* Mobs burn to ashes on excessive heat damage (#26971)
* mobs burn to ashes on excessive heat damage
* remove comment, remove random lines I didn't mean to add
* combine code into behavior
* clean unused
* fix namespace
* drop next to
* fix spawn entities behavior spawning entities outside container
* fix burning to ash not working on all mobs (#27158)
* add ghostnado button to warp menu (#27556)
* add ghostnado button to warp menu
* translator ops
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* Make arguments and parameters wrap to one variable per line (#27766)
* Fix ghosts getting spawned in nullspace (#27617)
* Add tests for ghost spawn position
* Make ghosts spawn immediately
* Format mind system
* Move ghost spawning to GhostSystem
* Spawn ghost on grid or map
This fixes the ghosts being attached the parent entity instead of the grid.
* Move logging out of the ghost system
* Make round start observer spawn using GhostSystem
* Move GameTicker ghost spawning to GhostSystem
Moved the more robust character name selection code over.
Moved the TimeOfDeath code over.
Added canReturn logic.
* Add overrides and default for ghost spawn coordinates
* Add warning log to ghost spawn fail
* Clean up test
* Dont spawn ghost on map delete
* Minor changes to the role test
* Fix role test failing to spawn ghost
It was failing the map check due to using Nullspace
* Fix ghost tests when running in parallel
Not sure what happened, but it seems to be because they were running simultaneously and overwriting values.
* Clean up ghost tests
* Test that map deletion does not spawn ghosts
* Spawn ghost on the next available map
* Disallow spawning on deleted maps
* Fix map deletion ghost test
* Cleanup
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Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: ShadowCommander <shadowjjt@gmail.com>
* various fixes
* whoops
* oops
* oop
* removes that call from escape button on unload instead of adding another one
also just moves escape window stuff into the state entered call, as only one is instantiated whenever the state is loaded (and is not dependent on the current screen)
* attempt at moving MainViewport to UIWidget
* oldchat (prototype)
* separate oldchat and default ss14 HUD into their own files
* restores original default game screen logic and adds that logic into separated chat game screen
* hand reloading, several tweaks to port oldchat to main ss14 branch
oldchat is currently not selectable
* screen type cvar, gameplay state screen reloading/loading
* reload screen on ui layout cvar change
* fixes up basic reloading (HUD switching is still very bad)
* some UI widget reloading for main UI screen switching
* alert sync on screen change
* inventory reload
* hotbar margin fix
* chat bubbles above viewport
* whoops
* fixes ordering of speech bubble root
* should fix the chat focus issue (at least in-game, not lobby yet)
* should fix up the lobby/game chat focus
* fixes chat for lobby, turns lobby into a UI state
* viewport UI controller
* viewport ratio selection
* whoops
* adds the /tg/ widescreen ratio
* removes warning from inventory UI controller, adds background to separated chat game screen's chat portion
* menu button reload
* unload menu buttons only from gameplay state shutdown
* bugfix
* character button fix
* adds config options for viewport width/UI layout
* variable naming changes, get or null instead of get to avoid exceptions
* moves entity system get into controller