Automatic changelog update
This commit is contained in:
@@ -1,15 +1,4 @@
|
||||
Entries:
|
||||
- author: ElectroJr
|
||||
changes:
|
||||
- {message: Hardsuit helmets are now part of a hardsuit. They can be toggled via
|
||||
an action., type: Tweak}
|
||||
id: 1377
|
||||
time: '2022-04-23T03:31:45.0000000+00:00'
|
||||
- author: ElectroJr
|
||||
changes:
|
||||
- {message: Fixed magboots not properly applying wind/pressure immunity., type: Fix}
|
||||
id: 1378
|
||||
time: '2022-04-23T03:47:30.0000000+00:00'
|
||||
- author: metalgearsloth
|
||||
changes:
|
||||
- {message: Grids (AKA shuttles / stations) can now split, type: Add}
|
||||
@@ -2953,3 +2942,20 @@ Entries:
|
||||
- {message: You can no longer become so hungry that you ascend hunger, type: Fix}
|
||||
id: 1876
|
||||
time: '2022-07-06T03:08:57.0000000+00:00'
|
||||
- author: EmoGarbage404
|
||||
changes:
|
||||
- {message: Added the Zombie game mode as a low chance option in Secret., type: Add}
|
||||
- {message: 'Added the CBURN Unit, an advanced operations team for Chemical, Biological,
|
||||
Undead, Radiological, and Nuclear threats.', type: Add}
|
||||
- {message: Non-human zombies no longer get a damage buff., type: Tweak}
|
||||
- {message: Zombie infection chance is now based on the amount of clothing worn.,
|
||||
type: Tweak}
|
||||
- {message: Zombies have had a visual overhaul., type: Tweak}
|
||||
- {message: Zombies now do less damage to each other rather than more., type: Fix}
|
||||
id: 1877
|
||||
time: '2022-07-06T03:42:52.0000000+00:00'
|
||||
- author: Rane
|
||||
changes:
|
||||
- {message: Rat kings will not spawn until someone takes the ghost role., type: Tweak}
|
||||
id: 1878
|
||||
time: '2022-07-06T03:43:24.0000000+00:00'
|
||||
|
||||
Reference in New Issue
Block a user