Fix carp sprites (#11572)

This commit is contained in:
Leon Friedrich
2022-09-28 19:30:17 +13:00
committed by GitHub
parent dbce5c88ff
commit d621880a56

View File

@@ -15,20 +15,10 @@
- type: Sprite
drawdepth: Mobs
netsync: false
sprite: Mobs/Aliens/Carps/space.rsi
layers:
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: base
sprite: Mobs/Aliens/Carps/space.rsi
- map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ]
state: mouth
sprite: Mobs/Aliens/Carps/space.rsi
shader: unshaded
- type: RandomSprite
available:
- enum.DamageStateVisualLayers.Base:
base: Rainbow
enum.DamageStateVisualLayers.BaseUnshaded:
mouth: ""
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: base
- type: CombatMode
disarmAction:
enabled: false
@@ -82,41 +72,46 @@
tags:
- Carp
- DoorBumpOpener
- type: ReplacementAccent
accent: genericAggressive
- type: entity
parent: BaseMobCarp
id: MobCarp
components:
- type: ReplacementAccent
accent: genericAggressive
- type: Sprite
layers:
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: base
- map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ]
state: mouth
shader: unshaded
- type: RandomSprite
available:
- enum.DamageStateVisualLayers.Base:
base: Rainbow
enum.DamageStateVisualLayers.BaseUnshaded:
mouth: ""
- type: entity
name: magicarp
parent: MobCarp
parent: BaseMobCarp
id: MobCarpMagic
description: Looks like some kind of fish. Might be magical.
components:
- type: Sprite
drawdepth: Mobs
layers:
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: base
sprite: Mobs/Aliens/Carps/magic.rsi
sprite: Mobs/Aliens/Carps/magic.rsi
- type: TypingIndicator
proto: guardian
- type: entity
name: holocarp
parent: MobCarp
parent: BaseMobCarp
id: MobCarpHolo
description: Carp made out of holographic energies. Sadly for you, it is very much real.
components:
- type: Sprite
drawdepth: Mobs
layers:
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: base
sprite: Mobs/Aliens/Carps/holo.rsi
sprite: Mobs/Aliens/Carps/holo.rsi
- type: Physics
- type: Fixtures
fixtures: