetIdJobIcon)
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@@ -112,11 +112,36 @@ public sealed class AccessReaderSystem : EntitySystem
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return false;
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}
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public bool GetMainAccessReader(EntityUid uid, [NotNullWhen(true)] out AccessReaderComponent? component)
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{
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component = null;
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if (!TryComp(uid, out AccessReaderComponent? accessReader))
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return false;
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component = accessReader;
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if (component.ContainerAccessProvider == null)
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return true;
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if (!_containerSystem.TryGetContainer(uid, component.ContainerAccessProvider, out var container))
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return true;
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foreach (var entity in container.ContainedEntities)
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{
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if (TryComp(entity, out AccessReaderComponent? containedReader))
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{
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component = containedReader;
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return true;
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}
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}
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return true;
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}
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/// <summary>
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/// Check whether the given access permissions satisfy an access reader's requirements.
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/// </summary>
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public bool IsAllowed(
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ICollection<string> access,
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ICollection<ProtoId<AccessLevelPrototype>> access,
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ICollection<StationRecordKey> stationKeys,
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EntityUid target,
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AccessReaderComponent reader)
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@@ -142,7 +167,7 @@ public sealed class AccessReaderSystem : EntitySystem
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return false;
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}
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private bool IsAllowedInternal(ICollection<string> access, ICollection<StationRecordKey> stationKeys, AccessReaderComponent reader)
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private bool IsAllowedInternal(ICollection<ProtoId<AccessLevelPrototype>> access, ICollection<StationRecordKey> stationKeys, AccessReaderComponent reader)
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{
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return !reader.Enabled
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|| AreAccessTagsAllowed(access, reader)
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@@ -154,7 +179,7 @@ public sealed class AccessReaderSystem : EntitySystem
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/// </summary>
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/// <param name="accessTags">A list of access tags</param>
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/// <param name="reader">An access reader to check against</param>
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public bool AreAccessTagsAllowed(ICollection<string> accessTags, AccessReaderComponent reader)
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public bool AreAccessTagsAllowed(ICollection<ProtoId<AccessLevelPrototype>> accessTags, AccessReaderComponent reader)
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{
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if (reader.DenyTags.Overlaps(accessTags))
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{
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@@ -218,9 +243,9 @@ public sealed class AccessReaderSystem : EntitySystem
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/// </summary>
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/// <param name="uid">The entity that is being searched.</param>
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/// <param name="items">All of the items to search for access. If none are passed in, <see cref="FindPotentialAccessItems"/> will be used.</param>
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public ICollection<string> FindAccessTags(EntityUid uid, HashSet<EntityUid>? items = null)
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public ICollection<ProtoId<AccessLevelPrototype>> FindAccessTags(EntityUid uid, HashSet<EntityUid>? items = null)
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{
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HashSet<string>? tags = null;
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HashSet<ProtoId<AccessLevelPrototype>>? tags = null;
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var owned = false;
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items ??= FindPotentialAccessItems(uid);
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@@ -230,7 +255,7 @@ public sealed class AccessReaderSystem : EntitySystem
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FindAccessTagsItem(ent, ref tags, ref owned);
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}
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return (ICollection<string>?) tags ?? Array.Empty<string>();
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return (ICollection<ProtoId<AccessLevelPrototype>>?) tags ?? Array.Empty<ProtoId<AccessLevelPrototype>>();
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}
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/// <summary>
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@@ -260,7 +285,7 @@ public sealed class AccessReaderSystem : EntitySystem
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/// This version merges into a set or replaces the set.
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/// If owned is false, the existing tag-set "isn't ours" and can't be merged with (is read-only).
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/// </summary>
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private void FindAccessTagsItem(EntityUid uid, ref HashSet<string>? tags, ref bool owned)
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private void FindAccessTagsItem(EntityUid uid, ref HashSet<ProtoId<AccessLevelPrototype>>? tags, ref bool owned)
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{
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if (!FindAccessTagsItem(uid, out var targetTags))
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{
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@@ -286,6 +311,17 @@ public sealed class AccessReaderSystem : EntitySystem
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}
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}
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public void SetAccesses(EntityUid uid, AccessReaderComponent component, List<ProtoId<AccessLevelPrototype>> accesses)
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{
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component.AccessLists.Clear();
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foreach (var access in accesses)
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{
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component.AccessLists.Add(new HashSet<ProtoId<AccessLevelPrototype>>(){access});
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}
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Dirty(uid, component);
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RaiseLocalEvent(uid, new AccessReaderConfigurationChangedEvent());
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}
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public bool FindAccessItemsInventory(EntityUid uid, out HashSet<EntityUid> items)
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{
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items = new();
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@@ -308,7 +344,7 @@ public sealed class AccessReaderSystem : EntitySystem
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/// Try to find <see cref="AccessComponent"/> on this item
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/// or inside this item (if it's pda)
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/// </summary>
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private bool FindAccessTagsItem(EntityUid uid, out HashSet<string> tags)
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private bool FindAccessTagsItem(EntityUid uid, out HashSet<ProtoId<AccessLevelPrototype>> tags)
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{
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tags = new();
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var ev = new GetAccessTagsEvent(tags, _prototype);
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@@ -51,7 +51,7 @@ namespace Content.Shared.Access.Systems
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/// Replaces the set of access tags we have with the provided set.
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/// </summary>
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/// <param name="access">The new access tags</param>
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public bool TrySetTags(EntityUid uid, IEnumerable<string> newTags, AccessComponent? access = null)
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public bool TrySetTags(EntityUid uid, IEnumerable<ProtoId<AccessLevelPrototype>> newTags, AccessComponent? access = null)
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{
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if (!Resolve(uid, ref access))
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return false;
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@@ -67,12 +67,12 @@ namespace Content.Shared.Access.Systems
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/// Gets the set of access tags.
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/// </summary>
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/// <param name="access">The new access tags</param>
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public IEnumerable<string>? TryGetTags(EntityUid uid, AccessComponent? access = null)
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public IEnumerable<ProtoId<AccessLevelPrototype>>? TryGetTags(EntityUid uid, AccessComponent? access = null)
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{
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return !Resolve(uid, ref access) ? null : access.Tags;
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}
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public bool TryAddGroups(EntityUid uid, IEnumerable<string> newGroups, AccessComponent? access = null)
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public bool TryAddGroups(EntityUid uid, IEnumerable<ProtoId<AccessGroupPrototype>> newGroups, AccessComponent? access = null)
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{
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if (!Resolve(uid, ref access))
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return false;
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@@ -1,6 +1,9 @@
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using Content.Shared.Access.Components;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.Access.Systems
|
||||
{
|
||||
@@ -33,5 +36,16 @@ namespace Content.Shared.Access.Systems
|
||||
_itemSlotsSystem.RemoveItemSlot(uid, component.PrivilegedIdSlot);
|
||||
_itemSlotsSystem.RemoveItemSlot(uid, component.TargetIdSlot);
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
private sealed class IdCardConsoleComponentState : ComponentState
|
||||
{
|
||||
public List<string> AccessLevels;
|
||||
|
||||
public IdCardConsoleComponentState(List<string> accessLevels)
|
||||
{
|
||||
AccessLevels = accessLevels;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user