[add] New ghostrespawn system

This commit is contained in:
rhailrake
2023-04-28 07:13:28 +06:00
committed by Aviu00
parent 35e533b865
commit e458ec9fcd
9 changed files with 119 additions and 0 deletions

View File

@@ -1,14 +1,18 @@
using System.Linq;
using System.Numerics;
using Content.Server.Administration.Logs;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Server.Ghost.Components;
using Content.Server.Mind;
using Content.Server.Roles.Jobs;
using Content.Server.Warps;
using Content.Shared.Actions;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Eye;
using Content.Shared.Follower;
using Content.Shared.GameTicking;
using Content.Shared.Ghost;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
@@ -19,6 +23,9 @@ using Content.Shared.Movement.Systems;
using Content.Shared.Storage.Components;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Content.Shared.White;
using Robust.Shared.Configuration;
using Robust.Shared.Network;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
@@ -42,6 +49,8 @@ namespace Content.Server.Ghost
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
public override void Initialize()
{
@@ -63,11 +72,76 @@ namespace Content.Server.Ghost
SubscribeNetworkEvent<GhostReturnToBodyRequest>(OnGhostReturnToBodyRequest);
SubscribeNetworkEvent<GhostWarpToTargetRequestEvent>(OnGhostWarpToTargetRequest);
SubscribeNetworkEvent<GhostReturnToRoundRequest>(OnGhostReturnToRoundRequest);
SubscribeLocalEvent<GhostComponent, BooActionEvent>(OnActionPerform);
SubscribeLocalEvent<GhostComponent, ToggleGhostHearingActionEvent>(OnGhostHearingAction);
SubscribeLocalEvent<GhostComponent, InsertIntoEntityStorageAttemptEvent>(OnEntityStorageInsertAttempt);
SubscribeLocalEvent<RoundEndTextAppendEvent>(_ => MakeVisible(true));
SubscribeLocalEvent<RoundRestartCleanupEvent>(ResetDeathTimes);
}
public readonly Dictionary<NetUserId, TimeSpan> _deathTime = new();
private void ResetDeathTimes(RoundRestartCleanupEvent ev)
{
_deathTime.Clear();
}
private void OnGhostReturnToRoundRequest(GhostReturnToRoundRequest msg, EntitySessionEventArgs args)
{
var cfg = IoCManager.Resolve<IConfigurationManager>();
var maxPlayers = cfg.GetCVar(WhiteCVars.GhostRespawnMaxPlayers);
if (_playerManager.PlayerCount >= maxPlayers)
{
var message = Loc.GetString("ghost-respawn-max-players", ("players", maxPlayers));
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
return;
}
var userId = args.SenderSession.UserId;
if (userId == null)
return;
if (!_deathTime.TryGetValue(userId, out var deathTime))
{
var message = Loc.GetString("ghost-respawn-bug");
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
_deathTime[userId] = _gameTiming.CurTime;
return;
}
var timeUntilRespawn = (double)cfg.GetCVar(WhiteCVars.GhostRespawnTime);
var timePast = (_gameTiming.CurTime - deathTime).TotalMinutes;
if (timePast >= timeUntilRespawn)
{
var ticker = Get<GameTicker>();
var playerMgr = IoCManager.Resolve<IPlayerManager>();
playerMgr.TryGetSessionById(userId, out var targetPlayer);
if (targetPlayer != null)
ticker.Respawn(targetPlayer);
_deathTime.Remove(userId);
_adminLogger.Add(LogType.Mind, LogImpact.Extreme, $"{args.SenderSession.ConnectedClient.UserName} вернулся в лобби посредством гост респавна.");
var message = Loc.GetString("ghost-respawn-window-rules-footer");
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
}
else
{
var message = Loc.GetString("ghost-respawn-time-left", ("time", (int)(timeUntilRespawn-timePast)));
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
}
}
private void OnGhostHearingAction(EntityUid uid, GhostComponent component, ToggleGhostHearingActionEvent args)