45 Commits

Author SHA1 Message Date
Valtos
ebb15a911b reverted illegal code added by oniks 2024-09-19 14:23:49 +03:00
ThereDrD0
f56e97b122 Порт атмоса с ЕЕ + пара фиксво (#491)
* fix a lot of spaces in shuttle call reason

* fix tts fatal without api url

* Physics Based Air Throws (#342)

I've made it so that when a room is explosively depressurized(or when a
body of high pressure air flows into one of lower pressure air), that
entities inside are launched by the air pressure with effects according
to their mass. An entity's mass is now used as an innate resistance to
forced movement by airflow, and more massive entities are both less
likely to be launched, and will launch less far than others. While
lighter entities are launched far more easily, and will shoot off into
space quite quickly! Spacing departments has never been so exciting!
This can be made extraordinarily fun if more objects are given the
ability to injure people when colliding with them at high speeds.

As a note, Humans are very unlikely to be sucked into space at a typical
force generated from a 101kpa room venting into 0kpa, unless they
happened to be standing right next to the opening to space when it was
created. The same cannot be said for "Lighter-Than-Human" species such
as Felinids and Harpies. I guess that's just the price to pay for being
cute. :)

On a plus side, because the math behind this is simplified even further
than it was before, this actually runs more efficiently than the
previous system.

Nothing, this is basically done. I've spent a good 6 hours straight
finely tuning the system until I was satisfied that it reflects
something close to reality.

**Before the Space Wind Rework:**

https://github.com/Simple-Station/Einstein-Engines/assets/16548818/0bf56c50-58e6-4aef-97f8-027fbe62331e

**With this Rework:**

https://github.com/Simple-Station/Einstein-Engines/assets/16548818/6be507a9-e9de-4bb8-9d46-8b7c83ed5f1d

🆑 VMSolidus
- add: Atmospheric "Throws" are now calculated using object mass, and
behave accordingly. Tiny objects will shoot out of rooms quite fast!

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>

* fixes

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-07-24 22:40:38 +03:00
Leon Friedrich
888a3bda51 Atmos device performance improvements (#26493)
* Atmos device performance improvements

* AtmosDirection perf improvements

* Fix errors

* Add GasTileOverlayComponent arguments

* Make excite no longer invalidate a tile
2024-03-30 15:17:53 +11:00
Leon Friedrich
77e029d4ca Remove atmos method events (#26402)
* Remove HasAtmosphereMethodEvent

* Remove GetTileMixturesMethodEvent

* Remove GetTileMixtureMethodEvent

* Remove GetAdjacentTilesMethodEvent

* Add TileMixtureEnumerator

* Remove GetAdjacentTileMixturesMethodEvent

* Remove IsTileSpaceMethodEvent

* Remove HotspotExposeMethodEvent

* Remove pipe net method events

* Remove device method events

* Use Entity<T>

* Misc fixes

* A

* Theres probably a few more of these

* Fix other resolve errors
2024-03-28 13:22:19 +11:00
Leon Friedrich
18a35e7e83 Partial atmos refactor (#22521)
* Reduce atmos component queries

* Remove method events

* Cache airtight data

* Make MolesArchived nullable

* Fix airtight cache

* only get tile def once

* Immutable mixtures

* firelock queries

* misc

* misc cleanup

* Trim disconnected tiles

* Fix merge issues and bugs

* Why does the PR keep increasing in scope

* debug overlay

* Fix bugs

* Fix test, remove unused events

* Add setmapatmos command

* Fix overlays

* Add map check

* A

* Resolve conflicts with #26102

* Remove some obsolete methods
2024-03-24 03:34:56 +11:00
metalgearsloth
52808694e0 Remove obsolete transform call (#24217)
* Remove obsolete transform call

Shrimple PR also fixed bad flatpack call that would break on non-standard tilesizes.

* Update calls

* weh
2024-02-02 00:39:43 +11:00
metalgearsloth
a3516e60e7 Small adjustment for elookup api (#22447)
* Small adjustment for elookup api

* fix
2024-01-04 15:13:19 +11:00
Leon Friedrich
477327f952 Atmos scaling cvar changes (#22501) 2023-12-15 14:02:21 -08:00
metalgearsloth
269c93245d Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
metalgearsloth
5b8f3c48c4 Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed Content audio (#20862) 2023-10-29 14:58:23 +11:00
metalgearsloth
46a3076ecb Predict tile-prying (#21167) 2023-10-24 00:20:33 +11:00
DrSmugleaf
f560f88eb5 Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Chief-Engineer
1960dd2620 Revert "Add chem solution atmos heating and cooling (#17854)" (#17871)
This reverts commit 03d6b0ced7.
2023-07-06 23:53:19 -05:00
0x6273
03d6b0ced7 Add chem solution atmos heating and cooling (#17854) 2023-07-06 18:18:56 -07:00
metalgearsloth
243fd73db4 Update tilechangedevent to ref structs (#13383) 2023-01-09 13:45:21 +11:00
Kara
572b762f2c Tile prying removes decals (#13363) 2023-01-07 02:24:50 -08:00
metalgearsloth
78a4ab6eb2 Update for collision events by-ref (#10933) 2022-09-14 17:26:26 +10:00
metalgearsloth
40a7584c2f Gas tank internals alerts (#9567) 2022-07-25 14:42:25 +10:00
Vera Aguilera Puerto
aa9281d667 Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-07-04 09:51:34 -05:00
metalgearsloth
8905996cfc Make raiselocalevent not broadcast by default (#8998) 2022-06-22 09:53:41 +10:00
Acruid
4f9be42f40 Remove Explicit GridId References (#8315)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-12 11:54:41 +10:00
wrexbe
1e0babbd50 Make AdminLogsSystem an IoC manager (#8492)
* Make log not entity system

* Fixes
2022-05-28 23:41:17 -07:00
ScalyChimp
d691161542 Removes obsolete uses of IMapManager events. (#7036) 2022-03-09 17:39:03 +11:00
metalgearsloth
07b38e5acd Minor atmos optimisations (#6625) 2022-02-20 17:43:20 +11:00
mirrorcult
3e6bf54727 Disposals air + new atmos expose event (#6798)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2022-02-19 17:42:01 -07:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
metalgearsloth
48e075b67e Optimise high pressure movements slightly (#6287) 2022-01-26 22:17:15 +11:00
Vera Aguilera Puerto
c4bf0a9479 AdminManager can now load permissions for registered callback commands. (#6025) 2022-01-12 11:05:39 +01:00
Vera Aguilera Puerto
0517e12efd Slight AtmosphereSystem cleanup.
- AtmosExposed query now queries transform as well instead of getting it twice.
- Use Proxy methods instead.
2021-12-16 12:10:51 +01:00
Vera Aguilera Puerto
c8b65be747 Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
Vera Aguilera Puerto
5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10 Inline Transform 2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
af86378995 Log explosive depressurization. (#5474) 2021-11-23 12:22:18 +01:00
Flipp Syder
c7c651e3de Refactors TemperatureComponent and AtmosExposed to ECS (#4927)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-10-29 10:18:43 +02:00
Vera Aguilera Puerto
0be5ff829b Gets rid of all ComponentManager usages. (#4707) 2021-09-28 13:35:29 +02:00
Vera Aguilera Puerto
13ceae872b Fixes not taking pressure damage in space.
Fixes #4415
2021-08-04 09:48:49 +02:00
Vera Aguilera Puerto
2205fef06a Document a few atmos classes. 2021-08-03 14:29:56 +02:00
Vera Aguilera Puerto
009087863f AtmosDevices can optionally process in space. (#4405)
Refactors some misc atmos things, too.
2021-08-02 21:59:41 +10:00
Vera Aguilera Puerto
4112847142 ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331) 2021-07-23 11:09:01 +02:00
Vera Aguilera Puerto
c8ba345cdc ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem. (#4285)
* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem

* Adds API for adding/removing active tiles.

* Adds API for FixVacuum.

* Adds API for UpdateAdjacent.

* Adds API for IsTileAirBlocked.

* Re-organize hotspot code

* Adds API for IsTileSpace.

* RemoveGasCommand uses AtmosphereSystem

* AddGasCommand uses AtmosphereSystem.

* SetTemperatureCommand uses AtmosphereSystem.

* Adds API for IsSimulatedGrid.

* GasLeak uses AtmosphereSystem.

* Makes Spark method in GasLeak ALSO use AtmosphereSystem.

* GasPassiveVentSystem uses AtmosphereSystem.

* GasMinerSystem uses AtmosphereSystem.

* GasOutletInjectorSystem uses AtmosphereSystem.

* GasVentPumpSystem uses AtmosphereSystem.

* GasDualPortVentPumpSystem uses AtmosphereSystem.

* GasVolumePumpSystem uses AtmosphereSystem.

* GasAnalyzerComponent uses AtmosphereSystem.

* Add API for GetAdjacentTileMixtures.

* GasVentScrubberSystem uses AtmosphereSystem.

* AirtightComponent uses AtmosphereSystem.

* GasLeaks's TryFindRandomTile uses AtmosphereSystem.

* Adds API for GetAdjacentTiles.

* FirelockComponent's IsHoldingFire uses AtmosphereSystem.

* Adds API for GetAllTileMixtures.

* DeleteGasCommand uses AtmosphereSystem.

* FixGridAtmos uses AtmosphereSystem.

* FillGasCommand uses AtmosphereSystem.

* SetAtmosTemperatureCommand uses AtmosphereSystem.
2021-07-19 12:07:37 +02:00
Pieter-Jan Briers
103bc19508 Pow3r: stage 1 (#4208)
Co-authored-by: 20kdc <asdd2808@gmail.com>
2021-07-04 18:11:52 +02:00
Vera Aguilera Puerto
263c9ef974 ECS Atmos Part 2: Moves a lot of Gas Mixture methods to AtmosphereSystem. (#4218) 2021-06-23 11:35:30 +02:00
Vera Aguilera Puerto
3f28a4d784 ECS Atmos Part 1: Move GridAtmosphere updating and processing to AtmosphereSystem.Processing (#4206) 2021-06-22 10:28:15 +02:00
Vera Aguilera Puerto
a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00