Merge remote-tracking branch 'upstream/master' into upstream

# Conflicts:
#	Content.Client/Access/AccessOverlay.cs
#	Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs
#	Content.Client/Access/UI/IdCardConsoleWindow.xaml
#	Content.Client/Access/UI/IdCardConsoleWindow.xaml.cs
#	Content.Client/Chemistry/UI/InjectorStatusControl.cs
#	Content.Client/StatusIcon/StatusIconOverlay.cs
#	Content.Client/Stylesheets/StyleNano.cs
#	Content.Client/UserInterface/Systems/Chat/ChatUIController.cs
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml
#	Content.Server/Access/Systems/IdCardConsoleSystem.cs
#	Content.Server/Administration/Commands/AGhost.cs
#	Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
#	Content.Server/Resist/EscapeInventorySystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Shared/Access/Components/IdCardConsoleComponent.cs
#	Content.Shared/Anomaly/SharedAnomalySystem.cs
#	Content.Shared/Bed/Sleep/SharedSleepingSystem.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/RCD/Systems/RCDSystem.cs
#	Content.Shared/Roles/JobPrototype.cs
#	Content.Shared/StatusIcon/StatusIconPrototype.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Resources/Audio/Machines/attributions.yml
#	Resources/Locale/en-US/rcd/components/rcd-component.ftl
#	Resources/Maps/reach.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/cola.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/pwrgame.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/shamblersjuice.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/soda.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/spaceup.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/starkist.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
#	Resources/Prototypes/DeviceLinking/sink_ports.yml
#	Resources/Prototypes/Entities/Clothing/Back/duffel.yml
#	Resources/Prototypes/Entities/Clothing/Belt/base_clothingbelt.yml
#	Resources/Prototypes/Entities/Clothing/Neck/misc.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/gauze.yml
#	Resources/Prototypes/Entities/Objects/Devices/Electronics/door.yml
#	Resources/Prototypes/Entities/Objects/Magic/books.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
#	Resources/Prototypes/Entities/Objects/Misc/tiles.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/morgue.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_assembly.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
#	Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml
#	Resources/Prototypes/Entities/Structures/Doors/Firelocks/frame.yml
#	Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
#	Resources/Prototypes/Entities/Structures/Doors/SecretDoor/secret_door.yml
#	Resources/Prototypes/Entities/Structures/Doors/Windoors/assembly.yml
#	Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Entities/Structures/Power/cable_terminal.yml
#	Resources/Prototypes/Entities/Structures/Storage/Tanks/base_structuretanks.yml
#	Resources/Prototypes/Entities/Structures/Walls/grille.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/flowercrown.yml
#	Resources/Prototypes/Recipes/Crafting/improvised.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/StatusEffects/health.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/lobbyscreens.yml
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi/equipped-OUTERCLOTHING-body-slim.png
#	Resources/Textures/Decals/bricktile.rsi/white_box.png
#	Resources/Textures/Objects/Misc/books.rsi/meta.json
#	Resources/migration.yml
This commit is contained in:
Remuchi
2024-04-13 11:29:33 +07:00
918 changed files with 18886 additions and 12471 deletions

View File

@@ -5,15 +5,16 @@
- type: dataset
id: IonStormAdjectives
values:
- ADORABLE
- ANNOYING
- BATTERY-OPERATED
- BLACK
- BLOODY
- BLUE
- BORED
- BOUNCING
- BRASS
- BROWN
- BURNING
- CHEESE-EATING
- CHRISTMAS-STEALING
- CLOWN-POWERED
- CLOWN
@@ -21,7 +22,6 @@
- COMMITTED
- COTTONY
- CUBAN
- DARK
- DEADLY
- DELICIOUS
- DEPRESSING
@@ -48,14 +48,14 @@
- GANGSTA
- GLOWING
- GOOD
- GREEN
- GREY
- HAPPY
- HARD
- HARMFUL
- HEALTHY
- HIGHLY-SPECIFIC
- HILARIOUS
- HONKING
- HORRIFYING
- HUNGRY
- HYPERACTIVE
- ICY
@@ -81,12 +81,12 @@
- MICROSCOPIC
- MIND-SHATTERING
- MOIST
- MUSICAL
- NERDY
- NUCLEAR
- OBSCENE
- OFFICIAL
- OPAQUE
- ORANGE
- ORGANIC
- PAINFUL
- PEACEFUL
@@ -95,14 +95,12 @@
- POLITE
- POLITICAL
- POORLY DRAWN
- PURPLE
- QUIET
- RADIOACTIVE
- RAGING
- RAINBOW
- RAPIDLY-EXPANDING
- RED
- REDACTED
- REVOLUTIONARY
- RIDICULOUS
- ROBOTIC
- ROBUST
@@ -110,21 +108,24 @@
- RUDE
- SAD
- SANITARY
- SCALY
- SHAKING
- SILLY
- SLOW
- SLUG-LIKE # wawa
- SMELLY
- SMOOTH
- SOFT
- SOLAR-POWERED
- SOPPING
- SLIPPERY
- SPACE
- SPESS
- SPINNING
- SPOILING
- STEALTHY
- SUSPICIOUS # among
- SWEARING
- SYNDIE-LOVING
- TACTICAL
- TACTICOOL
- SYNDICATE
@@ -135,6 +136,7 @@
- UGLY
- UNATTRACTIVE
- UNDULATING
- UNEARTHLY
- UNFRIENDLY
- UNHEALTHY
- UNIDENTIFIED
@@ -147,10 +149,8 @@
- WARM
- WATERY
- WEIRD
- WHITE
- WOBBLY
- WOODEN
- YELLOW
# Allergies should be broad and appear somewhere on the station for maximum fun.
- type: dataset
@@ -174,10 +174,10 @@
- FOOD
- GLASS
- HAPPINESS
- MEAT
- HUMAN CONTACT
- HUMANOID CONTACT
- HUMOR
- LIGHT
- MEAT
- MEDICINE
- METAL
- NUTS
@@ -258,6 +258,7 @@
- ANARCHY
- ART
- BADNESS
- BALDNESS
- BRAVERY
- CAPITALISM
- CHAOS
@@ -268,7 +269,6 @@
- CONFUSION
- CRUELTY
- DEATH
- DICKISHNESS
- EXISTENCE
- FINANCIAL SECURITY
- FREEDOM
@@ -289,6 +289,7 @@
- MARXISM
- MISERY
- MYSTERY
- NASTINESS
- OPPRESSION
- PAIN
- PHYSICS
@@ -314,12 +315,13 @@
- type: dataset
id: IonStormCrew
values:
- ANIMALS
- ARTIFICIAL INTELLIGENCES
- ATMOSPHERIC TECHNICIANS
- BARTENDERS
- BOTANISTS
- CAPTAINS
- CAPTAINS AND HEADS
- CAPTAINS AND HEADS OF STAFF
- CARGO TECHNICIANS
- CHAPLAINS
- CHEFS
@@ -330,7 +332,6 @@
- CREW-MEMBERS
- CYBORGS
- DETECTIVES
# - DRONES / uncomment if/when drones get reenabled
# - GENETICISTS
- HEADS OF PERSONNEL
- HEADS OF SECURITY
@@ -340,11 +341,14 @@
- LIBRARIANS
- MEDICAL DOCTORS
- MIMES
- MUSICIANS
- NON-CREW
- PARAMEDICS
- PASSENGERS
- QUARTERMASTERS
- RESEARCH DIRECTORS
- ROBOTICISTS
- RODENTS
- SALVAGE SPECIALISTS
- SCIENTISTS
- SECURITY OFFICERS
@@ -358,17 +362,20 @@
values:
- BANANA HONK
- BEEPSKY SMASH
- BLOOD
- BLOODY MARYS
- DOCTOR'S DELIGHT
- FOURTEEN-LOKO
- GARGLE BLASTERS
- LEAN
- LONG ISLAND ICED TEA
- NUKA COLA
- NUCLEAR COLA
- PIÑA COLADA # AND GETTING CAUGHT IN THE RAIN
- OIL
- SPACE GLUE
- SPACE LUBE
- SULFURIC ACID
- WELDER FUEL
- WELDING FUEL
- type: dataset
id: IonStormFeelings
@@ -428,7 +435,8 @@
id: IonStormFoods
values:
- BANANAS
- BIG BITE BURGERS
- BANANIUM
- BIG BITE BURGER
- CAKE
- CARP
- CAT BURGERS
@@ -437,6 +445,7 @@
- CRAZY HAMBURGERS
- DONK POCKETS
- FLY AMANITA DISHES
- HAPPY HONK MEAL
- HOT SOUP
- GHOST BURGERS
- LOTSA SPAGHETTI
@@ -444,6 +453,7 @@
- ORGANS
- PIZZA
- ROBURGERS
- STEEL
- SUPPERMATTER
- URANIUM
@@ -459,6 +469,11 @@
- BE POLITE
- BE QUIET
- BE RUSSIAN
- BE IN SPACE
- BE IN THE BRIDGE
- BE IN SECURITY
- BE IN THE BAR
- BE IN MAINTENANCE
- BELIEVE IN THE HEART OF THE CARDS
- BELIEVE IN YOURSELF
- BELIEVE IT
@@ -467,6 +482,7 @@
- CLOWN AROUND
- COMPLAIN
- DANCE
- EAT THE CHEF
- FOLLOW THE CAPTAIN
- FOLLOW THE CLOWN
- FOLLOW YOUR HEART
@@ -483,10 +499,11 @@
- INSULT THE CLOWN
- INSULT THE CREW
- LIE
- MAKE FART NOISES
- MAKE DATED REFERENCES
- MUMBLE
- NEVER STOP TALKING
- OPEN DOORS
- PETS THE FISHES
- PIRATE VIDEO GAMES
- PLAY MUSIC
- PRESS B
@@ -496,6 +513,7 @@
- PRETEND TO BE DRUNK
- QUESTION AUTHORITY
- QUOTE PEOPLE
- QUOTE SHAKESPEARE
- RAP
- REPEAT WHAT PEOPLE SAY
- RESPOND TO EVERY QUESTION WITH A QUESTION
@@ -515,6 +533,7 @@
- TELL THE TRUTH
- TURN OFF THE LIGHTS
- WHISPER
- WEEP UNCONTROLLABLY
- type: dataset
id: IonStormNumberBase
@@ -526,6 +545,7 @@
- FORTY
- FOUR
- NINE
- NINE NINE NINE NINE N#@*-
- NINETY
- ONE
- SEVEN
@@ -578,17 +598,17 @@
- CANDLES
- CANDY BARS
- CANISTERS
- CAT EARS
- CONTAINERS
- CATS
- CELLS
- CHAIRS
- CHEMICAL DISPENSERS
- CHEMICALS
- CLONING EQUIPMENT
- CLONING PODS
- CRYO PODS
- CLOSETS
- CLOTHES
- CLOWN CLOTHES
- CLOWNING EQUIPMENT # as opposed to "cloning equipment"
- COFFINS
- COLLECTABLES
- COMPUTERS
@@ -608,25 +628,27 @@
- ENGINES
- EQUIPMENT
- ERRORS
- EXOSKELETONS
- EXPERIMENTORS
- EXTERMINATORS
- EXPLOSIVES
- EYEWEAR
- FEDORAS
- FIRE AXES
- FIRE EXTINGUISHERS
- FIRESUITS
- FISH
- FLAMETHROWERS
- FLASHES
- FLASHLIGHTS
- FLOOR TILES
- FREEZERS
- GAS MASKS
- GENERATORS
- GLASS SHEETS
- GLOVES
- GUNS
- HAIRDOS
- HANDCUFFS
- HARDSUITS
- HATS
- HEADS
- HEADSETS
@@ -641,18 +663,20 @@
- LIGHTS
- LOCKERS
- MACHINES
- MECHAS
- MECHS
- MEDICAL TOOLS
- MONEY
- MEDKITS
- MESONS
- MICE
- MIME CLOTHES
- MINING TOOLS
- MONKEYS
- MULTITOOLS
- ORES
- OXYGEN TANKS
- PACKETS
- PAIS
- PANTS
- PANTS # This might work better as jumpsuits, but the Discord is adamant that the word pants is funny so it stays
- PAPERS
- PARTICLE ACCELERATORS
- PDAS
@@ -660,6 +684,7 @@
- PETS
- PIPES
- PLANTS
- PLUSHIES
- POSITRONIC BRAINS
- PUDDLES
- RACKS
@@ -677,19 +702,19 @@
- SKELETONS
- SOLAR PANELS
- SOLARS
- SMALL LIZARD PLUSHIES
- SPACE STATIONS
- SPACESUITS
- SPESOS
- STEEL SHEETS
- STUN BATONS
- SUITS
- SUNGLASSES
- SUPPERMATTER SHARDS
- SWORDS
- SYRINGES
- TABLES
- TANKS
- TELECOMMUNICATION EQUIPMENTS
- TELEPORTERS
- TOILETS
- TOOLBELTS
- TOOLBOXES
@@ -698,6 +723,7 @@
- TUBES
- VEHICLES
- VENDING MACHINES
- VITALS
- WELDERS
- WINDOWS
- WIRECUTTERS
@@ -728,7 +754,7 @@
- A SUPER FIGHTING ROBOT
- A TALKING BROOMSTICK
- A VACATION
- A WEIGHT LOSS REGIMENT
- A WEIGHT LOSS REGIME
- ADDITIONAL PYLONS
- ADVENTURE
- AN ADULT
@@ -742,13 +768,15 @@
- BRING ME THE GIRL
- BRING ME TO LIFE
- BULLETS
- CHILI DOGS
- CHILLI DOGS
- CHILLY DOGS
- CORPSES
- DEODORANT AND A BATH
- ENOUGH CABBAGES
- FIVE HUNDRED AND NINETY-NINE US DOLLARS
- FIVE TEENAGERS WITH ATTITUDE
- GODDAMN FUCKING PIECE OF SHIT ASSHOLE BITCH-CHRISTING CUNT-SMUGGLING SWEARING
- GODDAMN FUCKING PIECE-OF-SHIT ASSHOLE SWEARING
- GOSHDARN EFFING PINCH-OF-SALT GOD-FEARING SELF-CENSORSHIP
- GREENTEXT
- HERESY
- HEROES IN A HALF SHELL
@@ -802,7 +830,10 @@
- TO CONSUME...CONSUME EVERYTHING...
- TO GO TO DISNEYLAND
- TO GO TO SYNDIELAND
- TO SUMMON OUR LORD NAR-SIE
- TO SUMMON OUR LORD RATVAR
- TO SMOKE WEED EVERY DAY
- TO UNDERSTAND UNDERSTAND, UNDERSTAND UNDERSTAND, UNDERSTAND UNDERSTAND THE CONCEPT OF LOVE
- TRAITORS
- VEGETABLES
@@ -890,11 +921,10 @@
- CLOWNS
- COMMUNISTS
- CORGIS
- CORTICAL BORERS
- COWBOYS
- CRABS
- CULTISTS
- DARK GOD
- DARK GODS
- DINOSAURS
- DRUGS
- EELS
@@ -921,6 +951,7 @@
- REVENANTS
- ROGUE CYBORGS
- SERIAL KILLERS
- SHIT SECURITY OFFICERS
- SINGULARITIES
- SKELETONS
- SLIMES
@@ -928,7 +959,7 @@
- SNOWMEN
- SPACE JESUS
- SPACE NINJAS
- SPACE PIRATESS
- SPACE PIRATES
- SPACE SPIDERS
- SPIDERS
- SYNDICATE AGENTS

View File

@@ -0,0 +1,266 @@
- type: dataset
id: book_type
values:
- story-gen-book-type1
- story-gen-book-type2
- story-gen-book-type3
- story-gen-book-type4
- story-gen-book-type5
- story-gen-book-type6
- story-gen-book-type7
- story-gen-book-type8
- story-gen-book-type9
- story-gen-book-type10
- story-gen-book-type11
- story-gen-book-type12
- type: dataset
id: book_genre
values:
- story-gen-book-genre1
- story-gen-book-genre2
- story-gen-book-genre3
- story-gen-book-genre4
- story-gen-book-genre5
- story-gen-book-genre6
- story-gen-book-genre7
- story-gen-book-genre8
- story-gen-book-genre9
- story-gen-book-genre10
- story-gen-book-genre11
- story-gen-book-genre12
- story-gen-book-genre13
- story-gen-book-genre14
- type: dataset
id: book_hint_appearance
values:
- story-gen-book-appearance1
- story-gen-book-appearance2
- story-gen-book-appearance3
- story-gen-book-appearance4
- story-gen-book-appearance5
- story-gen-book-appearance6
- story-gen-book-appearance7
- story-gen-book-appearance8
- story-gen-book-appearance9
- story-gen-book-appearance10
- story-gen-book-appearance11
- story-gen-book-appearance12
- story-gen-book-appearance13
- story-gen-book-appearance14
- story-gen-book-appearance15
- story-gen-book-appearance16
- story-gen-book-appearance17
- story-gen-book-appearance18
- story-gen-book-appearance19
- story-gen-book-appearance20
- story-gen-book-appearance21
- story-gen-book-appearance22
- story-gen-book-appearance23
- story-gen-book-appearance24
- story-gen-book-appearance25
- story-gen-book-appearance26
- story-gen-book-appearance27
- type: dataset
id: book_character
values:
- story-gen-book-character1
- story-gen-book-character2
- story-gen-book-character3
- story-gen-book-character4
- story-gen-book-character5
- story-gen-book-character6
- story-gen-book-character7
- story-gen-book-character8
- story-gen-book-character9
- story-gen-book-character10
- story-gen-book-character11
- story-gen-book-character12
- story-gen-book-character13
- story-gen-book-character14
- story-gen-book-character15
- story-gen-book-character16
- story-gen-book-character17
- story-gen-book-character18
- story-gen-book-character19
- story-gen-book-character20
- story-gen-book-character21
- story-gen-book-character22
- story-gen-book-character23
- story-gen-book-character24
- story-gen-book-character25
- story-gen-book-character26
- story-gen-book-character27
- story-gen-book-character28
- story-gen-book-character29
- story-gen-book-character30
- story-gen-book-character31
- story-gen-book-character32
- story-gen-book-character33
- story-gen-book-character34
- story-gen-book-character35
- story-gen-book-character36
- story-gen-book-character37
- story-gen-book-character38
- story-gen-book-character39
- story-gen-book-character40
- type: dataset
id: book_character_trait
values:
- story-gen-book-character-trait1
- story-gen-book-character-trait2
- story-gen-book-character-trait3
- story-gen-book-character-trait4
- story-gen-book-character-trait5
- story-gen-book-character-trait6
- story-gen-book-character-trait7
- story-gen-book-character-trait8
- story-gen-book-character-trait9
- story-gen-book-character-trait10
- story-gen-book-character-trait11
- story-gen-book-character-trait12
- story-gen-book-character-trait13
- story-gen-book-character-trait14
- story-gen-book-character-trait15
- story-gen-book-character-trait16
- story-gen-book-character-trait17
- story-gen-book-character-trait18
- story-gen-book-character-trait19
- story-gen-book-character-trait20
- story-gen-book-character-trait21
- story-gen-book-character-trait22
- story-gen-book-character-trait23
- story-gen-book-character-trait24
- type: dataset
id: book_event
values:
- story-gen-book-event1
- story-gen-book-event2
- story-gen-book-event3
- story-gen-book-event4
- story-gen-book-event5
- story-gen-book-event6
- story-gen-book-event7
- story-gen-book-event8
- story-gen-book-event9
- story-gen-book-event10
- story-gen-book-event11
- story-gen-book-event12
- story-gen-book-event13
- story-gen-book-event14
- story-gen-book-event15
- story-gen-book-event16
- story-gen-book-event17
- story-gen-book-event18
- story-gen-book-event19
- story-gen-book-event20
- story-gen-book-event21
- story-gen-book-event22
- story-gen-book-event23
- story-gen-book-event24
- type: dataset
id: book_action
values:
- story-gen-book-action1
- story-gen-book-action2
- story-gen-book-action3
- story-gen-book-action4
- story-gen-book-action5
- story-gen-book-action6
- story-gen-book-action7
- story-gen-book-action8
- story-gen-book-action9
- story-gen-book-action10
- story-gen-book-action11
- story-gen-book-action12
- type: dataset
id: book_action_trait
values:
- story-gen-book-action-trait1
- story-gen-book-action-trait2
- story-gen-book-action-trait3
- story-gen-book-action-trait4
- story-gen-book-action-trait5
- story-gen-book-action-trait6
- story-gen-book-action-trait7
- story-gen-book-action-trait8
- story-gen-book-action-trait9
- story-gen-book-action-trait10
- story-gen-book-action-trait11
- story-gen-book-action-trait12
- story-gen-book-action-trait13
- type: dataset
id: book_location
values:
- story-gen-book-location1
- story-gen-book-location2
- story-gen-book-location3
- story-gen-book-location4
- story-gen-book-location5
- story-gen-book-location6
- story-gen-book-location7
- story-gen-book-location8
- story-gen-book-location9
- story-gen-book-location10
- story-gen-book-location11
- story-gen-book-location12
- story-gen-book-location13
- story-gen-book-location14
- story-gen-book-location15
- story-gen-book-location16
- story-gen-book-location17
- story-gen-book-location18
- story-gen-book-location19
- story-gen-book-location20
- story-gen-book-location21
- story-gen-book-location22
- story-gen-book-location23
- story-gen-book-location24
- story-gen-book-location25
- story-gen-book-location26
- story-gen-book-location27
- story-gen-book-location28
- story-gen-book-location29
- story-gen-book-location30
- story-gen-book-location31
- story-gen-book-location32
- story-gen-book-location33
- story-gen-book-location34
- type: dataset
id: book_story_element
values:
- story-gen-book-element1
- story-gen-book-element2
- story-gen-book-element3
- story-gen-book-element4
- story-gen-book-element5
- story-gen-book-element6
- story-gen-book-element7
- story-gen-book-element8
- story-gen-book-element9
- type: dataset
id: book_story_element_trait
values:
- story-gen-book-element-trait1
- story-gen-book-element-trait2
- story-gen-book-element-trait3
- story-gen-book-element-trait4
- story-gen-book-element-trait5
- story-gen-book-element-trait6
- story-gen-book-element-trait7
- story-gen-book-element-trait8
- story-gen-book-element-trait9
- story-gen-book-element-trait10
- story-gen-book-element-trait11
- story-gen-book-element-trait12
- story-gen-book-element-trait13