[add] New ghostrespawn system
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@@ -3,6 +3,7 @@ using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameTicking.Presets;
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using Content.Server.Maps;
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using Content.Server.Ghost;
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using Content.Shared.CCVar;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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@@ -21,6 +22,7 @@ namespace Content.Server.GameTicking
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public sealed partial class GameTicker
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{
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[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
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[Dependency] private readonly GhostSystem _ghostSystem = default!;
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public const float PresetFailedCooldownIncrease = 30f;
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@@ -303,6 +305,11 @@ namespace Content.Server.GameTicking
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_mind.Visit(mindId, ghost, mind);
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else
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_mind.TransferTo(mindId, ghost, mind: mind);
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var player = mind.Session;
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var userId = player!.UserId;
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if (!_ghostSystem._deathTime.TryGetValue(userId, out _))
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_ghostSystem._deathTime[userId] = _gameTiming.CurTime;
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return true;
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}
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