правочки
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@@ -33,7 +33,7 @@
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- type: entity
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name: china lake
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parent: [BaseWeaponLauncher, BaseGunWieldable]
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parent: BaseWeaponLauncher # WD removed BaseGunWieldable
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id: WeaponLauncherChinaLake
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description: PLOOP
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components:
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@@ -57,6 +57,8 @@
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- SemiAuto
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/grenade_launcher.ogg
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minAngle: 10 # WD
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maxAngle: 10 # WD
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- type: BallisticAmmoProvider
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whitelist:
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tags:
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@@ -764,6 +764,9 @@
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- type: ActiveTimerTrigger
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timeRemaining: 0.3
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- type: DeleteOnTrigger
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- type: SoundOnTrigger # WD
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sound:
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path: "/Audio/Effects/flash_bang.ogg"
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# This is supposed to spawn shrapnel and stuff so uhh... TODO?
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- type: entity
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@@ -9,6 +9,9 @@
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layers:
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- state: icon
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map: ["enum.GunVisualLayers.Base"]
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- state: shinano
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visible: false
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map: [ "enum.ModuleVisualState.ShutterModule" ]
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- type: Item
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sprite: White/Objects/Weapons/Guns/Launchers/shinano-inhands.rsi
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size: Large
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@@ -16,6 +19,7 @@
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- 0,0,2,1
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- type: Clothing
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sprite: White/Objects/Weapons/Guns/Launchers/shinano-inhands.rsi
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quickEquip: false
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slots:
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- Back
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- suitStorage
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@@ -44,11 +48,22 @@
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name: Shutter Module
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insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
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ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
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priority: 1
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priority: 4
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whitelist:
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tags:
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- BaseShutterModule
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- type: ContainerContainer
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containers:
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shutter_module: !type:ContainerSlot
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ballistic-ammo: !type:Container
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ents: []
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- type: Appearance
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- type: EmitSoundOnPickup
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sound:
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collection: RiflesPickUp
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- type: EmitSoundOnDrop
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sound:
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collection: RiflesDrop
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- type: EmitSoundOnLand
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sound:
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collection: RiflesDrop
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@@ -41,13 +41,16 @@
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- state: grenade
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- type: FlashOnTrigger
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range: 6
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stunTime: 3 # WD
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knockdownTime: 10 # WD
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stunTime: 3
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knockdownTime: 10
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- type: SpawnOnTrigger
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proto: GrenadeFlashEffect
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- type: ActiveTimerTrigger
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timeRemaining: 0.6
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- type: DeleteOnTrigger
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- type: SoundOnTrigger
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sound:
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path: "/Audio/Effects/flash_bang.ogg"
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- type: entity
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parent: BaseBulletShinanoGranade
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@@ -12,6 +12,9 @@
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},
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{
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"name": "bolt-open"
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},
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{
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"name": "shinano"
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}
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]
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}
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}
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