Leon Friedrich
f308adffaf
Move ActorComponent to shared ( #21293 )
2023-10-29 04:21:02 +11:00
TemporalOroboros
b223e7d6ed
Generalizes solution overflow & slightly increases space lube yield ( #21094 )
...
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
2023-10-28 12:46:59 -04:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
Nemanja
0670b56205
A return to foam (foam rework) ( #20831 )
2023-10-27 13:52:11 +11:00
metalgearsloth
c08349a947
Revert "Storage TEST MERGE" ( #21258 )
2023-10-26 00:46:22 -07:00
Nemanja
81f5e341c0
Some mild item size balancing + fixes ( #21250 )
2023-10-26 13:47:44 +11:00
Nemanja
41795720da
[TEST MERGE] Slot-based Storage ( #21212 )
2023-10-25 18:53:38 -04:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
TemporalOroboros
0775ab6a14
Moves SolutionContainerManagerComponent to Shared. ( #20944 )
2023-10-15 03:45:28 +11:00
Kara
7dd20f7af1
Kill ComponentExt ( #20907 )
2023-10-11 20:19:46 +11:00
deltanedas
e911c9e516
Rename SmokeDissipateSpawnComponent to SpawnOnDespawnComponent ( #20782 )
2023-10-10 22:34:51 -08:00
DrSmugleaf
9bcf67753a
Replace string data fields with LocId where relevant ( #20883 )
2023-10-10 23:06:24 -04:00
deltanedas
0fafd98db8
fix cognizine ghost role ( #20632 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-30 10:53:21 -07:00
metalgearsloth
3a196a1d09
Move TimedDespawn to engine ( #20515 )
2023-09-30 14:35:32 +10:00
coolmankid12345
2616cb69e8
fix metamorphic glasses ( #20487 )
...
Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com >
2023-09-24 23:15:14 -04:00
Nemanja
efb66aa412
fire extinguisher go brrrrrr ( #20479 )
2023-09-24 21:33:29 -04:00
Slava0135
c4f3f5177a
Fix thirst ( #20472 )
...
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-09-24 12:50:41 -07:00
PrPleGoo
1a13884961
Task/food hud ( #19312 )
...
* security HUD now shows a job icon on entities with a body
* thirst goggles
* set starting hud gear
* fix build
* remove from starting gear
* remove
* replace
* fix thirst and hunger icons
* update icons
* space
* space
* ]
* ]
* fix build
* fix comments
* fix
* spacing
* field
* move more namespaces
* use AutoGenerateComponentState
* comments
* fix build
* not all fields
* comments
* unpaused
* fix Dirty warning
---------
Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru >
2023-09-23 16:14:06 +03:00
metalgearsloth
7064f262b4
Add ore bag area pickups ( #19358 )
2023-09-12 22:34:04 +10:00
metalgearsloth
d5bd1c6f86
Predict StorageComponent ( #19682 )
2023-09-11 21:20:46 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Interrobang01
3e42c86e9e
Fix cognizine not working on entities with minds ( #19951 )
2023-09-10 12:21:54 -08:00
Leon Friedrich
2d71eec6f9
Remove AllComponentsOneEntityDeleteTest ( #19965 )
...
* Remove AllComponentsOneEntityDeleteTest
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2023-09-09 19:35:05 -05:00
Vasilis
2446c6a37b
Hypo can inject solutions back into beakers ( #19877 )
...
* Inject to beakers
* Stop fighting in my pr
* Review
2023-09-07 09:49:02 -07:00
Leon Friedrich
e4ca6f4fb9
Allow solutions to store extra reagent data ( #19323 )
2023-09-05 07:55:10 +10:00
Doru991
c6869c89d0
Add plant phalanximine, fix slippery fruits ( #19820 )
2023-09-04 12:11:40 -08:00
TNE
52ef8f9b70
Allow drag-and-drop insertion of reagents into the ChemMaster ( #19796 )
...
* Add DumpableSolutionComponent
Separates out the component from "DrainComponent" that allows one to drag a bucket/any reagent container onto a drain/sink/toilet to empty it and allows other reagent containers to reuse the code effortlessly.
* Give the ChemMaster 4000 the DumpableSolution Component
Allows drag and dropping solutions into the ChemMaster much like you used to be able to do exclusively with drains. This also allows dumping jugs into them.
2023-09-04 15:53:13 +03:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
Sailor
5fefd5b718
Turn dionas into trees if they overdose on robust too hard ( #19451 )
...
* Add polymorph reactioneffect, make dionas polymorph into trees
* Actually they'll probably die before they get to 60 so there's that.
* Generalize effect loc
* Huh so that works
* Wow
* oh god the tabulation
* what
how
* Review
* Why did it happen again?!?!?!
* Parent adminhypo from an already existing one.
* Since were no longer checking protoname
2023-08-30 22:01:56 -04:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
Visne
c7b21b631b
Remove unused dependencies ( #19490 )
2023-08-24 09:55:15 -08:00
DrSmugleaf
35107f7c2b
Fix component generic usages where IComponent would not be valid ( #19482 )
2023-08-24 20:10:55 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
deltanedas
00bae110e1
move hot plate item placement stuff into its own system ( #18923 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-19 17:37:19 -07:00
Vordenburg
7582474f1a
Lint more const string prototypes ( #18922 )
2023-08-13 20:26:59 -04:00
metalgearsloth
d3aece12cb
Lookup changes ( #18416 )
2023-08-06 12:44:05 +10:00
mhamster
7b3f2cd0d4
Add EmpReactionEffect ( #18248 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-08-05 14:31:14 +10:00
Chief-Engineer
bfa3989011
improve ignite logs ( #18669 )
2023-08-05 12:18:09 +10:00
deltanedas
e05bac1c15
Various cow fixes ( #18602 )
...
Reparent cow outputs to the correct grid.
Adjust produce so that cows and other multi-stomached animals can eat most produce.
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-04 00:15:05 -07:00
MisterMecky
1b4d4f8c35
Add chemical scanning goggles ( #18373 )
...
* add chemical scanning goggles
* add prototype and textures
* .ftl stuff
* add lathe, recipe, research stuff
* missing description
* emo review
* remove static method + newlines
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2023-08-01 15:57:22 -04:00
forthbridge
5fc7f21853
Add Spaceshrooms ( #17092 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-08-02 00:10:48 +10:00
Nemanja
9147c91ceb
Make guidebooks specify both damage types and groups ( #18510 )
...
* Make guidebooks specify both damage types and groups
* slothhhhhhhhhh i was in vc you didn't have to leave revIIEEEEWWWWWWW
2023-08-01 00:10:05 -06:00
Nemanja
d55cd23b0a
Zombie Mode 𝓡𝓮𝓭𝓾𝔁 ( #18199 )
...
* zombie mode redux
* the great zombie changes
* fix this
* 65 down to 50
* empty
* Changes to address stalling
* make zombie nukies no longer nukies
* actually work
2023-07-25 15:31:35 -06:00
Visne
ee4809a222
Revert "Hunger and thirst HUDs" ( #18125 )
2023-07-18 17:28:28 +02:00
PrPleGoo
67e4b626c1
Hunger and thirst HUDs ( #18066 )
...
* security HUD now shows a job icon on entities with a body
* thirst goggles
* set starting hud gear
2023-07-18 00:01:22 -06:00
metalgearsloth
fbf1d476f2
Component ECS ( #17991 )
2023-07-13 20:20:46 +10:00
LankLTE
9e6bd30aa4
Ambuzol Plus ( #17884 )
...
* Added component and functionality.
* Fixed ZombieImmune.
* Zombies now have zombie blood.
* Ambuzol plus.
* Ambuzol plus spawns in bundle.
* Fine CBURN get one too.
* Reworked the reaction
* No more magic blood refilling.
* ok CE i fixed it
* Component change.
2023-07-09 16:01:35 -06:00