Fix carp sprites (#11572)

This commit is contained in:
Leon Friedrich
2022-09-28 19:30:17 +13:00
committed by GitHub
parent dbce5c88ff
commit d621880a56

View File

@@ -15,20 +15,10 @@
- type: Sprite - type: Sprite
drawdepth: Mobs drawdepth: Mobs
netsync: false netsync: false
sprite: Mobs/Aliens/Carps/space.rsi
layers: layers:
- map: [ "enum.DamageStateVisualLayers.Base" ] - map: [ "enum.DamageStateVisualLayers.Base" ]
state: base state: base
sprite: Mobs/Aliens/Carps/space.rsi
- map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ]
state: mouth
sprite: Mobs/Aliens/Carps/space.rsi
shader: unshaded
- type: RandomSprite
available:
- enum.DamageStateVisualLayers.Base:
base: Rainbow
enum.DamageStateVisualLayers.BaseUnshaded:
mouth: ""
- type: CombatMode - type: CombatMode
disarmAction: disarmAction:
enabled: false enabled: false
@@ -82,41 +72,46 @@
tags: tags:
- Carp - Carp
- DoorBumpOpener - DoorBumpOpener
- type: ReplacementAccent
accent: genericAggressive
- type: entity - type: entity
parent: BaseMobCarp parent: BaseMobCarp
id: MobCarp id: MobCarp
components: components:
- type: ReplacementAccent - type: Sprite
accent: genericAggressive layers:
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: base
- map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ]
state: mouth
shader: unshaded
- type: RandomSprite
available:
- enum.DamageStateVisualLayers.Base:
base: Rainbow
enum.DamageStateVisualLayers.BaseUnshaded:
mouth: ""
- type: entity - type: entity
name: magicarp name: magicarp
parent: MobCarp parent: BaseMobCarp
id: MobCarpMagic id: MobCarpMagic
description: Looks like some kind of fish. Might be magical. description: Looks like some kind of fish. Might be magical.
components: components:
- type: Sprite - type: Sprite
drawdepth: Mobs sprite: Mobs/Aliens/Carps/magic.rsi
layers:
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: base
sprite: Mobs/Aliens/Carps/magic.rsi
- type: TypingIndicator - type: TypingIndicator
proto: guardian proto: guardian
- type: entity - type: entity
name: holocarp name: holocarp
parent: MobCarp parent: BaseMobCarp
id: MobCarpHolo id: MobCarpHolo
description: Carp made out of holographic energies. Sadly for you, it is very much real. description: Carp made out of holographic energies. Sadly for you, it is very much real.
components: components:
- type: Sprite - type: Sprite
drawdepth: Mobs sprite: Mobs/Aliens/Carps/holo.rsi
layers:
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: base
sprite: Mobs/Aliens/Carps/holo.rsi
- type: Physics - type: Physics
- type: Fixtures - type: Fixtures
fixtures: fixtures: