[add] New ghostrespawn system
This commit is contained in:
@@ -1,14 +1,18 @@
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.Chat.Managers;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.Ghost.Components;
|
||||
using Content.Server.Mind;
|
||||
using Content.Server.Roles.Jobs;
|
||||
using Content.Server.Warps;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Eye;
|
||||
using Content.Shared.Follower;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Ghost;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Mind.Components;
|
||||
@@ -19,6 +23,9 @@ using Content.Shared.Movement.Systems;
|
||||
using Content.Shared.Storage.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Content.Shared.White;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Player;
|
||||
@@ -42,6 +49,8 @@ namespace Content.Server.Ghost
|
||||
[Dependency] private readonly GameTicker _ticker = default!;
|
||||
[Dependency] private readonly TransformSystem _transformSystem = default!;
|
||||
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
|
||||
[Dependency] private readonly IChatManager _chatManager = default!;
|
||||
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -63,11 +72,76 @@ namespace Content.Server.Ghost
|
||||
SubscribeNetworkEvent<GhostReturnToBodyRequest>(OnGhostReturnToBodyRequest);
|
||||
SubscribeNetworkEvent<GhostWarpToTargetRequestEvent>(OnGhostWarpToTargetRequest);
|
||||
|
||||
SubscribeNetworkEvent<GhostReturnToRoundRequest>(OnGhostReturnToRoundRequest);
|
||||
|
||||
SubscribeLocalEvent<GhostComponent, BooActionEvent>(OnActionPerform);
|
||||
SubscribeLocalEvent<GhostComponent, ToggleGhostHearingActionEvent>(OnGhostHearingAction);
|
||||
SubscribeLocalEvent<GhostComponent, InsertIntoEntityStorageAttemptEvent>(OnEntityStorageInsertAttempt);
|
||||
|
||||
SubscribeLocalEvent<RoundEndTextAppendEvent>(_ => MakeVisible(true));
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(ResetDeathTimes);
|
||||
}
|
||||
|
||||
public readonly Dictionary<NetUserId, TimeSpan> _deathTime = new();
|
||||
|
||||
private void ResetDeathTimes(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
_deathTime.Clear();
|
||||
}
|
||||
|
||||
private void OnGhostReturnToRoundRequest(GhostReturnToRoundRequest msg, EntitySessionEventArgs args)
|
||||
{
|
||||
var cfg = IoCManager.Resolve<IConfigurationManager>();
|
||||
var maxPlayers = cfg.GetCVar(WhiteCVars.GhostRespawnMaxPlayers);
|
||||
if (_playerManager.PlayerCount >= maxPlayers)
|
||||
{
|
||||
var message = Loc.GetString("ghost-respawn-max-players", ("players", maxPlayers));
|
||||
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
|
||||
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
|
||||
wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
|
||||
return;
|
||||
}
|
||||
|
||||
var userId = args.SenderSession.UserId;
|
||||
if (userId == null)
|
||||
return;
|
||||
if (!_deathTime.TryGetValue(userId, out var deathTime))
|
||||
{
|
||||
var message = Loc.GetString("ghost-respawn-bug");
|
||||
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
|
||||
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
|
||||
wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
|
||||
_deathTime[userId] = _gameTiming.CurTime;
|
||||
return;
|
||||
}
|
||||
|
||||
var timeUntilRespawn = (double)cfg.GetCVar(WhiteCVars.GhostRespawnTime);
|
||||
var timePast = (_gameTiming.CurTime - deathTime).TotalMinutes;
|
||||
if (timePast >= timeUntilRespawn)
|
||||
{
|
||||
var ticker = Get<GameTicker>();
|
||||
var playerMgr = IoCManager.Resolve<IPlayerManager>();
|
||||
playerMgr.TryGetSessionById(userId, out var targetPlayer);
|
||||
|
||||
if (targetPlayer != null)
|
||||
ticker.Respawn(targetPlayer);
|
||||
_deathTime.Remove(userId);
|
||||
|
||||
_adminLogger.Add(LogType.Mind, LogImpact.Extreme, $"{args.SenderSession.ConnectedClient.UserName} вернулся в лобби посредством гост респавна.");
|
||||
|
||||
var message = Loc.GetString("ghost-respawn-window-rules-footer");
|
||||
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
|
||||
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
|
||||
wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
var message = Loc.GetString("ghost-respawn-time-left", ("time", (int)(timeUntilRespawn-timePast)));
|
||||
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
|
||||
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
|
||||
wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGhostHearingAction(EntityUid uid, GhostComponent component, ToggleGhostHearingActionEvent args)
|
||||
|
||||
Reference in New Issue
Block a user