Automatic changelog update

This commit is contained in:
PJBot
2022-07-05 23:44:27 -04:00
parent f432592b0d
commit faaf7ee052

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@@ -1,15 +1,4 @@
Entries:
- author: ElectroJr
changes:
- {message: Hardsuit helmets are now part of a hardsuit. They can be toggled via
an action., type: Tweak}
id: 1377
time: '2022-04-23T03:31:45.0000000+00:00'
- author: ElectroJr
changes:
- {message: Fixed magboots not properly applying wind/pressure immunity., type: Fix}
id: 1378
time: '2022-04-23T03:47:30.0000000+00:00'
- author: metalgearsloth
changes:
- {message: Grids (AKA shuttles / stations) can now split, type: Add}
@@ -2953,3 +2942,20 @@ Entries:
- {message: You can no longer become so hungry that you ascend hunger, type: Fix}
id: 1876
time: '2022-07-06T03:08:57.0000000+00:00'
- author: EmoGarbage404
changes:
- {message: Added the Zombie game mode as a low chance option in Secret., type: Add}
- {message: 'Added the CBURN Unit, an advanced operations team for Chemical, Biological,
Undead, Radiological, and Nuclear threats.', type: Add}
- {message: Non-human zombies no longer get a damage buff., type: Tweak}
- {message: Zombie infection chance is now based on the amount of clothing worn.,
type: Tweak}
- {message: Zombies have had a visual overhaul., type: Tweak}
- {message: Zombies now do less damage to each other rather than more., type: Fix}
id: 1877
time: '2022-07-06T03:42:52.0000000+00:00'
- author: Rane
changes:
- {message: Rat kings will not spawn until someone takes the ghost role., type: Tweak}
id: 1878
time: '2022-07-06T03:43:24.0000000+00:00'