Fix walls not smoothing with low walls.

This commit is contained in:
Pieter-Jan Briers
2019-10-14 15:30:37 +02:00
parent e4bba4cb6f
commit def32d80dd

View File

@@ -1,6 +1,7 @@
- type: entity
id: base_wall
name: BaseWall
description: Keeps the air in and the greytide out.
components:
- type: Clickable
- type: Sprite
@@ -42,7 +43,7 @@
thresholdvalue: 100
spawnondestroy: girder
- type: IconSmooth
key: walls. Seriously, just a wall. Nothing extraordinary here.
key: walls
base: brick
- type: entity
@@ -58,7 +59,7 @@
thresholdvalue: 100
spawnondestroy: girder
- type: IconSmooth
key: walls. Seriously, just a wall. Nothing extraordinary here.
key: walls
base: clock
- type: entity
@@ -74,7 +75,7 @@
thresholdvalue: 100
spawnondestroy: girder
- type: IconSmooth
key: walls. Seriously, just a wall. Nothing extraordinary here.
key: walls
base: clown
@@ -91,7 +92,7 @@
thresholdvalue: 100
spawnondestroy: girder
- type: IconSmooth
key: walls. Seriously, just a wall. Nothing extraordinary here.
key: walls
base: cult
- type: entity
@@ -107,7 +108,7 @@
thresholdvalue: 100
spawnondestroy: girder
- type: IconSmooth
key: walls. Seriously, just a wall. Nothing extraordinary here.
key: walls
base: debug
- type: entity
@@ -123,7 +124,7 @@
thresholdvalue: 100
spawnondestroy: girder
- type: IconSmooth
key: walls. Seriously, just a wall. Nothing extraordinary here.
key: walls
base: diamond
@@ -140,7 +141,7 @@
thresholdvalue: 100
spawnondestroy: girder
- type: IconSmooth
key: walls. Seriously, just a wall. Nothing extraordinary here.
key: walls
base: gold
- type: entity
@@ -156,7 +157,7 @@
thresholdvalue: 100
spawnondestroy: girder
- type: IconSmooth
key: walls. Seriously, just a wall. Nothing extraordinary here.
key: walls
base: ice
- type: entity
@@ -172,7 +173,7 @@
thresholdvalue: 100
spawnondestroy: girder
- type: IconSmooth
key: walls. Seriously, just a wall. Nothing extraordinary here.
key: walls
base: metal
- type: entity
@@ -188,7 +189,7 @@
thresholdvalue: 100
spawnondestroy: girder
- type: IconSmooth
key: walls. Seriously, just a wall. Nothing extraordinary here.
key: walls
base: plasma
- type: entity
@@ -204,7 +205,7 @@
thresholdvalue: 100
spawnondestroy: girder
- type: IconSmooth
key: walls. Seriously, just a wall. Nothing extraordinary here.
key: walls
base: plastic
- type: entity
@@ -220,7 +221,7 @@
thresholdvalue: 300
spawnondestroy: girder
- type: IconSmooth
key: walls. Seriously, just a wall. Nothing extraordinary here.
key: walls
base: reinforced
# Riveting
@@ -237,7 +238,7 @@
thresholdvalue: 100
spawnondestroy: girder
- type: IconSmooth
key: walls. Seriously, just a wall. Nothing extraordinary here.
key: walls
base: riveted
- type: entity
@@ -253,7 +254,7 @@
thresholdvalue: 100
spawnondestroy: girder
- type: IconSmooth
key: walls. Seriously, just a wall. Nothing extraordinary here.
key: walls
base: sandstone
- type: entity
@@ -269,7 +270,7 @@
thresholdvalue: 100
spawnondestroy: girder
- type: IconSmooth
key: walls. Seriously, just a wall. Nothing extraordinary here.
key: walls
base: silver
- type: entity
@@ -286,7 +287,7 @@
thresholdvalue: 100
spawnondestroy: girder
- type: IconSmooth
key: walls. Seriously, just a wall. Nothing extraordinary here.
key: walls
base: solid
- type: entity
@@ -302,7 +303,7 @@
thresholdvalue: 100
spawnondestroy: girder
- type: IconSmooth
key: walls. Seriously, just a wall. Nothing extraordinary here.
key: walls
base: uranium
- type: entity
@@ -318,5 +319,5 @@
thresholdvalue: 100
spawnondestroy: girder
- type: IconSmooth
key: walls. Seriously, just a wall. Nothing extraordinary here.
key: walls
base: wood