Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts: # Content.Client/Access/AccessOverlay.cs # Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs # Content.Client/Access/UI/IdCardConsoleWindow.xaml # Content.Client/Access/UI/IdCardConsoleWindow.xaml.cs # Content.Client/Chemistry/UI/InjectorStatusControl.cs # Content.Client/StatusIcon/StatusIconOverlay.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Systems/Chat/ChatUIController.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml # Content.Server/Access/Systems/IdCardConsoleSystem.cs # Content.Server/Administration/Commands/AGhost.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs # Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs # Content.Server/Resist/EscapeInventorySystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Shared/Access/Components/IdCardConsoleComponent.cs # Content.Shared/Anomaly/SharedAnomalySystem.cs # Content.Shared/Bed/Sleep/SharedSleepingSystem.cs # Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/RCD/Systems/RCDSystem.cs # Content.Shared/Roles/JobPrototype.cs # Content.Shared/StatusIcon/StatusIconPrototype.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Resources/Audio/Machines/attributions.yml # Resources/Locale/en-US/rcd/components/rcd-component.ftl # Resources/Maps/reach.yml # Resources/Prototypes/Catalog/Cargo/cargo_vending.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/cola.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/pwrgame.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/shamblersjuice.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/soda.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/spaceup.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/starkist.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/DeviceLinking/sink_ports.yml # Resources/Prototypes/Entities/Clothing/Back/duffel.yml # Resources/Prototypes/Entities/Clothing/Belt/base_clothingbelt.yml # Resources/Prototypes/Entities/Clothing/Neck/misc.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml # Resources/Prototypes/Entities/Mobs/Customization/Markings/gauze.yml # Resources/Prototypes/Entities/Objects/Devices/Electronics/door.yml # Resources/Prototypes/Entities/Objects/Magic/books.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Misc/tiles.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/morgue.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_assembly.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/frame.yml # Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml # Resources/Prototypes/Entities/Structures/Doors/SecretDoor/secret_door.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/assembly.yml # Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Power/cable_terminal.yml # Resources/Prototypes/Entities/Structures/Storage/Tanks/base_structuretanks.yml # Resources/Prototypes/Entities/Structures/Walls/grille.yml # Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/flowercrown.yml # Resources/Prototypes/Recipes/Crafting/improvised.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/StatusEffects/health.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi/equipped-OUTERCLOTHING-body-slim.png # Resources/Textures/Decals/bricktile.rsi/white_box.png # Resources/Textures/Objects/Misc/books.rsi/meta.json # Resources/migration.yml
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@@ -1,7 +1,7 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from cev-eris at commit https://github.com/discordia-space/CEV-Eris/commit/a75dee2e6d236612dbd403dd5f8687ca930c01f1",
|
||||
"copyright": "Taken from paradisestation at commit https://github.com/ParadiseSS13/Paradise/commit/12c21ced8432015485484b17e311dcceb7c458f6, inhands by peptide",
|
||||
"size": {
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"x": 32,
|
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|
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@@ -11,7 +11,7 @@
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-HELMET",
|
||||
"name": "equipped-BACKPACK",
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||||
"directions": 4
|
||||
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|
||||
{
|
||||
@@ -23,4 +23,4 @@
|
||||
"directions": 4
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||||
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@@ -0,0 +1,41 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "created by IProduceWidgets",
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"size": {
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"x": 32,
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"y": 32
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"states": [
|
||||
{
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"name": "icon"
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||||
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{
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||||
"name": "icon-flash"
|
||||
},
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||||
{
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||||
"name": "off-equipped-HELMET",
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||||
"directions": 4
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||||
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{
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"name": "off-inhand-left",
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"directions": 4
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"name": "off-inhand-right",
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"directions": 4
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{
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"name": "on-equipped-HELMET",
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||||
"directions": 4
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{
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||||
"name": "on-inhand-left",
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||||
"directions": 4
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{
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"name": "on-inhand-right",
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"directions": 4
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||||
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@@ -1,7 +1,7 @@
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{
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"version": 1,
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"license": "CC-BY-SA-4.0",
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"copyright": "Kevin Zheng 2022",
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"copyright": "Kevin Zheng 2022 | equipped-NECK and icon Drawn by Ubaser.",
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"size": {
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"x": 32,
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"y": 32
|
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@@ -10,6 +10,10 @@
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-NECK",
|
||||
"directions": 4
|
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{
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"name": "equipped-HELMET",
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
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"size": {
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"x": 32,
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"states": [
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{
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"name": "icon"
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{
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"name": "equipped-HELMET",
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"directions": 4
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{
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"name": "inhand-left",
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"directions": 4
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{
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"name": "inhand-right",
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"directions": 4
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@@ -1,19 +0,0 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Drawn by Ubaser.",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "equipped-NECK",
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"directions": 4
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{
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"name": "icon"
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@@ -1,7 +1,7 @@
|
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{
|
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"version": 1,
|
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"license": "CC-BY-SA-3.0",
|
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"copyright": "Taken from cev-eris at commit https://github.com/discordia-space/CEV-Eris/commit/760f0be7af33a31f5a08a3291864e91539d0ebb7",
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"copyright": "Created by IProduceWidgets",
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"size": {
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 773 B |
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@@ -0,0 +1,30 @@
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{
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"license": "CC-BY-SA-3.0",
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"size": {
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"x": 32,
|
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|
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"states": [
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{
|
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"name": "icon"
|
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},
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{
|
||||
"name": "equipped-INNERCLOTHING",
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||||
"directions": 4
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{
|
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"name": "equipped-INNERCLOTHING-monkey",
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"directions": 4
|
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},
|
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{
|
||||
"name": "inhand-left",
|
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"directions": 4
|
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|
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{
|
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"name": "inhand-right",
|
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"directions": 4
|
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}
|
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]
|
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|
||||