[add] New ghostrespawn system

This commit is contained in:
rhailrake
2023-04-28 07:13:28 +06:00
committed by Aviu00
parent 35e533b865
commit e458ec9fcd
9 changed files with 119 additions and 0 deletions

View File

@@ -3,6 +3,7 @@ using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameTicking.Presets;
using Content.Server.Maps;
using Content.Server.Ghost;
using Content.Shared.CCVar;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
@@ -21,6 +22,7 @@ namespace Content.Server.GameTicking
public sealed partial class GameTicker
{
[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
[Dependency] private readonly GhostSystem _ghostSystem = default!;
public const float PresetFailedCooldownIncrease = 30f;
@@ -303,6 +305,11 @@ namespace Content.Server.GameTicking
_mind.Visit(mindId, ghost, mind);
else
_mind.TransferTo(mindId, ghost, mind: mind);
var player = mind.Session;
var userId = player!.UserId;
if (!_ghostSystem._deathTime.TryGetValue(userId, out _))
_ghostSystem._deathTime[userId] = _gameTiming.CurTime;
return true;
}